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  1. #1
    Community Member wax_on_wax_off's Avatar
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    Default First Greensteel accessory for a wizard

    So I'm approaching level 20 and I've been thinking about what first greensteel accessory I should get.
    My objectives for the greensteel accessory are 150 exceptional SP, +charisma skills while only being single shard (minimum larges used).

    Down the track I'll make a Conc-opp HP/concentration item but will get 20 shroud completions first.

    So, what slot should I aim to put both of these accessories in? Should 1 or both of them be a weapon? What item is best for the first one?

  2. #2
    Community Member paan's Avatar
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    Hi,

    Goggle are typically good a good slot for wizzy for their GS accesory.

    I would recommend a Conc-Opp SP item as your first accessory.
    It is a double shard and will take more time to grind out the mats but I think that you might as well do it rather than get a subpar item and then regrinding the 10 scales to get the conc-opp on the second shroud accessory.

    Some people put blindness/diseas immunuty on the 1st tier because they usually will be wearing archmagi item from TOD anyways, so the wizardy is rather useless at 1st tier.


    My 2cp

  3. #3
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    Honestly, Concord Oppo is the better choice for the first accessory, simply due to the ingred required. I suggest goggles as a spot to put your first GS item as there isn't really any caster goggles. Also even if you don't have the ToD archmagi, you could have the VoD Bracers with archmagi in em, so it's pointless to put wizardy in the item.

    I reccomend your second item eventually is a SP item (elemental energy) and it be in your cloak slot, there's only one cloak I would suggest otherwise to put there, but eventually you find better items anyway to replace it.

    But I'm going based off my experience and it's still up to you to decide

    Karnasis

    P.S Re-reading that you want concentration in an item, I would suggest you take quicken (speeds up casting time, disregards concentration checks for a few more sp... good becuase you can't get interrupted)
    Last edited by Kabaon; 02-22-2011 at 11:49 PM.


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  4. #4
    Community Member kernal42's Avatar
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    Default

    My preferred setup is:

    Conc Opp +hp goggles
    3x pos +sp & cha skills <anything else> (I chose boots).

    Wear the boots when shrining, take 'em off for the rest of the quest and replace them with something useful. You want both the conc opp & hp on all the time, so it makes sense to put them in one slot.

    Also, there is the benefit that both items grant nice bonuses at tiers 1 and 2, before you collect the materials to complete them.

    Cheers,
    Kernal

  5. #5
    Community Member paan's Avatar
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    Just a question, a few people already mention a conc-opp item and an SP item. But typically I create a SP conc-opp item.

    SO i was wondering what other people put on their conc-oop

  6. #6
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    Well mine isn't the BEST concord op out there, but it fits in my build and gear setup PERFECTLY. I have +10 hp, proof against poison, Con Skills +1, Immunity to Fear, Wisdom +6, Haggle/Diplo +10, Greater Regen (This was before I went pale master)


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  7. #7
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by kernal42 View Post
    My preferred setup is:

    Conc Opp +hp goggles
    3x pos +sp & cha skills <anything else> (I chose boots).

    Wear the boots when shrining, take 'em off for the rest of the quest and replace them with something useful. You want both the conc opp & hp on all the time, so it makes sense to put them in one slot.

    Also, there is the benefit that both items grant nice bonuses at tiers 1 and 2, before you collect the materials to complete them.

    Cheers,
    Kernal
    Thank you for being the only person who actually answered my question.
    Triple positive charisma skills SP item seems like a good choice. Boots seems like a good location too for a wizard who can hot swap it around after the SP is used.

    The possibility of epic spirit sight goggles (or even just the regular version) leave me less than thrilled about the possibility of putting conc-opp HP item there however that will be my second GS accessory so I can deal with it's location after I have the 20 Shroud completions under my belt.

    Quote Originally Posted by paan View Post
    Just a question, a few people already mention a conc-opp item and an SP item. But typically I create a SP conc-opp item.

    SO i was wondering what other people put on their conc-oop
    SP Conc-opp has to have something useless on it's first tier. Alternatively, if you put HP on your conc-opp item then it can be pure purpose (consitution skills + HP). Consequently, you can put +6 charisma skills SP item for the other item. Both exceptional HP and exceptional SP are valuable on a spellcaster and you should aim to have both, the question is which way to do each.

    For instance,
    triple mineral HP item + conc-opp SP item
    conc-opp HP item + triple positive SP item

    I'd say those are probably the 2 best setups as they have a minimum ingredients usage for maximum outcome. If you are ingredients rich you can swap triple positive for triple lightning (lightning strike).

    Of the two, I prefer the second as you can get +6 concentration and +6 UMD/intimidate while with the first you can't.

    Additionally, as described in the OP I want my first GS accessory to be single shard and SP because I want my SP now now now (being the critical factor in most content). HP is equally important but can come later along with the expensive but useful conc-opp. I will be able to take more advantage of conc-opp later anyway when fully geared.

  8. #8
    Community Member Ninety0ne's Avatar
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    Default goggles

    Spirit sight goggles and epic spirit sight goggles are dead losers. Listen to the people kind enuff to give you their advice. You can get your necro/enchant focuses of bracers from the AH, from a simple raidgear standpoint theres the reaver napkin. From an epic item standpoint upgraded deaths touch is far easier to get than a desert epic item for +2 necro. +2 enchant comes right off an eardweller. Or staff of the petitioner etc. Again goggles are for greensteel on wizards dont argue just accept you will eventually understand.
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  9. #9
    Community Member stille_nacht's Avatar
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    Your DC bonuses will eventually come from your staff, and before that, from a reaver napkin, etc.

    These are the most commonly used ones:
    Staff of the Petitioner- (easier than an epic, but you might have trouble getting Abbot runs up...)
    +5 staff
    10% sp conservation
    +2 Enchantment
    +2 Necro
    Spell pen VIII

    Dreamspitter- (really easy to get comparatively, if anything, 20 reaver completions will net you one, you will probably get one sooner)
    +5 staff
    +2 Enchantment
    1d3 neg level chance on crits
    GEOB
    (suppressed power turns into holy)

    Epic Staff of Inner Sight- (as hard to get as the spirit sight goggles, but better)
    +6 staff
    Intelligence +7
    Spell focus mastery +2 (all types)
    True Seeing
    Colorless Augment Slot
    Violet Augment Slot

    if you want GS early, you could go: (by the way, the hp/sp bonuses are all "elemental")
    triple pos SP goggles (no dual shard required), and get +10 hp/+50 sp/+100 sp

    and then later go conc. opp HP (sorta) +1 CHA skills/+15hp/+20hp

    or, if you want it later, get a conc. opp SP goggles, then a triple pos (or something else) hp item.

    i recommend bracers for the 2nd gs slot (goggles first, always). Now, you may say, what about the Glaciers of Bracer? Its spell pen effect can be replaced by staff of the petioner, or even a swap in item, constant Fire shield is nice, but can be duplicated by simply casting it. Archmagi is on every ToD wizard belt.

    I prefer losing the fireshield without actually casting fireshield effect mainly because on boots you have:
    A- ToD boots, you need these in the final fight
    B- Striders (30%), you need these to kite shadows in ToD, and its just a bit more convenient in normal questing.
    and i can just cast fireshield on myself if i want it...
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