I’m surely not the only one doing this, but for the folks that are asking - this is how I built mine.
Lots of people are messing around with non-cookie-cutter Favored Soul builds. Some are using non-faith-based weapons, some are trying to squeeze the most out of the Angel of Vengeance. There are also requests for "casting" based FvS, but also this attitude that only an amped-Wisdom FvS can be a useful caster. The truth is, you can work DPS both with weapons and spells simply and easily on a FvS. I've been seeing more and more people playing axe-toting or non-WF greatsword toting pure FVS builds, and I find I'm getting asked about mine more frequently as well. I don't run anonymous, so that may be part of it ... my sample size is skewed by being logged into a FvS you can find in the social panel.
I have one currently, who is going to TR as soon as I get the other characters I'm TRing back to 20. She rocks. She is a meaningful melee combatant, is an effective blasty caster. She started as a Superior Soul but I honestly wasn't happy with her performance while leveling. For me, the melee performance seemed back-loaded … and that was when I didn’t fee like I needed it. Later-game you get Blade Barrier, Leap of the Heavens and mass cure/heals (and now Divine Punishment). I LR'd her into what you see below … and it’s a perfect fit for Angel of Vengeance and the additional spell options now available.
What follows is a basic theme - this is not a full build. Instead, it's a series of high-level guidelines for how I structured her build - I don’t have “final” gear for her yet - I’m not sure I ever will. Because of that, I try to plan for core capabilities and be able to layer on gear as I find it. Similar to enhancements, gear is fluid and changeable.
Key Features
- Race Independent ... this works with any race
- Reasonable Melee Contributor ... not squishy at all and has enough STR to participate.
- Melee capabilities are front-loaded … swing that Maelstrom or Carnifex early and often; later keep that Min2 or whatever on auto attack while you refresh your DoTs and cycle heals.
- Top-Knotch Healer ... healing isn't hard, but some FvS sacrifice healing for melee output or spell DCs; the laser does not.
- Spells ... not much CC, but spell DPS also remains high. The best CC is death.
- Requires zero tomes. Zero ... but of course, they help.
- Works just fine with 28 point builds ... granted not many Favored Soul players are starting 28 point builds but the possibility is there ;-)
- If you summon sharks, they’d come with frikin lasers on their heads
Feats
I always start with feats. They are a limited resource and often frame what you'll need for attributes, etc. to handle what you want to do and provide the structure for most builds and concepts.
- FVS Aspect: Silver Flame. We are a laser after all. That said, we will never use a bow - we won’t have the feats to support it and the social stigma is too harsh to be a pew-pew-pew FVS.
- CORE: Empower Spell, Maximize Spell, Quicken Spell
For any laser you want these. These make sure your spell DPS output is the best it can be for the spells we care about. This is also all you really need to be an effective raid healer, though Empower Healing doesn't hurt. Beyond that, we want to examine feats that boost our melee DPS or otherwise round out our casting.
Choice: Extend, Power Attack or Empower Healing depending on what you feel is most useful for the content you run most typically and your playstyle. The laser can accomodate any of them. Power Attack is more useful if you enjoy smashing face. Empower Healing can be useful if you find you’re a Heal / Mass Heal person and not just a Mass Cure (splat) user. You're no bard, but Extend gives you some handy buff options. The Past Life Laser feat also provides more light-based damage.Originally Posted by FEATS
For proficiency, I like Greataxe for Maelstrom and Carnifex early but do what makes sense with the gear you’ve got available. Some racial-modifications below:
- Human: Add another of Extend, Power Attack or Empowered Healing
- Half-Elf: Fighter dilettante frees up a feat; allowing two possible feat choices as well
Attributes
- STR 10 build points minimally
- CON 10 build points
- INT at least a 12 (10 if human) so you can get UMD and Concentration. If you put more points here or eat a tome, Balance.
That's 24 build points, we've got 4 left minimally. Put at least some of those in CHA to save any hassle with casting spells (or only 2 or 3 depending if you have low ML twink CHA gear) and the rest wherever you want. Level ups into STR. I personally like to put enough points into WIS so that with a +6 WIS item I can hit the runes in VON5.
Vet status or past lives? Gravy!
