SO! I'll just get right to it. Barbarians won't typically get very good AC. Rage gives a -2, Power Rage increases that loss...and usable AC is nearly impossible to achieve. With the changes to Shield Mastery, it is also becoming easier to mitigate incoming damage. I propose a build that can block so much incoming damage, with such a large HP pool, that he doesn't need AC to intimitank, and most likely will not die. Here he is, The Armored Armadillo (XD)!
Many factors contribute to the low likelihood of his demise:Code:Character Plan by DDO Character Planner Version 3.8.2 DDO Character Planner Home Page Armored Armadillo Level 20 Chaotic Neutral Dwarf Male (20 Barbarian) Hit Points: 452 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 18 Reflex: 5 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 23 Dexterity 8 8 Constitution 18 23 Intelligence 10 10 Wisdom 8 8 Charisma 12 12 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 14 Bluff 1 1 Concentration 4 6 Diplomacy 1 1 Disable Device n/a n/a Haggle 1 1 Heal -1 -1 Hide -1 -1 Intimidate 5 24 Jump 7 29 Listen 3 22 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot -1 -1 Swim 3 7 Tumble n/a n/a Use Magic Device n/a n/a {\b {\ul Notable Equipment }} \par Dragontouched Breastplate \par \par Level 1 (Barbarian) Feat: (Selected) Toughness Enhancement: Barbarian Damage Reduction Boost I Enhancement: Dwarven Axe Damage I Enhancement: Barbarian Toughness I Level 2 (Barbarian) Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Constitution I Level 3 (Barbarian) Feat: (Selected) Shield Mastery Enhancement: Barbarian Improved Damage Reduction I Enhancement: Dwarven Constitution I Level 4 (Barbarian) Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Power Rage I Enhancement: Dwarven Shield Mastery I Enhancement: Racial Toughness I Level 5 (Barbarian) Enhancement: Barbarian Damage Reduction Boost II Enhancement: Dwarven Shield Mastery II Level 6 (Barbarian) Feat: (Selected) Tower Shield Proficiency Enhancement: Barbarian Hardy Rage II Enhancement: Barbarian Power Rage II Level 7 (Barbarian) Enhancement: Barbarian Constitution II Level 8 (Barbarian) Enhancement: Dwarven Constitution II Level 9 (Barbarian) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Dwarven Axe Damage II Level 10 (Barbarian) Enhancement: Racial Toughness II Enhancement: Barbarian Toughness II Level 11 (Barbarian) Enhancement: Barbarian Improved Damage Reduction II Level 12 (Barbarian) Feat: (Selected) Improved Shield Mastery Enhancement: Dwarven Axe Attack I Level 13 (Barbarian) Enhancement: Barbarian Constitution III Level 14 (Barbarian) Enhancement: Dwarven Shield Mastery III Level 15 (Barbarian) Feat: (Selected) Improved Shield Bash Enhancement: Barbarian Power Rage III Level 16 (Barbarian) Enhancement: Barbarian Hardy Rage III Enhancement: Racial Toughness III Level 17 (Barbarian) Enhancement: Barbarian Power Rage IV Level 18 (Barbarian) Feat: (Selected) Power Attack Enhancement: Barbarian Damage Reduction Boost III Level 19 (Barbarian) Enhancement: Barbarian Damage Reduction Boost IV Level 20 (Barbarian) Enhancement: Barbarian Extra Action Boost I Enhancement: Barbarian Power Attack I Enhancement: Barbarian Might
SHIELD MASTERY:
With the feat changes, he will take 25% less damage from incoming hits.
DR:
One of the 2 main advantages of barbarian. Just standing around, A. Armadillo has 9 DR (7 Barb+2 Enhancement.) For 2 minutes per rest, he has 15 DR (DR boost), again, just standing around. Then, there's his blocking DR which stacks with other sources.. According to the formula he will have-
+10 (BAB/2)
+2 (Standard)
+4 (Tower Shield)
+3 (Dwarven Enhancements)
So, 19 stacking DR. When blocking, A. Armadillo will have 28 usually. But for 2 minutes total per rest, he will have a total of 34 DR when blocking.
HEALTH:
Finally, his health. Naked, he'll have 482 HP with just a +2 Con tome and Draconic Vitality. So-
+482 (base)
+60 (+6 Con Item)
+30 (GFL Item)
+20 (Toughness)
Is 592 with easy-to-obtain gear. Then there's rage-
+80 (Mighty Rage)
+40 (Hardy Rage III and odd base)
So you end up with 712 without min/max gear.
There you have it, the Armored Armadillo. Max of 34 DR, 45% incoming damage decrease, and 712 raged HP. He will definitely be difficult to take down.
NOTE: Any cockiness was used for comedic effect, though I seriously do think this will be a good build.