Thinking about splashing 1 more monk for evasion... dunno if it's worth it though. Thanks ahead of time!
Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Male (1 Monk \ 1 Wizard \ 18 Favored Soul) Hit Points: 258 Spell Points: 1580 BAB: 13\13\18\23 Fortitude: 14 Reflex: 18 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 12 13 Dexterity 16 20 Constitution 12 12 Intelligence 12 12 Wisdom 16 22 Charisma 8 8 Tomes Used +1 Tome of Dexterity used at level 4 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 28 Bluff -1 -1 Concentration 5 25 Diplomacy -1 -1 Disable Device n/a n/a Haggle 1 1 Heal 3 6 Hide 3 5 Intimidate -1 -1 Jump 1 2 Listen 6 9 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 1 Spot 7 10 Swim 1 1 Tumble 4 6 Use Magic Device n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Haggle (+2) Skill: Listen (+3) Skill: Spot (+4) Skill: Tumble (+1) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger Feat: (Selected) Point Blank Shot Feat: (Monk Bonus) Toughness Level 2 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Wizard Bonus) Extend Spell Spell (1): Master's Touch Spell (1): Nightshield Spell (1): Expeditious Retreat Spell (1): Charm Person Enhancement: Human Improved Recovery I Enhancement: Improved Balance I Enhancement: Wizard Energy of the Scholar I Level 3 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Feat: (Diety) Favored by the Silver Flame Feat: (Selected) Rapid Shot Spell (1): Command Spell (1): Cure Light Wounds Enhancement: Elven Dexterity I Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Toughness I Level 4 (Favored Soul) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Spell (1): Divine Favor Enhancement: Favored Soul Damage Boost I Enhancement: Racial Toughness I Enhancement: Improved Concentration I Enhancement: Favored Soul Wand and Scroll Mastery I Level 5 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Spell (1): Obscuring Mist Enhancement: Hal-Elf Swamp Lore I Enhancement: Half-Elf Tundra Lore I Enhancement: Half-Elf Desert Lore I Enhancement: Improved Ranger Dilettante I Level 6 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Feat: (Selected) Weapon Focus: Ranged Weapons Spell (2): Resist Energy Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Wisdom I Level 7 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Spell (2): Soundburst Enhancement: Favored Soul Spell Penetration I Level 8 (Favored Soul) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Spell (3): Searing Light Enhancement: Silver Flame Exorcism Level 9 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Feat: (Selected) Heighten Spell Spell (3): Prayer Spell (2): Lesser Restoration Enhancement: Racial Toughness II Enhancement: Favored Soul Life Magic III Level 10 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Spell (4): Cure Critical Wounds Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer I Level 11 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Spell (4): Deathward Spell (3): Remove Curse Spell (2): Hold Person Enhancement: Elven Dexterity II Level 12 (Favored Soul) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Feat: (Favored Soul Bonus) Energy Resistance: Acid Feat: (Selected) Precise Shot Spell (5): Raise Dead Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Favored Soul Toughness II Level 13 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Spell (5): Break Enchantment Spell (4): Order's Wrath Spell (3): Magic Circle Against Evil Enhancement: Favored Soul Spell Penetration II Level 14 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Spell (6): Blade Barrier Enhancement: Favored Soul Life Magic IV Level 15 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Feat: (Selected) Manyshot Spell (4): Freedom of Movement Spell (6): Mass Cure Moderate Wounds Spell (5): Greater Command Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Level 16 (Favored Soul) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Spell (7): Greater Restoration Enhancement: Half-Elf Ranger Dexterity I Enhancement: Favored Soul Wisdom II Level 17 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Feat: (Favored Soul Bonus) Energy Resistance: Fire Spell (7): Summon Monster VII Spell (6): Cometfall Spell (5): Flame Strike Enhancement: Favored Soul Longbow Specialization I Enhancement: Improved Ranger Dilettante II Level 18 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Feat: (Selected) Maximize Spell Spell (8): Mass Cure Critical Wounds Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Level 19 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Spell (8): Holy Aura Spell (7): Mass Restoration Enhancement: Favored Soul Spell Penetration III Level 20 (Favored Soul) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Spell (9): True Resurrection Enhancement: Favored Soul Damage Boost II Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Favored Soul Longbow Specialization II Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Prayer of Incredible Life I