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  1. #1
    Community Member RedDragonScale's Avatar
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    Default Which Lore Needed?

    Gonna make an Artificer with ALL the Repair line enhancements. In addition to all the Repair Damage and Reconstruction spells, he's ALSO going to take DEconstruction for use against the House Cannith stuff including the LoB.

    My questions are:

    1. Which Lore item (besides Arcane Lore) do I need to affect the Repair/Reconstruct Spells? Repair Lore? If that's the case, are their any other Repair Lore items in the game besides the upgraded Titan's Grip gloves from the Mindsunder quest?

    2. If Repair Lore is the answer above, will Repair Lore also affect DEconstruction? If not, does anyone know which lore (again, besides Arcane Lore) will affect the DEconstruction spell?

    Thanks for your time.

  2. #2
    Community Member RedDragonScale's Avatar
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    Default

    Nobody knows??

  3. #3
    Hero QuantumFX's Avatar
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    Per this thread (Yes, you should go read it all.), Reconstruction and deconstruction should be covered by Repair Lore (But, probably isn’t ). Really, the only way to know for sure is to go test it in a PVP pit.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  4. #4
    Community Member Brennie's Avatar
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    Default

    I believe, but don't quote on this, that repair lore can be found on RandomRolled items like the elemental lores.

  5. #5
    Community Member Shade's Avatar
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    repair lore.
    1. Get a Major Repair Lore scepter on the AH, there cheap and common.

    2. Untested.. But acording to recent devpost: Deconstruction was mistakenly typed as untyped, and as such force enhancments effect it, not repair items/lore/enhancements.

    This may be fixed in tomorow patch however.


    BTW:
    Why this is a bad idea:
    Repair only works on warforged.

    So unless your planning on playing with a 100% static group thats all warforged and will never group with fleshies.. Your esentially gimping your character severely. a VERY small percentage of players are warforged.. They are very unpopular as tanks in the new raids, and the class you selected - happens to the ULTIMATE raid healer in the new raids due to the length and tanking style (single target).

    So to be a great artificer healer:
    Forget repair. You can take a rank or 2 sure.. But dont focus on it.
    Max out scroll mastery.
    Use healing scrolls. Even Warforged players that are at all serious about tanking have over 100% healing amp, while they can NEVER have over 100% repair.

    A properly spec arti scroll healer, on a decently geared tank can heal for 500+ per scroll. They are that good.
    (And thats not a human/monk/etc.. It's any race (well non-wf), any class, no PL paladin, no enhancements for healing amp, just a few good pieces of equipment.)

    On a human tank you could heal for somewhere in the 575+ range.
    On a maxxed out solar phoenix type build, you could heal for 800+.

    Reconstruct can't even come close.
    Last edited by Shade; 10-11-2011 at 03:19 AM.

  6. #6
    Community Member RedDragonScale's Avatar
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    Thank you to all who replied. Individual responses below.

    Quote Originally Posted by QuantumFX View Post
    Per this thread (Yes, you should go read it all.), Reconstruction and deconstruction should be covered by Repair Lore (But, probably isn’t ). Really, the only way to know for sure is to go test it in a PVP pit.
    I know about that thread...I have the first, last, and several other posts in it. I was just unclear whether a Repair Lore item worked like the Repair line of enhancements regarding the Inflict Damage/Deconstruction spells.


    Quote Originally Posted by Brennie View Post
    I believe, but don't quote on this, that repair lore can be found on RandomRolled items like the elemental lores.
    I did not notice this before as I've never really used Reconstruction or Repair spells. I don't really play spell casters.


    Quote Originally Posted by Shade View Post
    repair lore.
    1. Get a Major Repair Lore scepter on the AH, there cheap and common.

    2. Untested.. But acording to recent devpost: Deconstruction was mistakenly typed as untyped, and as such force enhancments effect it, not repair items/lore/enhancements.

