Ok I'm going to roll the monk a couple times as past lives so I wanted to try a stunning one to see how it goes. This is kind of raw at this point and is up for changes rather easily. I will explain some of my choices but I think I probably will be better off changing out a stance or 2 but here we go.
1. Dwarf for extra con and ability to go earth stance max without giving up allot.Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Level 20 Lawful Good Dwarf Male (20 Monk) Hit Points: 382 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 17 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 16 18 Dexterity 16 18 Constitution 16 20 Intelligence 8 10 Wisdom 16 26 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 32 Bluff -2 0 Concentration 7 36 Diplomacy -2 13 Disable Device n/a n/a Haggle -2 0 Heal 3 11 Hide 3 5 Intimidate -2 2 Jump 5 26 Listen 3 9 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair -1 1 Search -1 3 Spot 3 9 Swim 3 5 Tumble 5 7 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Selected) Luck of Heroes Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Rogue Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Level 3 (Monk) Feat: (Selected) Past Life: Soldier of the Faith Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Selected) Past Life: Sneak of Shadows Feat: (Monk Bonus) Toughness Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Past Life: Berserker's Fury Level 19 (Monk) Level 20 (Monk) Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Spell Defense II Enhancement: Dwarven Tactics I Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Way of the Patient Tortoise III Enhancement: Way of the Patient Tortoise IV Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Improved Recovery III Enhancement: Shintao Monk I Enhancement: Shintao Monk II Enhancement: Shintao Monk III Enhancement: Adept of Wind Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Adept of Rain Enhancement: Grandmaster of Oceans Enhancement: Master of the Sea Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Improved Concentration III Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
2. Took water stances as filler and not entirely sure what the different stances offer.
3. Want to work primarily in wind stance for double strike capability to add to dps since str is a little low.
4. Making sure I have stun dc right and any way I can boost it
10 base +20 monk lvl +10 wraps +11 wis bonus= 51? +1 or 2 more if in water stance?
edit: 10 base +10 monk lvl +10 wraps +11 wis bonus=41 +x tactics +1or 2 water stance=44-45?
5. Im going to stick mostly with wraps so not sure if the whole twf line is necessary?
Any advice is appreciated this is a 36 point build as its part of a multiple tr I'm working on just trying to have fun the whole way through since I have quite a few lives to go.
Thanks for all the help