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  1. #1
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    Default WF wizard build need help with stats

    I have a WF wiz and I have 32pts. I'm decently new to making wizards and I know the highest stat I need to max is int which is 18 but what about the others? I've seen people put points into str which maybe I'm just new to playing a wiz, just sounds odd. I know Con is an important state and wis and cha are pretty much useless for a wizard, well maybe not cha because of UMD, but it's certainly not game changing to invest it I believe. That's why I'm debating into what stats to use?


    From what I've seen I could even do

    8 str
    8 dex
    20 con
    18 int
    6 wis
    6 cha

    Would that be considered good or should I put points into dex and str? I know intsight reflex will make my int count for saves but how about AC? Is it even considered a good idea to invest points into dex for the AC, or will my Stoneskin and displacement take care of that?

  2. #2
    Founder EazyWeazy's Avatar
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    Drop CON to 18 and put the rest into STR would be my suggestion.
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  3. #3
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by eazyrider View Post
    Drop CON to 18 and put the rest into STR would be my suggestion.
    This seems like an okay idea.

    Putting build points into Dex does *not* seem like a good idea. Let me say, in fact that it is a *bad* idea. Wizard/Sorc AC is nonexistent. Blur/Displace/Don't get swarmed.

  4. #4
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    Why rest into str? I could imagine putting str up to 10 just for loot and preventing ray of enfeeblement from making you helpless, but why go higher than that? I mean at that point why don't I just invest a few points into wis to prevent my will saves from being terrible?

  5. #5
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Guthan View Post
    Why rest into str? I could imagine putting str up to 10 just for loot and preventing ray of enfeeblement from making you helpless, but why go higher than that? I mean at that point why don't I just invest a few points into wis to prevent my will saves from being terrible?
    High Strength is good?

    Carry capacity.
    Helplessness prevention.

    Yes, those are big reasons. However, you'll find that even as a caster, you'll be swinging at things. At low levels, running out of SP is common - its good to pop Master's Touch on a Greatsword/Greataxe and go wallop some mobs down. Much more effective than wand-whipping.

    At higher levels, you'll still be hitting things, such as the mobs you just held. The difference between 8 Str and 14 Str Base is 12 points of damage per swing, if you pop on a Heavy Pick (they're auto-crit, proficiency does not matter).

    Stick with the stats recommended.

  6. #6
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    Quote Originally Posted by TheDearLeader View Post
    High Strength is good?

    Carry capacity.
    Helplessness prevention.

    Yes, those are big reasons. However, you'll find that even as a caster, you'll be swinging at things. At low levels, running out of SP is common - its good to pop Master's Touch on a Greatsword/Greataxe and go wallop some mobs down. Much more effective than wand-whipping.

    At higher levels, you'll still be hitting things, such as the mobs you just held. The difference between 8 Str and 14 Str Base is 12 points of damage per swing, if you pop on a Heavy Pick (they're auto-crit, proficiency does not matter).

    Stick with the stats recommended.

    Well what about wisdom? I mean by the looks of everything my fort will be great due to my con and so will my reflex due to a feat, but what about my will? I understand that 6 wisdom gives -2will saves and even though wizards are on the 12will scale doesn't that still hurt?

  7. #7
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    Quote Originally Posted by eazyrider View Post
    Drop CON to 18 and put the rest into STR would be my suggestion.


    lol,
    seriously.
    what will str gain you over HP?

  8. #8
    Hero JOTMON's Avatar
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    Quote Originally Posted by eazyrider View Post
    Drop CON to 18 and put the rest into STR would be my suggestion.
    Agreed.

    STR - Encumbered/enfeebled=dead
    DEX - pointless (If you want reflex saves take insightful reflex feat)
    CON -20 Con is expensive 6 Stat points for 23 hitpoints at cap. Stick to 18.
    INT - Invest everything here
    WIS - pointless. Will save still not usefull, WF immunities.
    CHA- Possibly for UMD WF can repair so no need for Heal scrolls. Raise dead maybe...

    Str will help avoid encumberance, enfeebling, helps with carrying capacity.
    Masters touch and a great axe works well.
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  9. #9
    Community Member Keylon's Avatar
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    I really don't get why ppl are saying str is so important tell me one scenario where a wf wizard would need more than 16 str. Ray of enfeeblement does about 7 to 8 points of str damage thats still not enough to make you helpless. And what are you gonna grab your greatsword and melee stuff when you can just use spells/slas that do a ton more damage. More HP or a higher will save, or even cha for UMD would be useful but not this.

  10. #10
    Community Member Phidius's Avatar
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    Quote Originally Posted by Keylon View Post
    I really don't get why ppl are saying str is so important tell me one scenario where a wf wizard would need more than 16 str. Ray of enfeeblement does about 7 to 8 points of str damage thats still not enough to make you helpless. And what are you gonna grab your greatsword and melee stuff when you can just use spells/slas that do a ton more damage. More HP or a higher will save, or even cha for UMD would be useful but not this.
    Actually, it's more like 10 points of str damage.

    16 - 10 = 6... max carrying capacity of 300 lbs, Heavy Encumbrance/Burdened at 200 lbs.

    Full Plate armor weighs 50 lbs. Guess what I loot a lot
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  11. #11
    Community Member Keylon's Avatar
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    Quote Originally Posted by Phidius View Post
    Actually, it's more like 10 points of str damage.

    16 - 10 = 6... max carrying capacity of 300 lbs, Heavy Encumbrance/Burdened at 200 lbs.

    Full Plate armor weighs 50 lbs. Guess what I loot a lot
    Actually its 1d6 +5 which means around 8 str damage

    But hey dont take my word for it: http://compendium.ddo.com/wiki/Spell...f_Enfeeblement

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