I dont like playing a healer, but the divine offensive spells are awesome so i made a FVS build designed more for offensive casting then healing. It does have some healing capability but mostly as a backup. So here it is! Please comment with suggestions, ideas, and CONSTRUCTIVR ciriticism.
Code:Character Plan by DDO Character Planner Version 3.8.1 DDO Character Planner Home Page Level 20 Lawful Good Human Male (20 Favored Soul) Hit Points: 282 Spell Points: 2096 BAB: 15\15\20\25\25 Fortitude: 13 Reflex: 11 Will: 20 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 10 10 10 Dexterity 8 8 8 Constitution 12 12 12 Intelligence 8 8 8 Wisdom 18 23 26 Charisma 14 14 19 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance -1 -1 -1 Bluff 2 4 4 Concentration 5 24 28 Diplomacy 2 4 4 Disable Device n/a n/a n/a Haggle 2 4 4 Heal 4 8 10 Hide -1 -1 -1 Intimidate 2 4 6 Jump 4 23 27 Listen 4 8 8 Move Silently -1 -1 -1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 -1 -1 Search -1 -1 -1 Spot 4 8 8 Swim 0 0 0 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Favored Soul) Skill: Concentration (+4) Skill: Jump (+4) Feat: (Diety) Favored by the Silver Flame Feat: (Selected) Maximize Spell Feat: (Human Bonus) Toughness Feat: (Automatic) Attack Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Spell (1): Nimbus of Light Spell (1): Cure Light Wounds Enhancement: Improved Jump I Enhancement: Favored Soul Smiting I Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Toughness I Level 2 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Spell (1): Bless Enhancement: Human Improved Recovery I Enhancement: Favored Soul Charisma I Level 3 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Extend Spell Feat: (Automatic) Child of the Silver Flame Spell (1): Command Enhancement: Racial Toughness I Enhancement: Improved Concentration I Enhancement: Favored Soul Prayer of Smiting I Level 4 (Favored Soul) Ability Raise: WIS Skill: Concentration (+1) Skill: Jump (+1) Spell (2): Deific Vengance Enhancement: Improved Jump II Enhancement: Favored Soul Wisdom I Enhancement: Favored Soul Toughness II Level 5 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Favored Soul Bonus) Energy Resistance: Fire Spell (2): Hold Person Enhancement: Human Adaptability Wisdom I Enhancement: Favored Soul Energy of the Scion II Level 6 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Mental Toughness Spell (3): Searing Light Enhancement: Human Improved Recovery II Level 7 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (2): Cure Moderate Wounds Spell (3): Protection From Energy Enhancement: Favored Soul Prayer of Incredible Smiting I Enhancement: Favored Soul Toughness III Level 8 (Favored Soul) Ability Raise: WIS Skill: Concentration (+1) Skill: Jump (+1) Spell (4): Chaos Hammer Enhancement: Silver Flame Exorcism Level 9 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Heighten Spell Spell (2): Soundburst Spell (3): Cure Serious Wounds Spell (4): Freedom of Movement Enhancement: Racial Toughness II Enhancement: Improved Jump III Level 10 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Favored Soul Bonus) Energy Resistance: Cold Spell (5): Slay Living Enhancement: Favored Soul Toughness IV Level 11 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (3): Mass Aid Spell (4): Deathward Spell (5): Raise Dead Enhancement: Favored Soul Wisdom II Level 12 (Favored Soul) Ability Raise: WIS Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Empower Spell Feat: (Automatic) Beloved of the Silver Flame Spell (6): Blade Barrier Enhancement: Favored Soul Charisma II Level 13 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (4): Unholy Blight Spell (5): Greater Command Spell (6): Cometfall Enhancement: Favored Soul Energy of the Scion III Level 14 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (7): Destruction Enhancement: Human Improved Recovery III Level 15 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Feat: (Selected) Quicken Spell Spell (5): Stalwart Pact Spell (6): Heal Spell (7): Mass Protection From Elements Enhancement: Favored Soul Improved Empowering I Enhancement: Improved Jump IV Level 16 (Favored Soul) Ability Raise: WIS Skill: Concentration (+1) Skill: Jump (+1) Spell (8): Death Pact Enhancement: Favored Soul Improved Empowering II Level 17 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Automatic) Leap Of Faith Spell (7): Resurrection Spell (8): Mass Cure Critical Wounds Enhancement: Improved Concentration II Enhancement: Favored Soul Energy of the Scion IV Level 18 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (9): Implosion Enhancement: Human Greater Adaptability Charisma I Level 19 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (8): Mass Inflict Critical Wounds Spell (9): True Resurrection Enhancement: Improved Concentration III Enhancement: Improved Concentration IV Enhancement: Favored Soul Prayer of Incredible Smiting II Level 20 (Favored Soul) Ability Raise: WIS Skill: Concentration (+1) Skill: Jump (+1) Spell (9): Mass Heal Enhancement: Favored Soul Ascendency: Silver Flame Enhancement: Favored Soul Longbow Specialization I Enhancement: Human Versatility I