nothing going on here... move along folks![]()
nothing going on here... move along folks![]()
Last edited by jortann; 03-22-2011 at 08:58 PM.
i want to see your caster blast amarath normal as it is now and not a 5 times tr with all the greensteel and epic loot they could want char.
What spells got better thats makes up for fw being useless?
remember there are levels other than epic and i didn't see them saying they were dropping mob hp everywhere just epics.
Mass hold in epics gives a 50% boost to damage is great but that all depends on if you can even land them after the saves are ramped up again.
I'm more mad about the fact that they coded all this stuff and are ready to throw it into testing without coming to the forums to discuss possible changes like they said they were going to.
This would work real well if you could instantly toggle between the metas being on or off, but you can't. It takes standing still and time to switch one on.
So you need to either leave it on or off.
Leaving it on will kind of defeat the purpose of 6sp scorching ray, unless they change how the metas work as well.
Last edited by jortann; 03-22-2011 at 08:59 PM.
ok i find it amazinly funny that people seem to be going oh dont worry firewall got nerfed but they're making the other spells better, they cost less sp or do more damage blah blah...
yes the base spell costs a few less sp but max and empower will still cost the same
this isnt doubleing our output, not even close.
Theres a reason that firewall is used as it is, and thats mainly because WE DO NOT HAVE NEAR ENOUGH SPELL POINTS EVEN WITH THIS CHANGE TO NUKE OUR WAY THROUGH ANYTHING. One target, ok yeah we can hammer it, a couple targets ok, we can hammer it, a big group..... ok we can hammer it... but its gonna come down to the fact that before fwall casters didnt do much because hp of mob vs sp of casters was way to high, firewall became used as it was for that specific reason.
They're hammering the main trick that made casters powerful, and they're not replacing it with upped damage of other spells, they're not giving us more mana, they're not even halfing the mana that's gonna be needed, we're getting a slight .... SLIGHT downturn in mana cost... so the spell that maxxed empowered before cost ya 75... ok it'll cost ya 62... does no more damage, and your now gonna be practically forced to single target nuke as the inflated reflex saves of... well... eveything.... will make firewall go from must have to meh, maybe i'll use it.
How many of you guys posting that its all good your so excited and we shouldnt worry about this nerf have join dates of july 09 or after... yeah thats right i mean the froobs, you guys dont remember pre firewall, y ou dont remember original firewall, you dont remember the fwall nerfs, all you guys saw was you came in, saw the sorcs and wizzys doin it, coppied it, see its changing, and dont realize the impact of it since you dont know why things became the way they were or how they were before hand. Sorry you dont know the evolution of the game and you think you can predict the next evolution of it when you havent seen it in the first place.
LEAVE FIREWALL ALONE PERIOD.
Fixed again... that will be 3rd time
And of course you know that Wall of Fire has duration: 10 sec + 1 sec / caster level right?
So now 20 level Wizrd get 30 sec WoF and 60 sec Extended WoF - you know that right?
Also that 7 level Wizard right now get only 17 sec WoF duration right?![]()
Thanks for clarifying, I really appreciate it! OP is updated with corrected formulas (I still may have made errors though). The numbers look much more realistic now.
EDIT: here's a few things that cut down on SP costs to consider when thinking about "cost per cast":
-efficient metamagic maximize II item (gloves of the glacier, epic ornamented dagger any tier) -4SP to maximize
-efficient metamagic maximize enhancements (6AP will net you -6SP cost)
-staff of the petitioner (10% discount on spell casting)
35SP + 15 empower + 15 maximize (let's include gloves + staff of petitioner and enhancements) + 10 quicken = 75 - or 68 wielding staff. about 59 if
you don't use quicken. if your on a sorc with 3,000 spell points, i don't think spending 60-70 SP on a single firewall is going to kill your SP pool...
the 30-second cap on the duration does sting though.
Last edited by protokon; 03-22-2011 at 08:07 PM.
Proud member of Renowned, Thelanis server.
You welcome
You can consider few thing after Update 9:
- Enhancements line can give you +50% damage instead of 40%
- Only the first flame of the WoF can be avoided by reflex save, rest are the same.
- The only --big-- difference in damage will be against undeads.
- Also the –-big-- difference will be to something what you not have in your math calculation: damage per SP (this is the reason why everyone like to use it)
I don't see any more math mistake in your calculation - but I could miss something
Yes I know that. I was talking about WoF now. See the previous post.
(tip: "old way" is WoF now, "new way" is after U9)
you are right... i was wrong![]()
Last edited by jortann; 03-22-2011 at 09:00 PM.
This is, of course, the most crucial part to consider regardless of how you feel of the changes -
realistically, other than red-named mobs how often do you need something to sit in a firewall for more than 30 seconds?
for those single mobs that are roasting (high-HP named mobs), we also have that fire curse that will give another 15% damage to incoming fire damage.
It really seems like sorcs will be just fine, but wizards + lowbies (including both arcane classes) will be shafted on the spam firewall to cap in 3 days.
Proud member of Renowned, Thelanis server.
Are you play the same game?
DDOWiki
And if you don't trust me (or DDOWiki) - go to DDO, create Wizard, play for a while and you see who is rightName: Wall of Fire
School: Evocation (Fire spells)
Level: Sor/Wiz 4
Components: V, S, M (Heart of a Hen)
Metamagic: Empower, Enlarge, Eschew Materials, Extend, Maximize, Quicken
Range: Medium (100 ft.+10 ft. per caster level)
Target: Foe, Positional, Breakable
Duration: 10 seconds+1 second per caster level
Saving Throw: None
Spell Resistance: No
Cooldown: 4 seconds
Yes - I agree with you.
And more: For now lowbies Wizard get WoF on level 7 with 17 sec duration for 25 SP. If they want more duration they must pay for it - Extend Metas for 10 SP. And they get 34 sec duration for 35 SP. After U9 they get almost the same: 30 sec duration for 35 SP. The only difference will be in undead damage and first flame save.
Now WoF with level get double power: in damage and duration. After U9 it get more power only in damage.
That’s why for lowbies there will be almost no difference (except undeads).
The most "nerf" part will feel the high level casters. That’s why they whine: because they will lose their "easy button"![]()
This is what? the third? MAJOR nerf to firewall and magic in general. enough already.
I will wait and see on llama tho, for fianl judgement.
Definently do not want to see extend and other metas nerfed as much as it is already.
Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
***Argonnessen*** ~~Ascent~~
Casters are nerfed as it is, don't take away their firewall lol.
waka flaka flame ina unda wata tank