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  1. #1
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    Join Date
    Sep 2009
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    Default Dwarven TWF Paladin

    Lately i have been thinking a lot about a build like this. A TWF dwarven paladin. He is supposed to be a frontline fighter, who will easly kill the enemy casters with a smite. But i dont know how he will handle epics? I know that he wont be the tank, but will he even survive epics? Guess you could change Extend for Toughness and rearrange in the enhancement list, change extra turning, perhaps a smite and dwarven faith for some Toughness.

    Skill points goes to balance, jump and spot, in that order. Balance is your nr 1 priority always a point here (Getting tripped by dogs ain't fun at all). The other is depending on your playstyle, I love jumping over melees and killing casters so ill go for jump. And if you somehow gets points over put them in spot and grab your +15 spot item and you will see atleast some of the sneaks.

    Also he needs a double TR which for me will take for ever. The first life i was thinking about a TWF dwarven Barb (a la Shade) and the second as a Blitz but as a dwarf with dwarven axes.

    So here is my questions:
    1 Do you think he will be as good DPSer as his former TWF Barb/Blitz?
    2 Will he survive Epics? Or is his hp doing to be his downfall? If so, does picking Toughness instead of Extend help?

    Here he is:
    The TWF dwarven Paladin

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (20 Paladin) 
    Hit Points: 310
    Spell Points: 315 
    BAB: 20\20\25\30\30
    Fortitude: 21
    Reflex: 15
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            15                    17
    Constitution         12                    16
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             16                    20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +4 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     7
    Bluff                 3                     5
    Concentration         1                     3
    Diplomacy             3                     5
    Disable Device       n/a                    n/a
    Haggle                3                     5
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            3                     7
    Jump                  3                     6
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                 -1                     0
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 2 (Paladin)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Feat: (Automatic) Turn Undead
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Past Life: Berserker's Fury
    Feat: (Automatic) Remove Disease
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Extend Spell/Toughness
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Paladin Weapons of Good
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Enhancement: Paladin Divine Might IV
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II

    If anyone has played as this build please share your storys and tales.
    Last edited by Falske_bengt; 06-23-2011 at 06:45 AM.

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