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  1. #1
    Community Member Xenostrata's Avatar
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    Jul 2010
    Posts
    863

    Default TR plan, need build suggestions for past lives

    Alright, so I've decided to grind out a couple TRs (only first and second lives) to get to my monk build, and was looking for a little advice. The build needs a monk and rogue past life for the feats.

    What I need:
    A rogue build and a monk build that are easy to level (nothing requiring raid/btc gear, will be skipping past those)
    Advice on which Life I should take first (which one would be harder to get to 20)
    Any changes to Lithic's zergfest for levelling it.

    Builds should be incredibly self sufficient for soloing (thinking Helf light monk and maybe a 13/7 staff build?)

    Final build should look like this:
    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Raven 
    Level 20 Lawful Neutral Warforged Male
    (20 Monk) 
    Hit Points: 332
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 18
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            16                    18
    Constitution         16                    21
    Intelligence          8                     8
    Wisdom               10                    14
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    32
    Bluff                -2                    -1
    Concentration         7                    41
    Diplomacy            -2                    -1
    Disable Device       n/a                    n/a
    Haggle               -2                     3
    Heal                  0                     3
    Hide                  3                     9
    Intimidate           -2                    -1
    Jump                  7                    33
    Listen                0                     3
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  0                     3
    Swim                  4                     9
    Tumble                4                     8
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Feat: (Selected) Lightning Reflexes
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Rogue
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Past Life: Sneak of Shadows
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Enhancement: Monk Serenity
    Enhancement: Static Charge
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: Way of the Clever Monkey IV
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Rock
    Enhancement: Grandmaster of Mountains
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Thanks in advance for the help

    P.S. Tomes were included on the final build that won't be used, don't bother commenting on how I'm going to get 3 +3 tomes on the run to 20.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  2. #2
    Hero
    Join Date
    Nov 2009
    Posts
    4,487

    Default

    For the TR lives before your final build, this is how I would do it (in order):

    True Neutral Warforged:
    1 rogue
    12 wizard
    7 of whatever class you want the past life for.

    When you hit 20, LR+3 the wizard into the class you want the past life for. TR, then rinse and repeat. My time is worth more than money, so buying a LR+3 heart isn't a big deal to me. YMMV.

    The 1 rogue is for the 15% trap bonus. 12 wizard owns everything (easy to avoid most of Vale and Amrath, even on a 3rd life TR). With 12 wiz, you have everything you need to blow through quests. The crazy duo who completed a TR in 3-days used this level progression.

    I'm curious why you want a rogue past life. Wouldn't Paladin be better for 5% heal amp and the 3x Divine Favor? (lasts 2m12s each.)
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  3. #3
    Community Member
    Join Date
    Oct 2009
    Posts
    284

    Default

    I used to run a 13 rogue 6 ranger 1 monk halfling build that was very easy to TR. Used handwraps exclusively, something like 15 STR 15 DEX 14 CON 10 INT 14 WIS 8 CHA for a 32 pt build. Strength based.

    Level Order:
    1 - rog
    2- monk
    3-8 ranger
    9-20 rogue

    Feats: Dodge, Mobility, Spring Attack, PA, Stunning Fist, Imp Crit: Bludgeon, GTWF, Toughness, Improved evasion, Opportunist

    Take tempest and either assassin II if you want more SA or acrobat II to run faster and for burst AC. Then as much halfling SA, rogue SA, FE damage, and haste boost etc as you can fit.

    The build does a lot of dps, good AC, and nice saves. 90% offhand chance with handwrap speed and full str mod plus rams might and 5.5% doublestrike will give you respectable dps against fort or aggro.

    A nice blend of run speed, trap bonus, survivability, and dps.. all of which make for an easy TR.

  4. #4
    Community Member Cardtrick's Avatar
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    Sep 2009
    Posts
    1,783

    Default

    Carpone's undoubtedly right that this would be faster if you played a caster and then LRed at cap, but that's expensive. Assuming that's not an option, and you want to actually play as the class you'll be getting a past life from:

    For the rogue life, I would say go with a heavily splashed acrobat build for sure. A pure assassin is stronger in parties, at cap, but for quickly zerging through for the past life it's hard to beat an acrobat (especially if you don't want to invest much in gear -- quarterstaffs are cheap, and solid named ones are available while leveling).

    If you don't mind using a pocket healer, a high strength horc 13/6/1 (acrobat/kensai/monk) build like the one in my sig will tear through most of the game's content very quickly (for a melee). If you'd rather have better self-healing (probably better for zerging through and immediately TRing), your best bet is likely a human or helf 13/7 (acrobat/light monk) build with healing amp.

    For the monk life, just go with a standard STR/WIS light monk, probably helf with rogue dille. Although really, any monk is a strong choice for soloing to cap.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

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