Lately i have been thinking a lot about a build like this. A TWF dwarven paladin. He is supposed to be a frontline fighter, who will easly kill the enemy casters with a smite. But i dont know how he will handle epics? I know that he wont be the tank, but will he even survive epics? Guess you could change Extend for Toughness and rearrange in the enhancement list, change extra turning, perhaps a smite and dwarven faith for some Toughness.
Skill points goes to balance, jump and spot, in that order. Balance is your nr 1 priority always a point here (Getting tripped by dogs ain't fun at all). The other is depending on your playstyle, I love jumping over melees and killing casters so ill go for jump. And if you somehow gets points over put them in spot and grab your +15 spot item and you will see atleast some of the sneaks.
Also he needs a double TR which for me will take for ever. The first life i was thinking about a TWF dwarven Barb (a la Shade) and the second as a Blitz but as a dwarf with dwarven axes.
So here is my questions:
1 Do you think he will be as good DPSer as his former TWF Barb/Blitz?
2 Will he survive Epics? Or is his hp doing to be his downfall? If so, does picking Toughness instead of Extend help?
Here he is:
The TWF dwarven Paladin
Code:
Character Plan by DDO Character Planner Version 3.9.1
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Level 20 Lawful Good Dwarf Male
(20 Paladin)
Hit Points: 310
Spell Points: 315
BAB: 20\20\25\30\30
Fortitude: 21
Reflex: 15
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 15 17
Constitution 12 16
Intelligence 8 10
Wisdom 8 10
Charisma 16 20
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 7
Bluff 3 5
Concentration 1 3
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 0
Hide 2 3
Intimidate 3 7
Jump 3 6
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 2
Spot -1 0
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 2 (Paladin)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 3 (Paladin)
Feat: (Selected) Power Attack
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 4 (Paladin)
Ability Raise: STR
Feat: (Automatic) Turn Undead
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Automatic) Remove Disease
Level 7 (Paladin)
Level 8 (Paladin)
Ability Raise: STR
Level 9 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Paladin)
Ability Raise: STR
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Extend Spell/Toughness
Level 19 (Paladin)
Level 20 (Paladin)
Ability Raise: STR
Enhancement: Paladin Weapons of Good
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Knight of the Chalice III
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Divine Might IV
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
If anyone has played as this build please share your storys and tales.