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  1. #1
    Community Member stille_nacht's Avatar
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    Default Some mobs dont seem to scale correctly

    When i run quests, i notice certain mobs seem more resilient then they should be., and this is always while i am solo running, i think this is due to them not scaling properly.

    Skeletal archers in deleras- it takes me 4 times as long to kill them as compared to skeleton warriors

    Bound elemental in the sunken parish- beat on it for literally 2 minutes before it died

    tashkaar in finding the path- seems to have an inordinate amount of hps (maybe this is intentional)
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  2. #2
    Community Member Wurmwood's Avatar
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    Default

    I know what you mean. Although it is hard to test. Might run a few naked vs equipped and see if that causes it to change
    The worse this game gets, the more I am inching towards making my own DDO! [ With Unreal Engine, Blackjack and Hookers too! Hookers as in Fish ]

  3. #3
    Community Member kmau's Avatar
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    Default

    Skeleton archers are famous for that..
    Feel free to contradict yourself!

  4. #4
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    Default

    It's the Skeleton Arcus, specifically. Skeleton Archers seem to be fine, from what I recall, but those Arcus' take several times longer to kill, even longer than a lot of melee enemies.

  5. #5
    Community Member
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    Default

    The skellies are better built then most pale masters I've seen

  6. #6
    Community Member Esserbe's Avatar
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    Skeletal Arcus have always been mean high-AC hitpoint machines.

  7. #7
    Community Member Crazyfruit's Avatar
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    Default

    I think all of those are intentional... they're just as annoying grouped as they are solo, you just might be with some powerhouse who plow through them

    The new quests seemed to have broken scaling for me though, much more noticble on Hard & Elite.
    olganon.org - Remember to play in moderation.

  8. #8
    The Hatchery sirgog's Avatar
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    Default

    The worst scalers, IMO, are self-healing mobs.

    A mob that spamcasts Heal for 450 hp in 6-player Normal (say Taeron Rimond, Running with the Devils) is easy to overcome.

    A mob that spamcasts Heal, still for 450 hp, but in single-player Normal is a nightmare. Melees can't beat him solo unless they massively outgear Vale Normal.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

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