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  1. #21
    Community Member Anthios888's Avatar
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    Quote Originally Posted by Kaeldur View Post
    In my opinion if you want to get DPS on a warchanter you should be looking at TWF, since you'll get roughly "double worth" on your songs.
    Agreed. Epic SoS makes orc 2hf and dual khopeshes equal, but before that, the khopeshes are really rockin.
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  2. #22
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    Default Pure is the way to go

    So, i have had this discussion with many ppl and can usually get them to agree with me by the end. It is my opinion that the highest dps bard u can make is a pure 20 warchanter.

    Now, i have had many ppl disagree and give examples of all the builds previouslt posted here. It is, however based on what ur focus is. Imo, the reason to make a bard is for raids primarily. With that in mind, in a raid of 12 ppl, i can usually count on 8-10 ppl actually swinging a stick and just less than half of those being twf, so i think that +1 dmg per bard song is equivelant to 12.2(thfs-5*1=5, twf-4*1.8=7.2) dmg per hit far,more than any splash will give u.

    Now, with this, half-orc is the obvious option, going thf with an esos. Take feats pa, wf, imp. Crit, tough, max, ext, and quicken. Starting stats of max str, enough cha to hit 16 endgame w/o an item (inc capstone for an addition +2 and u start with 10-12), and the rest into con.
    Now, on top of being the most dps, this is also the most versatile build having full extended rage/haste, quicken/maxd heals, and a quickened ottos. Ur still able to max perform umd and haggle and one other.

    And just for a reference for dps, my bard hits for 80s+, crits for 300+, has 507 hp, heals himself with only emp healing atm, til i get torc for about 160 with cure crit, has a 22 spell pen check w/ no item, and is also probably my most fun toon to play atm.
    Scarletdalia Windwalker-Air Savant, Syngh Nswing-Ultimate DPS Bard, Kaehlan Amnell-TWF DPS Completionist-in-the-making , Bloodraynne-Human DPS Fvs, Stiel Kaege-WF THF DPS/Tank.
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  3. #23
    Community Member protokon's Avatar
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    Quote Originally Posted by begbie View Post
    OK... so why do folkes think the fighter/bard splashes are good?

    The extra 20hps?

    The Barb Rage?

    The extra feats?

    All terrible reasons...

    20 hps will not save your toons life on epic... your high caster level will (harder to dispel your buffs such as displacement)... you want longer timers on your combat songs cuz you and your party do 4+pts damage extra per hit on a non-crit with your songs... going for a few extra hps over better bard buffs is silly.

    Barb Rage? ewww yuck. Try to cast displace.. use a Heal scroll etc on the fly when you're raged... you don\t have time to dispel rage when you really gotta get that spell effect off.

    Extra Feats? You got enough as a pure bard to be very effective.. and you gotta be lvl 6 fighter to get specialization... no way would I lose Otto's or the high end bard effects for the extra feats.

    Now if you want a novelty toon.. go for the splash build but on Epic... the splash-built bard will pale in comparrison to a full warchanter specced great axe/maul wielding HOrc
    I have a build like this - 16/2/2.

    he capped out at 520hp unbuffed, very close to 700 fully buffed. for warchanter, you need 2 feats to qualify - power attack and weapon focus. both can be taken with the 2 lvls of fighter bonus feats, leaving the rest of your feats wide open. Rage isn't a problem, the build doesn't rely on Rage for DPS - it's just nice for longer fights (usually beating on a raid boss) to the extra damage - which doesn't affect your ability to cast spells or scrolls when your not raged.

    People think the splash is good because it works. I've seen this build on various races - human, half-orc, drow, ect...My personal preference is human because I'm a healing amp junkie.

    You also get extra running speed, sprint boost, fighter haste boost, and another point of fighter strength enhancement.

    Maybe a pure 20 warchanter is much closer to this than it used to be with all the perks they gave to warchanters in the last update or two, but there's no reason to put down perfectly good builds that work fine...

    for most situations, 2WF will be superior DPS than 2HF - but on a class like this it's not going to make or break your playstyle, be such a big significance that you can't go either way and be happy with it. 2HF is slightly cheaper to gear up as well, since you already have a falchion
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  4. #24
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    I won't disagree that the splash works...

    ...but the improvements to warchanter with th HOrc line changed everything... I'd recommend going to 16 bard before splashing... if you don't like my suggestions you can always add the splashes.. but if you want to get rid of the splashes... Hearts of Wood are costly...

