Page 1 of 2 12 LastLast
Results 1 to 20 of 35
  1. #1
    Community Member mobrien316's Avatar
    Join Date
    Dec 2009
    Posts
    1,915

    Default GS for my cleric?

    My 16th level cleric (Radiant Servant build) has been flagged for the Shroud and has just started running it. He is built as a healer primarily, though he does have a feat spent on Greataxe Proficiency and he does moderate-to-good DPS.

    In most quests I buff the group and then just keep my healing aura going and jump into melee with my greataxe. When I see someone get down to half on their red bar I throw them a heal. At some endfights I hang back and focus on healing, but it is usually not necessary except in some raids and a few of the harder quests. When I go into "full healing" mode I put away my greataxe and equip my Staff of Fleshshaping.

    I haven't made any blanks yet and was wondering if other healing-focused clerics find it better to make a GS weapon first? Or maybe a Conc-Opp set of goggles? Or maybe a blindness ward/disease/poison/deathblock set of goggles?

    Any feedback from the more experienced clerics would be appreciated.
    All on Thelanis: Archenpaul Sixblade (Epic Triple Completionist), Archernicus Thornwood, Crestellin Moonwood, Gregorovic Redcloak, Jaklomeo Evermug, Jarladdin Nalfesne, Jonathraxius Kane, and Praetoreus Silvershield (Heroic Triple Completionist, Epic Triple Completionist.)

    Leader of Guinness Knights (Level 165), which is (since June 2021) a two-man, father-son guild.

    Cogito ergo summopere periculosus.

  2. #2
    Community Member rpasell's Avatar
    Join Date
    Mar 2007
    Posts
    362

    Default

    I have concordant opposition goggles,and am working on a vacuum scimitar for crafting purposes.
    “Logic is the anatomy of thought” Locke

    Tyaen - Cleric 20
    Ghallanda

  3. #3
    Community Member
    Join Date
    Aug 2010
    Posts
    716

    Default

    Conc-Opp HP goggles are probably your best bet. Even just getting them to tier 2 gets you 25 hp, +6 Wisdom, various skill bonuses, etc.

  4. #4
    Community Member Meat-Head's Avatar
    Join Date
    Sep 2010
    Posts
    700

    Default

    SO on my cleric (My main's first life, and one I'll come back to) I had conopp sp goggles and a triple air hp cloak. If I did it over, I probably would do conopp as a cloak. My conopp is blind/disease immune ,sp, wis6, +5cha skills. I like the combination pretty well.


    Ill be honest tho, ConOpp doesn't proc as much as I'd like. But it is useful at times.
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  5. #5
    Community Member GrayScioto's Avatar
    Join Date
    Jan 2010
    Posts
    19

    Default Conc-Opp way to go

    I think Conc-Opp is the way to go for goggles on a cleric.

    At 20 I did a respec from RS generalist cleric who had some melee ability to a healer/caster build. Most high level groups and raids really don't want melee clerics. NOT that battleclerics aren't just fine, I am just expressing my personal experience. So now I really don't have a use for weapons other than items to hold Potency or Evocation Focus or some such. I can do some pretty nice damage with Divine Punishment.

    I am working on getting my larges for the third tier of my Conc-Opp goggles and my blank for my weapon. I will probably have my first and second tier on my weapon before I finish my goggles at the rate I am going but hey I am wearing the goggles now and getting the tier one and two benefits. My plan is to make a scepter with +1 and +2 Exceptional Wisdom. I would rather have exceptional wisdom on a ToD ring or Dragontouched but it may be a longtime before that happens.

    So that is the view from a gimp cleric not too far in front of you on the level and GS ladders. I hope it helps.

  6. #6
    Community Member
    Join Date
    May 2010
    Posts
    1,469

    Default

    Con Op Goggles. You can keep using a decent weapon and nobody is going to care if you group a lot. If you solo, it's like double the SP (made that up, but its a lot of extra SP). I'd go HP SP SP, but whatever. The extra HP, SPs, and Wis in one slot is very nice, whereas a weapon is a weapon, Metaline of Pure good are crazy cheap now, and any decent Holy of Pure good will do well in anything else, so no need to get that little extra DPS yet.

