Right then, I've been playing on my paladin for a bit, and he's sitting on level 10, and he's not died that often. However, throughout playing him I've started coming up with questions that people I've played with haven't been able to answer, or haven't given a reason for their answer. So here's a list of questions, and if any of you good sirs would be willing to answer them, I'd be filled with gratitude
1. Bastard sword or Khopesh?
Right, currently I'm specced for using Bastard Swords, after realising that the cost for a holy burst of pure good bastard sword is a fraction of the price of a khopesh (it cost 4.5k, as opposed to 45k). However, unlike fighters, paladins are feat strapped, so here's my projected list of feats, and why I can see a problem.
1. Toughness (No brainer really)
H. Bastard Sword
3. Two handed fighting
6. Power Attack
9. Improved Critical
12. Improved Two Handed Fighting
15. Greater Two Handed Fighting
18. Improved Shield Bash
Here's my issue. Going like this would make a two handed weapon more viable when I have to pull it out (got SoS on first run
). However, from what I gathered, a Bastard Sword ONLY comes close to a khopesh if all 3 feats are taken. So would it make more sense to take khopesh, and then use those 3 feat slots to make myself into more of a tank, like this?
From the looks of things, the two end up being pretty close to even, except that the BS is requiring 3 additional feats in order to match the khopesh. Admittedly, those extra feats are also increasing your DPS mode (and you can, with enough gear, tank in semi-DPS mode). Personally, I'd go Khopesh over BS on a paladin. If you really want a strong DPS mode, I'd skip the exotic proficiency and pick up either the THF or TWF line and use a good two-hander or scimitars.
1. Toughness
H. Khopesh
3. Power Attack
6. Shield Mastery
9. Improved Critical
12. Improved Shield Bash
15.Maximise
18. Quicken
The self-healing is really amazing, though mostly dependent upon gear: without the extra SP from a Shroud SP item and/or the mana regen from a Torc or Concordant Opposition you're simply going to burn through your SP too fast for the self-healing to be something you can rely on, and it will eat heavily into your mana for rebuffing. If you can acquire some of those items, then it's very much worth having. Not sure if I'd pick up the feats without at least the Torc.
If you don't mind getting a Lesser Reincarnate, I'd say skip Maximize for the time being, and maybe Quicken (Extend might be more useful to you for a while) and pick them up again later.
I'm aiming to make a build that is like Junt's Jaerlach build, which is why I would take maximise and quicken. Or should I try to take combat expertise? Is it actually a useful feat?
2. The importance of AC
At level 10 I'm sitting quite comfortably on an AC of 41 without any barkskin etc. However, is AC actually useful later on? I noticed that when farming VoN 3, I had almost no problems at all on normal, the healer didn't bother healing me, I could look after myself. However, on hard, I was getting hit HARD. So should I be looking to boost it to about 50 or so for my level, or am I waaaay behind?
That doesn't look bad. Do you carry Barkskin +3 potions on you? Do you have access to guild ship buffs (up to +3 AC, +4 if you have room for more Dex in your armor). Keep in mind that different sorts of monsters, and even the same monsters in different quests can vary their attack bonus pretty wildly at a given level. You're getting into the range where you want to be trying to maintain a 45+ AC.
3. Health
Right, I got slightly ridiculed by a barbarian for this, as he claimed he had almost 400 health at this point... I only have 212. I keep the virtue buff up constantly, and I don't have a Minos or a greater false life item slotted yet, but should I have started with a con higher than 14?
14 is fine.
That isn't too bad. Make sure you are wearing the best Con item you can get your hands on that brings you to an even number. Use Human Adaptability to even out your Con (order of preference would be Str > Con). See if you can work in an Improved False Life item until you can get your hands on a Greater version. They aren't cheap, but a +1 or +2 Con tome will help. Make sure you pick up some of the Toughness enhancements. I recommend 2 racial and 2 class.
Keep in mind that barbarians are getting 2 more HP than you from their hit die, probably started with somewhere between a 16 and a 20 Con, are getting boosts to Con from Rage, and he may be a TR with extra HP items. I wouldn't worry about that too much yet. If you want to get a better sense of how your HP is stacking up to others, just ask in part chat when you're just entering a quest what everyone's HP is like. Take especial note of the HP on the fighters, monks and other paladins.
4. Saves
None of my saves are below 16, so I'm assuming they're all good for the moment. What should I be aiming for?
Your saves will come. You don't really have to aim, but getting to above 30 in all 3 at 20 is kind of the baseline for a paladin. You may well end up with a Will save in the mid- to high-20s. That's generally okay.
5. Armor
What should I really be aiming for? I've flagged myself for VoN, Titan and I'm in the process for flagging for sands. Is there any armor that is a must-have or really advisable for the treck up towards level 20?
Depends what you're wearing now and how much Dex you have. Tempest's Spine has some nice armors that drop. The AH likely has some overpriced +4 and +5 mithral full plate.
As far as AC goes, you might as well start working on Titan ASAP, as the Chattering Ring from there is one of only 2 sources for +3 Dodge, and the other source is not convenient or even necessarily any easier to acquire.
Sorry for the wall o' text, any replies to any of the questions would be really welcome, thanks