    This may be fixed in tomorow patch however.
    The 11.1 Release Notes for Lamannia made it pretty clear it was going to be fixed. Whether that actually happens on live (maybe even the fix will be bugged) or not is another question. Seems like an easy fix though so I'm going to assume it'll work right after the patch.


    Quote Originally Posted by Shade View Post
    BTW:
    Why this is a bad idea:
    Repair only works on warforged.

    So unless your planning on playing with a 100% static group thats all warforged and will never group with fleshies.. Your esentially gimping your character severely. a VERY small percentage of players are warforged.. They are very unpopular as tanks in the new raids, and the class you selected - happens to the ULTIMATE raid healer in the new raids due to the length and tanking style (single target).

    So to be a great artificer healer:
    Forget repair. You can take a rank or 2 sure.. But dont focus on it.
    Max out scroll mastery.
    Use healing scrolls. Even Warforged players that are at all serious about tanking have over 100% healing amp, while they can NEVER have over 100% repair.

    A properly spec arti scroll healer, on a decently geared tank can heal for 500+ per scroll. They are that good.
    (And thats not a human/monk/etc.. It's any race (well non-wf), any class, no PL paladin, no enhancements for healing amp, just a few good pieces of equipment.)

    On a human tank you could heal for somewhere in the 575+ range.
    On a maxxed out solar phoenix type build, you could heal for 800+.

    Reconstruct can't even come close.
    Thanks for your input on Artificer theory Axer, I appreciate your thoughts. My goal, however, with this toon is to do 3 things very well. Party healer isn't one of them unless we're all Warforged (doubtful). The three things I'm aiming to do well are:

    1. Use Repeater Crossbows well. Really, the way I'm planning him, he'll be even better than my current Repeater build which is semi-famous on my server.

    2. Good Rune Arm user. The toon will have all of the Rune Arm enhancements and I will learn the peculiarities of movement and firing so that I can make the best use of it.

    3. Very good with the Repair/Reconstruct and Inflict Damage/Deconstruct spells. The toon will have a fully buffed INT of 40+ and almost the full lines of all three Repair enhancements (not the Repair skill enhancements but the spell enhancements). He'll also have Superior Potency VI on a necklace or Rune Arm (depends on what I'm fighting), the Maximize, Empower and Quicken feats, Major Repair Lore on his gloves, and 1400+ spell points.

    The build will be a Warforged 16Art/2Pal/2Monk build with 500+ HPs, 30+ for all three saves, and Evasion.

    My goal is to use him in the Lord of Blades raid as much as possible to not only repair myself, but to lay some heavy smack on the LoB with the Rune Arm, the Repeater X-Bow, and Deconstruct.

  7. #7
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    if they fix it so repair line/lore works on decon i can see it making sense, however it depends on what you have to sacrifice for maxing out the line... arties dont get sorc-style sp for nuking purposes and max scroll mastery is extremely important for e.g., even if you plan on running just new construct heavy content.

    Then again I planned on full 20arti not cross class, so your mileage may vary, but still... extra decon damage wont help raid you're in as much as max scroll mastery will imo, unless you can/think you can take him down all by yourself

  8. #8
    Community Member RedDragonScale's Avatar
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    Quote Originally Posted by DevilIncarnate View Post
    if they fix it so repair line/lore works on decon i can see it making sense, however it depends on what you have to sacrifice for maxing out the line... arties dont get sorc-style sp for nuking purposes and max scroll mastery is extremely important for e.g., even if you plan on running just new construct heavy content.

    Then again I planned on full 20arti not cross class, so your mileage may vary, but still... extra decon damage wont help raid you're in as much as max scroll mastery will imo, unless you can/think you can take him down all by yourself
    I understand what you're saying and the lower number of spell points available to an Arti is a concern. I just read Shade's other thread about how Artificer's should get the Scroll Mastery line of enhancements and I'm now considering that for my build. However, I would only do it as a spot healer for a fleshie and not a primary one. The cooldown on using Heal scrolls is just too long to depend solely on them to keep the Horoth tank up for example.

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