    Do the first 16 lvls pure and see where you are... you'll very very happy with your great axe/maul
    Begbie TY Cauthey

  5. #25
    Community Member testing1234's Avatar
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    Quote Originally Posted by LVSammy View Post
    So, i have had this discussion with many ppl and can usually get them to agree with me by the end. It is my opinion that the highest dps bard u can make is a pure 20 warchanter.

    Now, i have had many ppl disagree and give examples of all the builds previouslt posted here. It is, however based on what ur focus is. Imo, the reason to make a bard is for raids primarily. With that in mind, in a raid of 12 ppl, i can usually count on 8-10 ppl actually swinging a stick and just less than half of those being twf, so i think that +1 dmg per bard song is equivelant to 12.2(thfs-5*1=5, twf-4*1.8=7.2) dmg per hit far,more than any splash will give u.

    Now, with this, half-orc is the obvious option, going thf with an esos. Take feats pa, wf, imp. Crit, tough, max, ext, and quicken. Starting stats of max str, enough cha to hit 16 endgame w/o an item (inc capstone for an addition +2 and u start with 10-12), and the rest into con.
    Now, on top of being the most dps, this is also the most versatile build having full extended rage/haste, quicken/maxd heals, and a quickened ottos. Ur still able to max perform umd and haggle and one other.

    And just for a reference for dps, my bard hits for 80s+, crits for 300+, has 507 hp, heals himself with only emp healing atm, til i get torc for about 160 with cure crit, has a 22 spell pen check w/ no item, and is also probably my most fun toon to play atm.


    Quote Originally Posted by LVSammy View Post
    "Now, on top of being the most dps"
    -this is not the most dps, without taking the three feats of THF its obvious not the highest dps why say it is it only weakens ur case.

    Quote Originally Posted by LVSammy View Post
    "this is also the most versatile build having full extended rage/haste, quicken/maxd heals, and a quickened ottos"
    -this is not the most versatile bard build, saying its the most "versatile" pure bard is very close to true but even then it comes down to what you consider worth how much. there is no real general accepted standard on this word in DDO and again i dislike your exaggerations.
    as i see it this build could try to fit in lots of small things more without sacrificing anything major,
    why not have intimidate also
    why not multiclass what makes the capstone so good for a melee bard +1bard/2spell pene song is nice but its hardly versatility
    if multi 2 lvls or more lots of other things it could fit in


    perfectly understandable you want to recommend a build your very happy with but no need to exaggerate
    all this being said a pure 20 is basically never a bad choice
    Last edited by testing1234; 03-09-2011 at 06:11 PM.

  6. #26
    Community Member Drallac's Avatar
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    I use a 16/2/2 dwarf warchanter build which is as follows:

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Dwarf Male
    (2 Fighter \ 2 Barbarian \ 16 Bard) 
    Hit Points: 436
    Spell Points: 445 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 9
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    25
    Dexterity             8                     8
    Constitution         20                    25
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              6                    10
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
    
    Level 1 (Bard)
    Feat: (Selected) Two Handed Fighting
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    Level 3 (Bard)
    Feat: (Selected) Toughness
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    
    Level 12 (Bard)
    Feat: (Selected) Toughness
    
    Level 15 (Bard)
    Feat: (Selected) Toughness
    
    Level 18 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 20 (Bard)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Warchanter I
    Enhancement: Bard Warchanter II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I

    Now the first thing that will strike most people is next to no charisma, this is for 2 reasons, getting a DC/spell pen high enough for Combat casting reduces the dps of the build, granted at the loss of SP. Secondly by maximising str/con you increase your value as a dps build.

    Again, feat choice was something i struggled with, currently im using 3 toughness feats, GTHF doesnt seem worth it, and the only other possibilities is maybe power critical? As it stands at level 20 my no Tr'd bardbarian is walking around with 37 str, 31 con and 16 cha, 581 hp and 820 sp. The SP is just enough to GH/blur a raid and chuck a rage down too, there is an arguement that a bard should be able to fully buff a raid/party however i disagree the most important bard buff is the songs, and im happy to chuck down a GH/blur for a sorc/wizzie but I've never had an issue in any raid, and even if i do, just chug an elixir.

    This build is really gear orientated (currently using a GS hp and sp item, encrusted ring+belt set, antique GA/min2 ga) but hits for around 70-90 and crits for 210-270, which is pretty good for a support class
    Last edited by Drallac; 03-09-2011 at 06:29 PM.

