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  1. #1
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    Default Dwarf stunner. Does this look right?

    Ok I'm going to roll the monk a couple times as past lives so I wanted to try a stunning one to see how it goes. This is kind of raw at this point and is up for changes rather easily. I will explain some of my choices but I think I probably will be better off changing out a stance or 2 but here we go.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (20 Monk) 
    Hit Points: 382
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 17
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity            16                    18
    Constitution         16                    20
    Intelligence          8                    10
    Wisdom               16                    26
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    32
    Bluff                -2                     0
    Concentration         7                    36
    Diplomacy            -2                    13
    Disable Device       n/a                    n/a
    Haggle               -2                     0
    Heal                  3                    11
    Hide                  3                     5
    Intimidate           -2                     2
    Jump                  5                    26
    Listen                3                     9
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     1
    Search               -1                     3
    Spot                  3                     9
    Swim                  3                     5
    Tumble                5                     7
    Use Magic Device     n/a                    n/a
    
    Level 1 (Monk)
    Feat: (Selected) Luck of Heroes
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Selected) Past Life: Soldier of the Faith
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Past Life: Sneak of Shadows
    Feat: (Monk Bonus) Toughness
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Way of the Patient Tortoise IV
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Adept of Rain
    Enhancement: Grandmaster of Oceans
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    1. Dwarf for extra con and ability to go earth stance max without giving up allot.
    2. Took water stances as filler and not entirely sure what the different stances offer.
    3. Want to work primarily in wind stance for double strike capability to add to dps since str is a little low.
    4. Making sure I have stun dc right and any way I can boost it
    10 base +20 monk lvl +10 wraps +11 wis bonus= 51? +1 or 2 more if in water stance?
    edit: 10 base +10 monk lvl +10 wraps +11 wis bonus=41 +x tactics +1or 2 water stance=44-45?
    5. Im going to stick mostly with wraps so not sure if the whole twf line is necessary?

    Any advice is appreciated this is a 36 point build as its part of a multiple tr I'm working on just trying to have fun the whole way through since I have quite a few lives to go.

    Thanks for all the help
    Last edited by mikalandrs; 07-26-2011 at 02:07 PM.

  2. #2
    Community Member Vellrad's Avatar
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    Thumbs up

    I'm no melee expert but I must say 2 things:
    1. Dwarf is the master race.
    2. Melee who brings some CC, and uses special attacks is gold.

    So I support this build (or at least idea behind it )!
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  3. #3
    Dual-Wielder of Halflings DevHead's Avatar
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    Default

    Stunning Fist DC does not add full monk level to your DC. Pretty sure it's HALF monk level.
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  4. #4
    Community Member SensaiRyu's Avatar
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    Default

    Quote Originally Posted by mikalandrs View Post
    ...
    4. Making sure I have stun dc right and any way I can boost it
    10 base +20 monk lvl +10 wraps +11 wis bonus= 51? +1 or 2 more if in water stance?
    From ddowiki:
    Well for SF... The DC = 10 + half Character level + Wisdom modifier + Stunning item bonus.
    And for Kukando...DC = 10 + your monk level + Charisma Modifier + Stunning item bonus.
    Stay Hasted My Friend.

  5. #5
    Community Member fool101's Avatar
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    Quote Originally Posted by dozkal-mo View Post
    Stunning Fist DC does not add full monk level to your DC. Pretty sure it's HALF monk level.
    I believe it has changed (U9 I think) to now be half the character level. Not monk level.

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  6. #6
    Community Member Krago's Avatar
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    TWF line does improve your To-hit bonus. OSTW does nothing as your fists are light weapons.

    The SF DC will disappoint as it will not land as often as you want on mobs other than casters.
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  7. #7
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    so if its half monk lvl then im looking at a 41 regular and 42 in water stance so thats not to bad but does dwarven tactics add to SF dc if so that might make a few changes to add to it looking at maybe a 44-45?

    also if i go dark monk instead and use the other stunning effects available would that give me more options?

    thanks again
    Last edited by mikalandrs; 07-26-2011 at 02:05 PM.

  8. #8
    The Hatchery whomhead's Avatar
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    Quote Originally Posted by mikalandrs View Post
    so if its half monk lvl then im looking at a 41 regular and 42 in water stance so thats not to bad but does dwarven tactics add to SF dc if so that might make a few changes to add to it looking at maybe a 44-45?
    Yes, dwarven tactics (and WF tactics) do add to the stunning fist DC. Definitely worthwhile. Also, if you're just interested in a past life, to get the absolute most out of your stuns you could consider a 12 monk/ 8 fighter build. If you take stunning blow, then the stunning blow enhancements will also add to your stunning fist DC.

  9. #9
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    actually going completionist to start so need to do the lvl 20 thing but will look into past life roll splits a bit later so thanks and that sounds like a good idea

  10. #10
    Community Member Jaid314's Avatar
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    Quote Originally Posted by mikalandrs View Post
    so if its half monk lvl then im looking at a 41 regular and 42 in water stance so thats not to bad but does dwarven tactics add to SF dc if so that might make a few changes to add to it looking at maybe a 44-45?

    also if i go dark monk instead and use the other stunning effects available would that give me more options?

    thanks again
    yes, dwarf tactics (and fighter tactics, and fighter past life) does add.

  11. #11
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    ok another question does anyone know if the higher tier water stances add more to wis or does it just give me more water attacks?

    since i will mainly be in wind stance I think my standing dc will only be 41 but if i drop water then it could be 43ish maybe more?

    Also good to find out that fighter past lives work with this might reroll it later after i have a couple of those under my belt to see what i can max stun out at.

    Would like to know do the past life feats make sense the paly, rogue, and barb was just thinking they might up damage but if there are feats that will help SF dc I would gladly swap them out.

    And finally are there any specific rotations that might benifit this build ie add more stuns and maybe boost dps some?

    Tanks again for all the advice
    Last edited by mikalandrs; 07-26-2011 at 03:24 PM.

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