  7. #7
    Community Member
    Join Date
    Sep 2010
    Posts
    491

    Default

    On my Cleric I have the following Greensteel depending on what is going on and I am doing.

    HP triple earth goggles
    SP Concop cloak (cleansed)

    If I am casting I equip the following weapons

    Mace triple earth, with +6 con and +3 exceptional Con
    Mace triple water, +6 strength and +3 wisdom

    I have a dragontouch armor now that gives me Greater Potency VII and Spell penetration VIII, greater false life

    or if i do not need the extra HP and extra Sp I wield the Staff of fleshshaping to help with heals, I have superior potency on other items so I do not need to worry about it on the weapons.


    If I am going to go solo and I need to melee then I have taken bastard sword proficiency and wield a few different ones depending on what I am facing.

    Bastard sword Triple positive, with Holy, good burst and good blast (undead killing)
    Bastard Sword triple air with shock, shocking burst and shocking blast (everything else)

    I do have quite a bit of redundant equipment that I mess around with all the time.

  8. #8
    Community Member Sarisa's Avatar
    Join Date
    Apr 2010
    Posts
    3,192

    Default

    For accessories, you will want to have a 45 HP item permanently equipped.
    You want to have a 150 SP item, but it may not be permanently equipped.
    You will eventually want a Concordant Opposition item.

    The inexpensive way is:
    45 HP on a Concordant Opposition item, typically Goggles. Make a single shard SP item as a swap-in on your Goggles slot as well, and just swap it out once you're finished buffing.

    The more expensive way, but one that provides the most benefits to the average "twinked" build:
    45 HP Mineral II accessory, providing +6 CON skills (Concentration) and Heavy Fortification.
    150 SP accessory, providing Blindness/Disease immunity, and +5 CHA skills (UMD, Intimidate, Diplomacy).

    Goggles, Gloves, and Bracers are usually the best slots.

  9. #9
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Do not make the multi-immunity triple negative item. Especially on a cleric/FvS who can just buff themselves with the same immunities.

    I made one to tier2 when I realized it was pointless. Thankfully I didn't waste any larges on it (I wasted enough larges on conc-opp SP and mineral HP items...dumb).
    Kobold sentient jewel still hate you.

  10. #10
    Community Member
    Join Date
    May 2010
    Posts
    290

    Default

    Quote Originally Posted by grayscioto View Post
    i Think Conc-opp Is The Way To Go For Goggles On A Cleric.

    At 20 I Did A Respec From Rs Generalist Cleric Who Had Some Melee Ability To A Healer/caster Build. Most High Level Groups And Raids Really Don't Want Melee Clerics. Not That Battleclerics Aren't Just Fine, I Am Just Expressing My Personal Experience. So Now I Really Don't Have A Use For Weapons Other Than Items To Hold Potency Or Evocation Focus Or Some Such. I Can Do Some Pretty Nice Damage With Divine Punishment.

    I Am Working On Getting My Larges For The Third Tier Of My Conc-opp Goggles And My Blank For My Weapon. I Will Probably Have My First And Second Tier On My Weapon Before I Finish My Goggles At The Rate I Am Going But Hey I Am Wearing The Goggles Now And Getting The Tier One And Two Benefits. My Plan Is To Make A Scepter With +1 And +2 Exceptional Wisdom. I Would Rather Have Exceptional Wisdom On A Tod Ring Or Dragontouched But It May Be A Longtime Before That Happens.

    So That Is The View From A Gimp Cleric Not Too Far In Front Of You On The Level And Gs Ladders. I Hope It Helps.

    |
    |
    |
    |
    V
    It is just a game.

  11. #11
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by Sarisa View Post
    For accessories, you will want to have a 45 HP item permanently equipped.
    You want to have a 150 SP item, but it may not be permanently equipped.
    You will eventually want a Concordant Opposition item.

