what the ?????
Not sure who did your math, but thats some crazy talk.
Sorry but +2d6 does not equal 660.
If you have max gear/enhancements/feats/everything.. Your base damage bumps up roughly 700% on average, and thats even accounting for crits.
So 2d6 = 7*7 = 49 extra damage on average. Not 660.
The bonuses are pathetic.
... For polar ray yea.
Thats why savants are broken.
1 awesome spell, for 1 savant while the other 3 have **** damage.
Guess what, polar ray maxxed out already does nearly 1000 non crit damage. (and that only represents about a 200 point increase from U9, not +660)
The fact the other savants have no spells even close to that is a problem, not the other way around.
Sorcs are still limited by SP, cooldown and casting spells. At endgame 99% still can't compete with my mleee, they are not that powerful.
Maybe if you compared them to a gimpy paladin dps, sure..
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But think of things on the max melee dps scale, sorcs are still lacking in burst damage, to the point where the best ones are stil relying on freakin insta kills to clear trash - its just dumb to have savants forced to play like palemasters.
Letting them actually get there full benefits on more then just 1 spell would jus bring them in line, not break anything.