Alright, so I've decided to grind out a couple TRs (only first and second lives) to get to my monk build, and was looking for a little advice. The build needs a monk and rogue past life for the feats.
What I need:
A rogue build and a monk build that are easy to level (nothing requiring raid/btc gear, will be skipping past those)
Advice on which Life I should take first (which one would be harder to get to 20)
Any changes to Lithic's zergfest for levelling it.
Builds should be incredibly self sufficient for soloing (thinking Helf light monk and maybe a 13/7 staff build?)
Final build should look like this:
Thanks in advance for the helpCode:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Raven Level 20 Lawful Neutral Warforged Male (20 Monk) Hit Points: 332 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 17 Reflex: 18 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 18 26 Dexterity 16 18 Constitution 16 21 Intelligence 8 8 Wisdom 10 14 Charisma 6 6 Tomes Used +1 Tome of Dexterity used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Wisdom used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Wisdom used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 32 Bluff -2 -1 Concentration 7 41 Diplomacy -2 -1 Disable Device n/a n/a Haggle -2 3 Heal 0 3 Hide 3 9 Intimidate -2 -1 Jump 7 33 Listen 0 3 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 0 3 Swim 4 9 Tumble 4 8 Use Magic Device n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Jump (+3) Skill: Tumble (+1) Feat: (Selected) Lightning Reflexes Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Rogue Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Monk Bonus) Toughness Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 4 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Monk Bonus) Dodge Feat: (Selected) Past Life: Sneak of Shadows Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 8 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 12 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Power Attack Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 20 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Monk Serenity Enhancement: Static Charge Enhancement: Way of the Clever Monkey I Enhancement: Way of the Clever Monkey II Enhancement: Way of the Clever Monkey III Enhancement: Way of the Clever Monkey IV Enhancement: Touch of Death Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Winter's Touch Enhancement: Adept of Rock Enhancement: Grandmaster of Mountains Enhancement: Master of Stone Enhancement: Adept of Flame Enhancement: Grandmaster of the Sun Enhancement: Master of Bonfires Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Monk Wisdom I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Healer's Friend I Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III
P.S. Tomes were included on the final build that won't be used, don't bother commenting on how I'm going to get 3 +3 tomes on the run to 20.