    The inexpensive way is:
    45 HP on a Concordant Opposition item, typically Goggles. Make a single shard SP item as a swap-in on your Goggles slot as well, and just swap it out once you're finished buffing.

    The more expensive way, but one that provides the most benefits to the average "twinked" build:
    45 HP Mineral II accessory, providing +6 CON skills (Concentration) and Heavy Fortification.
    150 SP accessory, providing Blindness/Disease immunity, and +5 CHA skills (UMD, Intimidate, Diplomacy).

    Goggles, Gloves, and Bracers are usually the best slots.
    I'm a huge fan of the 45 HP Mineral item. As an added benefit to it (albeit a seldom relevant one), it is basically indestructible - you can pick a fight with an epic rednamed rust monster and even it won't break your Fortification item.

    On the SP item - before you make it, give serious thought to what Epic items you intend to work towards. You might prefer to go Wizardry 6 on the bottom tier and not invest an item slot in Archmagi at all. (Or you might think that, say, the Bracers of the Glacier or Skiver are your intended final items, and thus you don't want Wizardry 6).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  12. #12
    Community Member
    Join Date
    Jan 2011
    Posts
    288

    Default

    conc opp SP gogels on my Lvl 20 pure cleric.
    never been happier

  13. #13
    Community Member icekinslayer's Avatar
    Join Date
    Nov 2009
    Posts
    138

    Default

    Quote Originally Posted by Firesmall_at View Post
    |
    |
    |
    |
    V
    Maybe your battle-clerics fail, but i've never had a problem with mine. 3rd life now, and still rockin'

  14. #14
    Community Member
    Join Date
    Dec 2009
    Posts
    986

    Default

    Conc-opp HP bracers are the way to go.

    Put The Epic Goggles of Time Sensing on your goggles slot, they are easy to farm - There is a good chance you will have these done before the bracers
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  15. #15
    2014 DDO Players Council
    SirValentine's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by mobrien316 View Post
    I haven't made any blanks yet and was wondering if other healing-focused clerics find it better to make a GS weapon first? Or maybe a Conc-Opp set of goggles? Or maybe a blindness ward/disease/poison/deathblock set of goggles?

    Any feedback from the more experienced clerics would be appreciated.
    Goggles is a decent spot to slot a GS item.

    You will want +10/+15/+20 HP and +50/+100 SP. They don't necessarily have to be together.

    I know lots of people are saying to go for Conc-Opp. I did...and wish I hadn't. That's a whole lot of larges for something that rarely procs. Really, having it made no difference to me. (If you ever get a Torc, though, that procs far more, enough more to really be game-changing.)

    I agree with the comment that +45 HP with Heavy Fort and +6 Con skills is good item.

    Also, even if you have Wizardry or Archmagi somewhere else, there's something to be said for a triple-Air SP item, for the +6 to UMD (and Haggle, etc.).

  16. #16
    Founder Warhulk's Avatar
    Join Date
    Feb 2006
    Posts
    172

    Default

    I have sp conc-opp goggles, hp lightning II necklace(love the lightning strike) and a mineral II greataxe with exceptional wisdom on it.

  17. #17
    Community Member Raoull's Avatar
    Join Date
    May 2010
    Posts
    816

    Default

    Quote Originally Posted by SirValentine View Post
    Goggles is a decent spot to slot a GS item.

    You will want +10/+15/+20 HP and +50/+100 SP. They don't necessarily have to be together.

    I know lots of people are saying to go for Conc-Opp. I did...and wish I hadn't. That's a whole lot of larges for something that rarely procs. Really, having it made no difference to me. (If you ever get a Torc, though, that procs far more, enough more to really be game-changing.)

    I agree with the comment that +45 HP with Heavy Fort and +6 Con skills is good item.

    Also, even if you have Wizardry or Archmagi somewhere else, there's something to be said for a triple-Air SP item, for the +6 to UMD (and Haggle, etc.).
    If you want to get more GS faster, then I agree with this about ConOpp. It fires off pretty rarely, but it does fire. I don't mind that I spent the larges on it, but I could see going without, especially if you had many toons you wanted to gear up. It isn't worthless by any means... but it is quite expensive.

