Looking for some basic info on acid rain from an end game sorc fully speced with major lore.
How much damage does acid rain tic for?
What about a crit?
Looking for some basic info on acid rain from an end game sorc fully speced with major lore.
How much damage does acid rain tic for?
What about a crit?
Prey - Extinction - Deamos - Darkprey
Hand of the Black Tower - Khyber
Don't let the door crit you on the way out
I already told u, does about a trillion dmg. just get it.
Or just look at the paper numbers, they are pretty craazy too:
d4 per lvl, 15d4 max.. so 18d4 for earth savant, or 20d4 with savant set.
20d4, 4 tics, very fast cast, initial tic. Initial tic has save, following 3 tics dont.
80d4 dmg delt in about 7 seconds. AOE. Pretty hard to beat it.
As good as it is, i'd still stay ice tho.. Polar ray at 30d6, no save kills it, along with longer range and a bit better initial speed. Efficency wise, acid rain wins every time, but speed > effecieny at endgame.
Ice main and acid 2ndary is a pretty sick combo tho.
Roughly 300 average non crit
900 average crit.
On a long enough timeline, the survival rate for everyone drops to zero
Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
Argonessen FTW : Leelith ~ Bagdad Cafe ~ Lipp Stick ~ Peroxy Acetone
Ticks should do an average of 2.5*20*(1+.75+0.5+0.2)*(1+1+.5)=306.5
Crits should do an average of 306.5*(1+1.75)=842.875
*assuming superior erosion IV, earth savant ToD set, capstone and major acid lore.
These numbers seem right to me from what I've seen from my Earth Savant though maybe lower than what I was expecting (maybe it is 1d2+2 instead?). Though, I just jumped into mabar and the numbers are coming out as expected. Asking for peoples impressions on the effectiveness of their character is never going to produce accurate data as they are rarely objective about it (I remember the arcane archer who was certain that at least 20% of the arrows that they shot were slayer arrows ...)
Edit: added capstone, thanks, thought I missed something ...
Last edited by wax_on_wax_off; 10-28-2011 at 07:11 PM.
Just thought I'd add that it is assuming max ranks in enhancement lines with maximise and empower and that according to DDOwiki that the spell is listed in current issues for not doing as much damage as it should.
Aren't most end game MObs and Bosses immune to acid though?
I'd definatly never at this point swap from ice. Polar ray is beast at lvl 30 and Sphere aoe'ing at 25d6 and CoC at 20d6 is to nice. But there is a slight enough delay in aoe rotation to warrant one more aoe nuke in some quests that one more aoe nuke can be added and speced to be full power. Waying the options what this could be ...
I'm not sure what chain lightning caps at but with my epic abishai set and hopefully soonish tier 3 alchemical Ill be able to cast all evocation at lvl 25 so long as the spell max caster level isnt reached. Fire is out of the question because of PrE, though scorching ray would probably be a beautiful compliment to polar ray for single target.
Primsatic for some reason is insanly expensive to cast, that leaves acid rain or chain lightning. Nothing from force looks good. Unless they add a way to boost disintegrates dc by about 10 or at least a good 5 it fails to often and the missle spells don't pack the punch im looking for. Even if meteor swarm wasnt so clunky and slow to cast it might be viable but I just can't get behind the way it functions. Otilikes casts so smooth with no delay same with coc Im looking for something that will compliment those 2.
I 100, no 1000% agree with you though that speed is king at end game. In the 7 seconds to push through those acid rain tick everything is dead. If I was to use acid rain it would be rotated always with sphere and coc .. nothing lives long enough to get through the acid rain and if it can live through that damage chances are I'd be single targeting with polar ray, frost lances and niacs and it would probably be in an icy prison to ensure that its taking big damage. That or possibly it would be energy drained and fingered but again depends what I'm up against. I guess Im looking for front loaded damage to compliment sphere and coc ... maybe chain lightning might fit the bill?? As an aside surge would be boosted to go along with niacs dot as well??
Last edited by Invalid_82; 10-28-2011 at 05:48 AM.
Prey - Extinction - Deamos - Darkprey
Hand of the Black Tower - Khyber
Don't let the door crit you on the way out
Polar Ray - max caster level 25
Ice Savant PrE - +3 to water spells max caster level
ToD Ring - +2 max caster level
Total max caster level 30
Level 20 sorc - 20 caster level
Ice Savant - +6 caster level for water spells
Greater/Epic Abishai - +3 evocation caster level
Cheesy Robe from Madness pack - +1 evocation caster level
Tier 3 alchemical - +2 caster level
Total caster level evocation 32
I currently have all gear required to achieve polar rays max caster level of 30 as well as the gear to cast it at that level. 30d6 no save is a beautiful thing
Prey - Extinction - Deamos - Darkprey
Hand of the Black Tower - Khyber
Don't let the door crit you on the way out
Even better is if you max all the cold stuff (crit, and damage), and max damage (1 point in crit, 1 in crit dmg) in both acid, and electricity.
That way you have highest possible single target and AOE damage.
You lose out on the spell pen enhancements, however, but that is possible to overcome with pastlives. Not that there are many quests where the mobs have that high SR anyways.
I'm not too sure on the Winter's Wrath as it is an item I skipped in favor of other things. I am not too sure how it interacts with the other spell caster boosting items.
What you'll see happening with pretty much dmg spells is that your max caster level is going to be the roadbloack to increasing damage dice as is the case with the polar ray example. For the caster level 10, 15, 20 and 25 spells a savant hits the top end without even trying and the PrE level increases are sadly wasted.
Prey - Extinction - Deamos - Darkprey
Hand of the Black Tower - Khyber
Don't let the door crit you on the way out
That is an interesting way to load out enhancments as well .. sort of more in line with max base damage low crits but spread across the different schools.
If you actually run this how do you fit in your major lores? I've got most slots spoken for with epic abishai, telvis, shroud hp + sp, and my ice sceptre.
With the update 12 loot it looks like ice savants are catching a break, they have a superior ice lore item that fits into the armor slot (frozen tunic). All the other savants look like they would have to break their epic abishai set to grab the same thing. So an ice savant could take their superior ice lore on the body slot and leave their alchemical item for a secondary element without conflicting with abishai.
Oh on the spell pen side, I am a first life sorc, with no spell pen feats and no spell pen enhancements. I've held to the idea that I am going to be the best at what the class can do and not deviate from that goal as I don't have the past lives to do the other stuff. Ice savant does get a pretty good boost from a high conjuration because of niac's sla and the extra benefit is that a dc 41 web is pretty solid when needed, even better when its dc 46 in a solid fog. It's far from the best cc but I frequently use webs to bunch up guys to lay them out with aoe in epics. Ice works well as it doesnt disturb the webs.
Last edited by Invalid_82; 10-28-2011 at 02:17 PM.
Prey - Extinction - Deamos - Darkprey
Hand of the Black Tower - Khyber
Don't let the door crit you on the way out
These are pretty much my items (well, I don't have all of em, but it's what I'm aiming for)
Items
Main hand – Lord of Blades crafted (Air/Force, Air/force, Fire (arcane augmentation IX))
Off hand – Lord of Blades crafted (Earth/laceration, Earth/laceration Air (spell focus mastery))
Armor – Update 12 armor, sup glactiation IX, sup ice lore, etc
Bracers – Crafted - large slot for 160 sp and greater necromancy focus.
Ring – Savant ring (+6 cha, +1 wis, +2 con)
Boots – Epic boots of Corrosion (Good luck +2 saves, +6 dex greater acid resistance)
Gloves – Shroud Crafted (+45 hp, heavy fort, +6 con skills)
Ring – Tod Ring (+6 str, +1 cha, +2 cha)
Belt – Savant belt (Wizardry VI, set bonus)
Cloak - Epic Envenomed Cloak (+7 con, +5 resistance, +20 hp)
Trinket – Litany of the Dead (+1 to all stats, +1 dmg, +1 to hit)
Necklace – Epic Torc (Greater spell pen VIII, Wizardry VI, Transform Kinetic Energy, +1 con)
Helmet – Epic helm of frost (greater cold resistance, +7 charisma, Greater false life)
Goggles – Shroud crafted (+6 cha skills, +150 spell points, +6 wisdom, conc opp)
Nice my loadout is similiar I have everything slotted except tier 3 alchemical and the update 12 tunic:
Items
Main hand – Shroud Balance of earth and sky (+3 con, +6 dex +11 balance)
Off hand – Cyrstal Alchemical heavy shield - (not sure element yet - tier 3 fire)
Armor – Epic Frozen Tunic - (not sure slotting yet)
Bracers – Epic Scorched Bracers (agile casting)
Ring – Telvi's touch - +2 cha
Boots – Epic boots of Corrosion (good luck +2, +1 exc cha)
Gloves – Epic Charged (P vs Poison)
Ring – Crafted G. Focus (160sp large slot) +13 Concentration
Belt – Telvis Sash
Cloak - Epic Envenomed Cloak (Toughness)
Trinket – G Cunning Trinket (+100 sp, max I, necro/enchant focus)/Litany if +4 cha tome
Necklace – Shroud Mineral II (heavy fort, +6 con skills, +45 hps)/ Have torc rarely use
Helmet – Epic helm of frost (g. false life)
Goggles – Shroud Conc. Opp (sp/hp, +6 cha skills, sps)
Currently at:
631 hps
just over 3100 sps
40 con - sustained - yugo pot, ship buff, ragged
44 cha - sustained - yugo pot, ship buff
DC Evo: 40
Caster level max ice +5 on all spells
Current caster level 29 (will be 31 with tier 3 alchemical)
Icy Prison DC: 45
Best polar ray crit: 9,155 on fire giant
Balance Skill: 33
Concentration SKill: Can't remember ... but massive
UMD: Non fail healing scrolls
When shield is done: Blocking DR 14 +10 Stoneskin
ASF: 0%
On a first life human sorc with no past lives =)
Last edited by Invalid_82; 10-28-2011 at 03:05 PM.
Prey - Extinction - Deamos - Darkprey
Hand of the Black Tower - Khyber
Don't let the door crit you on the way out
I don't have the item built to verify or test, though I won't be using the robe at end game. I was just providing the caster level effect on the robe for the purpose of explaining how one can achieve the caster level of 30 on polar ray.
I know that polar ray does indeed cast at level 30 with the robe and abishai, though it doesnt really say what type of bonus abishai is.
I can confirm in the coming weeks hopefully when my tier 3 is built but it may be one of those types of increases that like numbers don't stack but different values do.
In this case they would infact stack but to no benefit as even a cl 25 spell bumped to 30 will be hitting the mcl point.
Infused Chaosrobe +1
Alchemical +2
Abishai +3
Again, I can't test it or confirm either way how they interact as I don't have access to the item yet.
Prey - Extinction - Deamos - Darkprey
Hand of the Black Tower - Khyber
Don't let the door crit you on the way out
Abishai set
<type> Augmentation I-IX
These stack with each other but augmentation does not stack with itself.
Therefore, you can get +5 Caster Level from Arcane Augmentation IX (+2), and Epic Abishai Set (+3), bringing Polar ray up to 25, and you get +6 caster level from Savant III, making the effective caster level 31.
If you only have regular abishai set instead of epic, your effective caster level will be 29 instead.
Since MCL on Polar caps at 30 with savant III (+3 MCL) and Savant ToD set (+2 MCL) you will gain effectively one more damage die with epic abishai than with non-epic due to hitting and passing the MCL cap.
Using the robe and epic abishai hits CL 30 exactly (+1 robe, +3 epic abishai, +6 savant)
The downside of the robe is it sucks in general, and it only applies to evocation spells, where the alchemical bonus can go on an item you're already loading with lore and superior <element> IX and your armor slot is still free for something that doesn't suck.