Disclaimer: I'm just seeking advice on how to improve this particular build. I know bugger all about Favored Souls. Be nice!
Hi everyone. I was messing around with the character planner during downtime this morning and I thought I'd give a Helf FvS a try. Why Helf? Mostly for the Sorc dilly feat, but also for imp. recovery to help the sp last a little longer and the Undying Court feats/enhancements.
I would like feedback on anything that would improve this build. I listed the spells as well, keeping in mind that I replaced spells like deathward and spell resist with their "mass" versions later on. I also chose spells to help keep me alive. Just me. I realize It might not be end game viable, but hey, it is my first shot at it. Have at me! Bash it, smash it, roll it in a ball, I don't care. Just as long as when we're done here I have a nicely rounded character that can solo sufficiently and be viable in a group when need be.
Code:
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page
Favored Soulo
Level 20 Chaotic Good Half-Elf Female
(20 Favored Soul)
Hit Points: 302
Spell Points: 1940
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 17
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 20
Dexterity 16 20
Constitution 14 16
Intelligence 10 12
Wisdom 10 12
Charisma 14 20
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 13
Bluff 2 5
Concentration 2 3
Diplomacy 6 26
Disable Device n/a n/a
Haggle 2 5
Heal 0 1
Hide 3 5
Intimidate 2 5
Jump 6 27
Listen 0 1
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot 0 3
Swim 2 5
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Feat: (Diety) Favored by the Undying Court
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
Feat: (Selected) Two Weapon Fighting
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Level 2 (Favored Soul)
Spell (1): Bless
Level 3 (Favored Soul)
Feat: (Selected) Empower Healing Spell
Spell (1): Shield of Faith
Level 4 (Favored Soul)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Elven Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wand and Scroll Mastery I
Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (2): Resist Energy
Enhancement: Improved Sorcerer Dilettante I
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Wand and Scroll Mastery II
Level 6 (Favored Soul)
Feat: (Selected) Quicken Spell
Spell (3): Cure Serious Wounds
Enhancement: Undying Call
Level 7 (Favored Soul)
Spell (2): Aid
Spell (3): Remove Disease
Enhancement: Favored Soul Charisma II
Level 8 (Favored Soul)
Spell (4): Divine Power
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Life Magic III
Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Lesser Restoration
Spell (3): Remove Curse
Spell (4): Freedom of Movement
Enhancement: Favored Soul Wand and Scroll Mastery III
Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (5): Break Enchantment
Enhancement: Improved Sorcerer Dilettante II
Enhancement: Favored Soul Prayer of Incredible Life II
Level 11 (Favored Soul)
Spell (3): Magic Circle Against Evil
Spell (4): Cure Critical Wounds
Spell (5): Raise Dead
Enhancement: Human Improved Recovery II
Level 12 (Favored Soul)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Heal
Enhancement: Favored Soul Damage Boost III
Enhancement: Favored Soul Energy of the Scion II
Level 13 (Favored Soul)
Spell (5): Protection From Elements
Spell (6): Blade Barrier
Spell (4): Dismissal
Enhancement: Favored Soul Wand and Scroll Mastery IV
Level 14 (Favored Soul)
Spell (7): Greater Restoration
Enhancement: Favored Soul Prayer of Incredible Life III
Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Greater Two Weapon Fighting
Spell (5): True Seeing
Spell (6): Word of Recall
Spell (7): Resurrection
Enhancement: Improved Sorcerer Dilettante III
Level 16 (Favored Soul)
Spell (8): Holy Aura
Enhancement: Favored Soul Damage Boost IV
Level 17 (Favored Soul)
Spell (8): Firestorm
Spell (7): Mass Spell Resistance
Enhancement: Favored Soul Scimitar Specialization I
Enhancement: Favored Soul Prayer of Life III
Level 18 (Favored Soul)
Feat: (Selected) Toughness
Spell (9): Implosion
Enhancement: Favored Soul Scimitar Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 19 (Favored Soul)
Spell (8): Mass Death Ward
Spell (9): True Resurrection
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Level 20 (Favored Soul)
Feat: (Diety) Favored Soul Damage Reduction: Cold Iron
Spell (9): Summon Monster IX
Enhancement: Favored Soul Ascendency: Undying Court
Enhancement: Favored Soul Life Magic IV
Yes, helfs are fuglier than the backside of an unwashed elephant. That's what they invented helms for.