
Originally Posted by
Belegdur
The game is throwing more and more Ingredients at characters but not keeping up with ways to store them. Especially Rogues now that they get several types of Trap Parts from disabling traps. Those will fill up the Tiny Ingredients Bag all by themselves.
When Rogues get to 4th Level, give them a special Trap Parts Bag to only hold Trap Parts to go along with the granted Feat.
I also think the amounts of Parts scavenged needs to be increased. A random number is fine - but there should also be an ever increasing number of parts scavanged as quest levels rise. And those who are Mechanics should get more parts than another type of Rogue.
Parts Scavenged could be something like:
Rogue (non Mechanics) get (Random #) + (Modifier based on trap difficulty)
Mechanic I gets (Random #) + (1/3 Quest Level) + (Modifier based on trap difficulty)
Mechanic II gets (Random #) + (2/3 Quest Level) + (Modifier based on trap difficulty)
It would also be nice if Mechanics could set their Traps faster than non-Mechanics.
I plan to create a GS weapon with Trap the Soul just to stay in character for my Mechanic. But even though he has only created Small Fire and Force Mines so far (and is now level 18), the amount of parts saved for most elemental types has not reached 100 yet. It would also be nice if there were an option trap type for non-elemental Soul Trapped Gems.
It would also be nice if we could finally stack Thieves Tools.