    But... if you do go ConOpp, it should always be put on your HP item, not your SP item. You want the option of taking off the SP item when it isn't doing much for you anymore, and.... since that means you have less SP, it means ConOpp is most valuable.

    I also went Triple Air for my SP item, even though I have an archmagi belt. I wanted it for the +1 to UMD.

    My layout is ConOpp HP goggles, and a SP/+6CHA skills Necklace. By putting the SP item in necklace it means when I get low on SP I swap it out for my Torc. Works for me.
    Cannith Server :Vice Sovereign of The Guild of Calamitous Intent

    Kalener (Monk) Renelak (backup band) Raoull (Mr. McStabby) Kaleray (laser heals) Kalrah (xbow rogue)

  18. #18
    Community Member Chette's Avatar
    Join Date
    Mar 2010
    Posts
    1,074

    Default

    Quote Originally Posted by Firesmall_at View Post
    |
    |
    |
    |
    V
    Thank you for your incredibly useful contribution to this thread...
    ~ Cheara : Raizertron : Pozitron : Higgz Bowtron : Illudium : Staphe Infection : Abraa Capocus ~
    Nooby McNoobsalot
    Ghallanda Rerolled

  19. #19
    Community Member
    Join Date
    May 2010
    Posts
    290

    Default

    Quote Originally Posted by icekinslayer View Post
    Maybe your battle-clerics fail, but i've never had a problem with mine. 3rd life now, and still rockin'
    Oh no. You read it wrong, and misunderstand unless your build dumps wisdom. I get lots of invites. He is a lot of fun. He does very well. You still have to prioritize like my signature below says or you are not multi-tasking to your full potential.

    He has high wisdom 16 to start. 15 str and 15 con to start because he is human - human adapt con (for racial toughness3) and 2 lvls of fighter - ftr str1. Lots of great gear for OCC, heals and melee. Brilliance for DP. Ardor, Weapons that rock=not pug weapons. Uppd in Wisdom. Wisdom is like 32 right now not including ship buffs, but I bought a Wis+2 tome. STR22,CON22,CHR16-20.

    You can even take Wis18 to start and still take the fighter lvls if you have 32+ build points. I would start out as cleric when human to get extra cleric feats. Took FTR lvl1 at lvl2 for power attack. Another ftr lvl at lvl14 for impr critical slash and FTR STR1. Actually took impr critical at lvl12 as a cleric than swapped it out for a cleric feat Spell focus evocation at lvl 14 by reincarning. Also swapped extend during reincarn for Heighten. His DP averages 90-100 pts. BB=200-250 and they dont save much. holyburst falchion of pure good and blood stone for about 150 pts damage fulling buffed.

    But!!!!!!!!!!!!!!!!!!!!! This still applies to every Cleric minimal 16 lvls of cleric. 5+ lvls of something else does become more suspect. I will admit that.
    |
    |
    |
    |
    V
    Last edited by Firesmall_at; 09-22-2011 at 01:00 PM.
    It is just a game.

  20. #20
    2014 DDO Players Council
    SirValentine's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Firesmall_at View Post
    Oh no. You read it wrong, and misunderstand unless your build dumps wisdom. I get lots of invites. He is a lot of fun. He does very well. You still have to prioritize like my signature below says or you are not multi-tasking to your full potential.
    Quote Originally Posted by Firesmall_at View Post
    Just a poorly played Cleric that does not 1-Offensive Cast/Crowd Control, 2-Heal, and 3-Melee.... in that order
    Ah, so everyone who doesn't have your exact play style on a Cleric is poorly played?

    Max-Wis offensive casting Clerics are very powerful and lots of fun. Better for soloing, too, and you can skip having an arcane in the party if your CC is up to it.

    But Wis-dumped melee Clerics are great, too. If you have effective arcane CC in the party for trash, I submit that a melee Cleric is MORE useful to the party than a caster Cleric, as between DP and melee, they will be doing more DPS in those boss fights.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload