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  1. #41
    Community Member protokon's Avatar
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    fix kamas. crit range 20/x2 is just plain pathetic :/
    Proud member of Renowned, Thelanis server.

  2. #42
    Community Member Brennie's Avatar
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    A possible "Fix" to kopesh would be to make them a 1d8(1d10?) 18-20/x2. They would still outclass every other weapon in terms of "against crittable enemies", but not by as much. Whether they would be worth a feat would be debatable (And for Drow or Elves teh answer woudl be a resounding No, since you could get as good or better damage with Rapiers/Scimmies). They would also fill the currently missing niche of "Exotic weapon with wide crit range"

    However, any change to Kopesh crit range/multiplier would be met by a scream of outrage from the player community, so I'm frankly not even sure i endorse my own idea!

    Also, side note: Kopesh are not always the best. Heavy Picks are better for autocrit situations, and Scimitars/rapiers are better at applying "on crit" effects (Like Smiting. Got to love a rapier of smiting). Granted that leaves Kopesh better in every other situation... but still

  3. #43
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    Weapons experts I have seen commenting on ancient weaponry have stated that the basic "Longsword" -type weapon is the most effective ancient/medieval mêlée weapon -- even the much praised Katana is basically a Longsword with an extended grip allowing it to be wielded 2-handed.

    There is very good reason why the Longsword is the most commonly available weapon type in the game, D&D + DDO alike

  4. #44
    Community Member Franke's Avatar
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    Quote Originally Posted by protokon View Post
    fix kamas. crit range 20/x2 is just plain pathetic :/


  5. #45
    Community Member licho's Avatar
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    Quote Originally Posted by Brennie View Post
    A possible "Fix" to kopesh would be to make them a 1d8(1d10?) 18-20/x2. They would still outclass every other weapon in terms of "against crittable enemies", but not by as much. Whether they would be worth a feat would be debatable (And for Drow or Elves teh answer woudl be a resounding No, since you could get as good or better damage with Rapiers/Scimmies). They would also fill the currently missing niche of "Exotic weapon with wide crit range"
    Some wise words here.
    Khopesh k10 18-20/x2 (uberscimitar)
    BS k10 19-20/x3
    DA k10 19-20/x2 but free for Dwarves.

    That way each ExW will have some adv.

  6. #46
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    cant nerf khopesh at this late stage(without allowing for GS deconstruct)...
    what turbine 'could' do is give all elite and epic trash mobs some sort of fortification.

    Not sure why high level mobs are still running around with 0% fort like level 1 toons fresh off the boat.
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  7. #47
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    The scimitar is superior to the khopesh in every way. How? First, u will use a real sword(granted, subjective). Second, u don't have to spend a feat. Third, the scimitar does amazing dps with the superior crit range.

  8. #48
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    Quote Originally Posted by mystafyi View Post
    Not sure why high level mobs are still running around with 0% fort like level 1 toons fresh off the boat.
    probably the same cause why lvl 20 hirelings got 80hp and no fort and the premade paths are still beyond ****...
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  9. #49
    Community Member Standal's Avatar
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    Quote Originally Posted by licho View Post
    Some wise words here.
    Khopesh k10 18-20/x2 (uberscimitar)
    BS k10 19-20/x3
    DA k10 19-20/x2 but free for Dwarves.

    That way each ExW will have some adv.
    Didn't you just make BS the new khopesh with greater base damage (so even worse) and DA the new bastard sword?

  10. #50
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    Quote Originally Posted by Standal View Post
    Didn't you just make BS the new khopesh with greater base damage (so even worse)
    yeah, but thats just normal for a (apparently) new ddo guy with d&d background.

    soon he will be in the phase of: bs are better because theyre cheaper on ah
    or : khopesh is **** because all use em
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  11. #51
    Community Member Sutekx's Avatar
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    Bah, nerf the Khopesh and overpower the shuriken!

  12. #52

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    Quote Originally Posted by Rineth View Post
    It sounds like your complaint is more with player's expectations than with the weapon itself...
    This. Khopesh is superior, but not so much so that it is a 'must have'.

    I assume, if someone can't get over the fact that I am not wielding dual khopesh, that is a good hint to me that I probably don't need to run with them.

  13. #53
    Community Member PopeJual's Avatar
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    Quote Originally Posted by blitzschlag View Post
    yeah, but thats just normal for a (apparently) new ddo guy with d&d background.

    soon he will be in the phase of: bs are better because theyre cheaper on ah
    or : khopesh is **** because all use em
    I actually do have some sympathy for this.

    If I were creating a new character on a new server with all of my current DDO experience, I'd take Bastard Sword instead of Khopesh on a TWF melee until I crafted a Greensteel weapon. I'd also be rolling in plat because I know to sell Vials of Pure Water and Fragrant Drowshoods, etc., but there are so many things to buy as a first character on a new server that I'd still be happy to save the cash and weild Bastard Swords instead of Khopeshes at first.

    Once I have the Greensteel crafted, though - it's off to Fred to erase those filthy memories of my Bastard Sword weilding days and download a Khopesh training module from Morpheus.

    Also, I'd probably have a nice Bastard Sword and Tower Shield set as a THF melee because there are a few times when sword and board actually make sense (just not very often...). I certainly wouldn't take the proficiency, though. I can still hit what I need to hit even with a -4 added on.

  14. #54
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    Step away from Khopesh debate reaaaaaaal slow an nobody gets hurt lol....

  15. #55
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    Quote Originally Posted by PopeJual View Post
    I actually do have some sympathy for this.

    If I were creating a new character on a new server with all of my current DDO experience, I'd take Bastard Sword instead of Khopesh on a TWF melee until I crafted a Greensteel weapon. I'd also be rolling in plat because I know to sell Vials of Pure Water and Fragrant Drowshoods, etc., but there are so many things to buy as a first character on a new server that I'd still be happy to save the cash and weild Bastard Swords instead of Khopeshes at first.

    Once I have the Greensteel crafted, though - it's off to Fred to erase those filthy memories of my Bastard Sword weilding days and download a Khopesh training module from Morpheus.

    Also, I'd probably have a nice Bastard Sword and Tower Shield set as a THF melee because there are a few times when sword and board actually make sense (just not very often...). I certainly wouldn't take the proficiency, though. I can still hit what I need to hit even with a -4 added on.

    can agree here. but why not just go for longsword or scimitar on a new server? they drop like flies. no need for a feat and a proper weapon for a new player...
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  16. #56
    Community Member PopeJual's Avatar
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    Quote Originally Posted by blitzschlag View Post
    can agree here. but why not just go for longsword or scimitar on a new server? they drop like flies. no need for a feat and a proper weapon for a new player...
    Mostly because even +5 Metalline Bastard Swords of Pure Good and +1 Paralyzers and +X Vorpals are dirt cheap.

    I gots to have my twink items. Even if I don't actually end up using Vorpals until Amrath.


    If I were actually going to jump to a new sever, though, I'd probably just roll up a new WF Wizard, level up to 5 and then see if I can beg my way into a couple of Colonscope loot runs. 5 Colonscope items + Superior Inferno clicky + (regular/Greater/Major) Fire Lore will solve most of the problems that I run into in most quests.

    And for Melee, going THF means just crafting a LitII Greataxe and a Pos/Pos Maul instead of trying to gather up 48 Large ingredients to make a pair of decent weapons, so I'd probably run up a THF Fighter or Barbarian or Fighter/Barbarian alongside the Wizard.

    It's funny how knowing the cheap and easy answers to common problems in DDO makes so much more of a difference than squeezing out that last 2% of DPS from your gear. I know I still have a ton more to learn, though.

  17. #57
    Community Member Talon_Moonshadow's Avatar
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    Personally, I want to see the name and graphics of all Kopeshes changed to "Katana".
    And I wouldn't even mind a slight boost in base damage to make it more how the Katana was in other D&D settings.

    Kopesh is a stupid weapon. That does not deserve to be the best. The Katana at least has the respect of most sword enthusiests, and is a much better looking weapon IMO.
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  18. #58
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    Personally, I want to see the name and graphics of all Kopeshes changed to "Katana".
    And I wouldn't even mind a slight boost in base damage to make it more how the Katana was in other D&D settings.

    Kopesh is a stupid weapon. That does not deserve to be the best. The Katana at least has the respect of most sword enthusiests, and is a much better looking weapon IMO.
    I could live with that.

  19. #59
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Brennie View Post
    A possible "Fix" to kopesh would be to make them a 1d8(1d10?) 18-20/x2. They would still outclass every other weapon in terms of "against crittable enemies", but not by as much. Whether they would be worth a feat would be debatable (And for Drow or Elves teh answer woudl be a resounding No, since you could get as good or better damage with Rapiers/Scimmies). They would also fill the currently missing niche of "Exotic weapon with wide crit range"

    However, any change to Kopesh crit range/multiplier would be met by a scream of outrage from the player community, so I'm frankly not even sure i endorse my own idea!

    Also, side note: Kopesh are not always the best. Heavy Picks are better for autocrit situations, and Scimitars/rapiers are better at applying "on crit" effects (Like Smiting. Got to love a rapier of smiting). Granted that leaves Kopesh better in every other situation... but still
    Actually. I'd just give the bastard sword an 18-20 crit range and call it a day.

    Then you'd have a choice between:
    lower base damage, average range, average multiplier and
    higher base damage, good range, poor multiplier
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  20. #60
    Community Member Quarterling's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    If they ever put gnomes in, would they ever get racial enhancements with picks?
    Oh, what if gnomes got the racial ability of increasing a pick's critical multiplier (maybe even by 2 for a second tier)? Then we could see some gnome Kensai fighters with x6 (or x7!) picks.

    Too bad monks become uncentered when using picks though, you could then get a x7 (or x8!) crit on the earth earth earth finisher.
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