    Drallac 16brd/2ftr/2barb- bardbarian
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  7. #27
    Community Member mercedesbinns07's Avatar
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    Talking Ya'll are awesome!

    I think I plan to go 20 pure warchanter bard again, either human or horc. I will work on getting an esos, but for now, I am sticking with my min II falchion at lvl 12. Max perform, haggle, umd. 34 stat points, so max strength, high con, decent charisma, minimum int, dex, and wis. I can easily get over 20 songs at cap without taking extra song enhancements, especially with the ToD warchanter set already on her. Yes, now that I really think about it, I'm going to lean away from barbarian splashes. I like being able to drop rage, haste, and displacement, as well as aid the divines in FoM and poison neut. whenever someone asks. Thank you for all the feedback, it has really helped me decide what I want!

    -Jes
    Female long time player from the states, currently residing on Argonessen.. Proud co-leader of Claddagh.

  8. #28
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by begbie View Post
    OK... so why do folkes think the fighter/bard splashes are good?

    The extra 20hps?

    The Barb Rage?

    The extra feats?

    All terrible reasons...

    20 hps will not save your toons life on epic... your high caster level will (harder to dispel your buffs such as displacement)... you want longer timers on your combat songs cuz you and your party do 4+pts damage extra per hit on a non-crit with your songs... going for a few extra hps over better bard buffs is silly.

    Barb Rage? ewww yuck. Try to cast displace.. use a Heal scroll etc on the fly when you're raged... you don\t have time to dispel rage when you really gotta get that spell effect off.

    Extra Feats? You got enough as a pure bard to be very effective.. and you gotta be lvl 6 fighter to get specialization... no way would I lose Otto's or the high end bard effects for the extra feats.

    Now if you want a novelty toon.. go for the splash build but on Epic... the splash-built bard will pale in comparrison to a full warchanter specced great axe/maul wielding HOrc
    A splash is good if you do it right. It doesn't make your end game suffer at all as long as you do it right.

    I like my 16 bard/4 fighter and she does really well if I'm in a group or just soloing.

    My songs play for a good amount of time and I get plenty.

    The extra HP are always good and so are the Fighter Haste attack boost.

    I had a pure melee bard and I LR'd her into with a fighter splash and I do not regret it at all.

    I did try out a barbarian splash and I absolutely hated that. The rage was too situational and when raged you couldn't UMD a heal scroll and that really bugged me so I got rid of those 2 levels of barbarian and went back to the fighter.

    As long as you know what you are doing, a multiclass is a good thing.
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  9. #29
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    Default Edit

    Quote Originally Posted by testing1234 View Post
    -this is not the most dps, without taking the three feats of THF its obvious not the highest dps why say it is it only weakens ur case.


    -this is not the most versatile bard build, saying its the most "versatile" pure bard is very close to true but even then it comes down to what you consider worth how much. there is no real general accepted standard on this word in DDO and again i dislike your exaggerations.
    as i see it this build could try to fit in lots of small things more without sacrificing anything major,
    why not have intimidate also
    why not multiclass what makes the capstone so good for a melee bard +1bard/2spell pene song is nice but its hardly versatility
    if multi 2 lvls or more lots of other things it could fit in


    perfectly understandable you want to recommend a build your very happy with but no need to exaggerate
    all this being said a pure 20 is basically never a bad choice
    Well, i do apologize for the slight exaggeration, but with twitching the need for thf feats for max dps is minimalized. Also, i was in a little bit of a rush as i read and responded to this while on my lunch from work. There were many points i would have liked to get to, but sadly, i did not. The reason no intim, is for the lack of skill points, would be my next choice however if i had more. The 20 bard is not for the.capstone, thats just a bonus. Lvl 20 is for the final tier of song damage (and as a bonus atk as well). My point is that that 1 extra dmg on song adds more dps to a raid .group than any multiclass could do. Also, my number, 12.2, was ofc an estimate, tho i believe a fair one in its generation, i forgot to account for crits, and assuming no fort, its about an extra 3 or more dmg, depending on the partys gear/builds. And for the versatility, i stick by that one as it is able to cc, heal, raid buff, and do significant dps. The only thing more "versitile" some would say to be rogue abilities, however, as i do not see having those abilities in any way necessary for end game content, i dont count it. That is just my opinion, so to me he is the most versatile, and in fact he is nearly the highest dps (where only sacrificing healing, and casting abilities would change it). Hope this clears it up a little, and just glad i could help.
    Scarletdalia Windwalker-Air Savant, Syngh Nswing-Ultimate DPS Bard, Kaehlan Amnell-TWF DPS Completionist-in-the-making , Bloodraynne-Human DPS Fvs, Stiel Kaege-WF THF DPS/Tank.
    Leader-Obsidian Dragons, Cannith.

