This build is meant to be Soloable and also work as a tank from lvl 4 to lvl 20 but won't be doing endgame content, I have a static party with my roommates and when their not on I want to be able to Solo but also contribute to damage when in party and tank when needed. I can afford the tomes at 3 and 7 but my main question is will this be a good build to take to twenty, not planning on doing alot of endgame with him, will prolly TR as soon as I hit 20.Thanks for the help!
Code:
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Level 20 Lawful Good Human Male
(20 Paladin)
Hit Points: 352
Spell Points: 300
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 16
Will: 20
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 24 24
Dexterity 11 14 14
Constitution 14 17 17
Intelligence 11 14 14
Wisdom 8 11 11
Charisma 16 19 22
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+3 Tome of Strength used at level 7
+3 Tome of Dexterity used at level 7
+3 Tome of Constitution used at level 7
+3 Tome of Intelligence used at level 7
+3 Tome of Wisdom used at level 7
+3 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 13.5 13.5
Bluff 3 6 6
Concentration 2 26 26
Diplomacy 3 6 6
Disable Device n/a n/a n/a
Haggle 3 6 6
Heal -1 0 0
Hide 0 2 2
Intimidate 7 29 31
Jump 3 7 7
Listen -1 0 0
Move Silently 0 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 2 2
Search 0 2 2
Spot -1 0 0
Swim 3 7 7
Tumble n/a 3 3
Use Magic Device 5 17.5 17.5
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Handed Fighting
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Force of Personality
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Cure Moderate Wounds
Spell (3): Dispel Magic
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Break Enchantment
Spell (4): Cure Serious Wounds
Spell (4): Deathward
Spell (4): Holy Sword
Spell (4): Neutralize Poison
Spell (4): Restoration
Spell (4): Stalwart Pact
Spell (4): Zeal
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Weapons of Good
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Redemption I
Enhancement: Paladin Redemption II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Devotion III
Enhancement: Paladin Devotion IV
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Extra Turning I