I'm going to spend a few more weeks farming at cap. Maybe get Yugo favor though seems a waste when I'm TR'ing soon. Take a few more cracks at Lion Headed Belt Buckle, Demon Consort Bracers, Torc (20th had none of them). After that though I'm planning on racing through 1 last wizard life before I move on to some Sorc, FvS, or Arti lives.
I've got the following pertinent raid/farmed gear for the mid to high level race:
Head: Minos
Neck: Silver Flame 5 & 10 both
Goggles: Con Op-SP or HP item (have both)
Trinket: Cunning Trinket, Pouch of Jerky, Kaelth's Touch, Level 16/20 Spyglass
Robe: DT Robe with +5 resist/salt/disentegrate, DT Docent with nothing interesting, Unsuppressed Quarforged Docent, Level 16 and 20 Mabar Robe
Cloak: Stormreaver's Napkin
Bracers: Variety of crafted +2 dc bracers, +6 cha skills, wiz vi, +150sp air guard greensteel
Belt: Earth savant belt
Rings: Nothing worth mentioning
Boots: Boots of the Innocent
Gloves: Bramblecasters
I really want to get into my sorc lives while they're still blowing things up like they are at the moment so this is going to be a life where I probably don't even bother with raids outside of DQ. I don't plan on spending much time at cap. I've got several ideas that are floating around right now but I'd love some input from people that have built good toons for zerg'ing through a life.
What I'm looking for is something I can play like a sorc for the most part. I love my 18/2rog I'm running right now - it's darned near indestructible but it's not really the play style I'm looking for this life. I want to be able to go max speed through select quests and zerg the heck out of this life.
With that in mind, here's some ideas that I have:
1) WF 18/2 rog evoker-conjurer: This is what my first life was. A bit more spell pen this time will make some things like TTS viable. Still has the downsides here...lose quite a few sp's to get the chain missiles and web, damage is lackluster but sustainable, 2 rog splash = slower spell progression but also get the upside of high durability w/ evasion and bonus xp for traps.
2) WF pure enchanter-evoker: Go a different route for the CC in order to get higher enchantment saves and CC that can great helpless status. Still wonder about the damage output again given that we'll be sacrificing sp's for quite a bit of the SLA's.
3) Human pure pale master: Would have enough feats to set up for a dual-spec AM/PM but healing could be tough when AM.
4) Human 18/2 rog pale master: Could probably sneak in enough feats to dual-spec and could heal ok with scrolls while AM.
I'm open to other options as well. Just curious if anyone's got a build that zerg's fairly well (always felt that my 18/2 PM played slowly until towards the higher levels) and plays more sorc-like than my last pale master life.