  10. #30
    Community Member Hayday's Avatar
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    Jes,
    What +3/+4 tomes do you have available?
    This is an important piece of information when planning a TR.

    Whatever build you decide on, make sure you have Maximize and Concentration. I made the feat swap on my main a couple weeks ago and am loving it. Having another member of the party who can quickly throw a cure for 120+ without having to switch to scrolls and UMD gear helps tremendously in sticky situations.

    I'm thinking 15/3/2 brd/rog/ftr h-orc would be a good choice for you.

    edit: posted before i checked your current gear setup...pure bard might be better
    Last edited by Hayday; 03-12-2011 at 04:59 PM.
    My life for Aiur!

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  11. #31
    Community Member Astars's Avatar
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    If you got a grind bone in you, go for max cha bard and grab epic dynastic falcatas or elyd edges (elyd edges are easier, but got str as damage modifier). Am on my way there with my own 18/2 bard/rog spellsinger.
    Two challenges:
    1. grinding the epics (flacata shards are hellish to obtain)
    2. managing to cap the build with low str and next to no dps till you cap
    Alternative, if you want to go that way: level as str based wc and lr to cha spellsinger or wc

    Cheers

    Ast

  12. #32
    Community Member Teharahma's Avatar
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    Code:
    Saecru the Furnace
    Level 20 True Neutral Half-Orc Male
    (20 Bard) 
    Hit Points: 326
    Spell Points: 692 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 12
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             20                    30
    Dexterity             8                    10
    Constitution         16                    18
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma             10                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    23
    Bluff                 0                     9
    Concentration         7                    27
    Diplomacy             0                     9
    Disable Device        n/a                   n/a
    Haggle                4                    30
    Heal                 -1                     0
    Hide                 -1                     0
    Intimidate            0                     7
    Jump                  9                    33
    Listen               -1                     0
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               4                    30
    Repair                1                     2
    Search                1                     2
    Spot                 -1                     0
    Swim                  5                    11
    Tumble                3                    23
    Use Magic Device      4                    26
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Perform (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Selected) Power Attack
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Half-Orc Orc Blood
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Master's Touch
    
    
    Level 2 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Expeditious Retreat
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Inspire Competence
    Spell (1): Merfolk's Blessing
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Rage
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Invisibility
    Spell (1): Focusing Chant
    
    
    Level 6 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Suggestion
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Glitterdust
    Spell (3): Displacement
    Spell (3): Haste
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Good Hope
    
    
    Level 9 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Inspire Greatness
    
    
    Level 10 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Remove Curse
    Spell (4): Dimension Door
    Spell (4): Freedom of Movement
    
    
    Level 11 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Break Enchantment
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Song of Freedom
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Warchanter I
    Enhancement: Bard Warchanter II
    Enhancement: Greatsword Training
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Strength I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    
    
    Level 13 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Otto's Sphere of Dancing
    Spell (5): Greater Heroism
    Spell (5): Shadow Walk
    
    
    Level 14 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Summon Monster V
    
    
    Level 15 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Inspire Heroics
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Grease
    Spell (5): Mind Fog
    Spell (6): Heroes Feast
    Spell (6): Otto's Irresistable Dance
    
    
    Level 17 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Hypnotic Pattern
    Spell (6): Mass Cure Moderate Wounds
    
    
    Level 18 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Mass Suggestion
    Spell (3): Dispel Magic
    
    
    Level 19 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Neutralize Poison
    Spell (6): Summon Monster VI
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Mass Cure Light Wounds
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Musical Prodigy
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Strength II
    Enhancement: Improved Haggle I
    Enhancement: Improved Haggle II
    Enhancement: Improved Haggle III
    Enhancement: Improved Haggle IV
    Enhancement: Improved Perform I
    Enhancement: Improved Perform II
    Enhancement: Improved Perform III
    Enhancement: Improved Perform IV
    Enhancement: Bard Wand and Scroll Mastery III
    I'll be TRing into this. Eventually.
    eSos wielding, eMarilith wearing 20 bard, critting for ~300dmg and 90dmg on normal hits.

    Still wondering if I should take Maximize for 1 of the Toughness feats for some healing.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

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