Enhancements
Also a very simple plan. Mandatory:
- The light/good smiting line.
- At least some of the healing line and initial heal-crit.
- The Angel of Vengeance (this PRE was made for you) + prereqs
Optional, fill to taste:
- FVS Toughness
- Racial APs that apply (toughness, PA, versatility, boosts, cunning, etc.)
- FVS WIS or CHA to hit targets you like
Consider these as fluid. I don’t have a set plan for enhancements as I tend to move them around a bit as I tweak things and as more gear comes available. Got a +3 tome? +7 item? New exceptional bonus item? Re-do enhancements. Want more melee oomph? Re-do enhancements.
Spells
Ah well, I did say this was a caster. Your spell list you should tailor to suit your needs, but some things I’ll point out. To begin with, make sure you’ve got the core divine basics covered. I’m still tweaking mine a bit, but the important thing is to cover the basics, then laser-away. You're not a crowd control specialist laser, but you don't need to be.
- You’re going to want probably 3 of the mass-cure chain for speed-casting in eDQ.
- Heal rocks. I also enjoy mass heal.
- Deathward or Mass Deathward
- Divine Favor, Divine Might. These boost your personal DPS.
- Prayer. Recitation if you can fit it in ... these are party DPS boosts.
- Pro Evil / Mass, some sort of Aid. Holy Aura. Nightshield.
I’ll find the actual spell list she’s using now and paste it in later, but that’s also something you shouldn’t be afraid to tweak. Here’s a snapshot of the laser-friendly spells for each level:
GearOriginally Posted by Laser Spells
One of the great things about this build is that it is incredibly gear independent. It works by itself requiring almost nothing. Some things make it work better on the whole. Key items:
- Arcane Lore: Work this in somewhere. You’re a frickin’ laser and you need to light stuff up. Some sort of bridge item (Elfcrafted, say) is handy until you can upgrade to some mid-gear and finally epic gear.
- Potency: The generic and lazy way is of course the best pure potency item you can find. That’s great, but you want to be the best laser you can. For that, you need the Superior X clickies, notably:
- Ardor. Sup Ardor 6 items are pretty available in the AH; you can also get Ardor potions at some of the house vendors. Eventually work towards one of the Amrath Sup Ardor 8 belts.
- Brilliance: Searing Light is 3rd, but you want Superior Brilliance 5 for Divine Punishment. You can get pots to 3 and some clickies as well, but the only way to get Sup Brilliance 5 is with the new crafting system.
- Beatification: Superior 4 for Holy Smite. Deific Vengeance is 2nd, but you probably won’t keep that for long.
- Inferno: Unless you’re using Flame Strike (which I wouldn’t bother with myself) you need Superior Inferno 8 for Fire Storm; Amrath belt.
- Potency: Historicaly, Blade Barrier isn’t amped by any individual damage line. I’ve not tested psot U9 if Impact / whatever works. I will though, when I remember.
That’s the core. From here you could consider hate-amp, guards, whatever else lights your candle. The laser can do many, many things.
Progression & Play
- Building the laser takes time ...and tools. You will melee with very little offensive casting until 12th. You’ll carry some laser spells (Searing Light) early but use them rarely, maybe to zap pesky undead casters in the desert. Mostly, you’ll beat things in the face, buff and heal.
- Late game lasering becomes a real possibility. At 12 you get Blade Barrier and the auto-laser Archon. You can probably also fit in Divine Punishment. Life starts to change. Now melee starts to lag a bit compared to casting DPS - you’ll do more DPS casting and blasting than swinging stick against bosses in most cases. Trash you’ll beat down with a weapon or grind up in the particle accelerator.
- If you feel like you are meleeing less, you can de-emphasize that aspect of your build by Fredding-out the proficiency and swapping in another feat; you can still use some decent staffs like Rahl’s Might, Epic Souleater, etc. If you're planning on doing this anyway, maybe work Mauls in as your early weapon so Improved Crit (Blunt) doesn't also need to be retrained.
- Many past lives benefit this concept - it is pretty opportunistic that way. None, however, are really needed. The PL for Favored Soul is fun to squeeze in on a choice if you can, just for more laser action.