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Thread: Level Cap.

  1. #1
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    Default Level Cap.

    Feeling a bit short changed with the level cap?
    Level cap at 20th level needs to be increased to 100th level and new adventures written for them. Perhaps a quest to new lands when you reach certain levels, say every 20 levels. Introduce new monsters in these new lands and new weapons, armor, spells, everything.

  2. #2
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    Ummm.... no. Why? Because this is Dungeons & Dragons which has a firm history in regards to levels. This is not WoW.
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  3. #3
    Community Member LordRavnos's Avatar
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    the major problem with that is D&D was always capped at 20th level. After 20 was epic levels and those were fairly slow and very hard to balance. As much as I would love to go past level 20 and get a few epic levels, I do not mind the cap being the traditional cap. Plus I doubt we will get it any time soon even if they were considering it, its too hard to balance it, too many things to make sure they work right before hand
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    Community Member gigobyte's Avatar
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    Small problem, the level cap in pnp is 20, beyond that they had "epic levels" which would be very hard to bring into a mmorpg, and apparently wern't even that well thought out even in pnp.

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    Community Member sirdanile's Avatar
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    Have you capped a character yet?
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  6. #6
    Community Member Quarterling's Avatar
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    I hear you can cap characters close to level 100 or so in WoW, why not try that game?
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    With the no group on this. This is based on Dungeons and Dragons, that is where it gets it's name. Go pick up some gaming books. Read up the Players manual first. Epic levels never got balanced because they are for Gods and Demi-Gods.
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    Community Member Dark-Gulrak's Avatar
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    Think of ranks as levels and you'll be fine


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    Default 25

    Maybe on order to keep things along the lines of AD&D they should add Master Prestige levels/classes. It doesn't need to be anything spectacular or game breaking... Maybe increase the level cap to 25 & charge 5 million xp per level. I.E Make a "Master Archer" have Improved Precision, BAB of 15' and whatever else a great archer should have as a minimum requirement and add +1 to ranged damage per level and a few hp and sp...nothing big... Just something to make you feel like you are gaining something..
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  10. #10
    Community Member stille_nacht's Avatar
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    while i dont agree quite on 100, i do think that DDO needs a few more levels, or the existing 20 levels need to take a little longer. Of course, content first, but as it is, the midgame is sort of non existant, most of the game time being spent at cap... I quite liked MMOs where most of the population would be below your level because it took 2 years or so to cap... but that is most likely because leveling (first time) is the most enjoyable part of an MMO
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    Community Member Vellrad's Avatar
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    No. I'm afraid how LFM might look then:
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  12. #12
    Community Member Gorbadoc's Avatar
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    Now hang on, everyone. DDO does deviate from PnP in some areas. For the sake of argument, let's pretend that PnP doesn't matter at all. Let's at least consider what happens if the level cap increases to 100.

    First of all, the game would need to multiply its content by a factor of five. After all, you can't expect a level 23 to feel challenged by level 18 content any more than you can expect a level 13 to feel challenged by level 9 content.

    Second, the game would need to multiply the number of players on a server by a factor of five. I have a level 8 rogue, and I want to group her with characters in the 5-11 range. That's a decent fraction of the people who are leveling at any given time. Spread everyone over 80 more levels, and that 5-11 is a much smaller fraction of the player base. For me to be able to find a group as easily as I can now, the server would need to hold five times as many players.

    Third, spells and special abilities would need new and exciting places to go. Years ago, we had spells that could injure a monster. Then we got a spell that instantly kills a monster. Levels 17-20 were introduced, and we finally got spells that instantly kill many monsters. What's next? A spell that kills every monster in an instance? The current powerhouse spells are already regulated by blanket immunities. I imagine that, by the time we reach level 100, we'll be given spells that 1) Automatically beat the quest in which they are cast, but 2) do not work in any actual quests past level 60.

    Somehow, I'm not seeing this happen.

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    i have to agree, the traditional cap for d&d and ad&d is 20th lvl. at that point you should have so much gold/platinum you can buy a city or at least a village. and if your a mage all would fear you, wouldnt matter if your a good mage or an evil mage.

    or in this game you should have all the eternal wand types you want. but they dont allow you to enchant them so you cant get them. whine whine whine whine.

  14. #14
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    Quote Originally Posted by Gorbadoc View Post
    Now hang on, everyone. DDO does deviate from PnP in some areas. For the sake of argument, let's pretend that PnP doesn't matter at all. Let's at least consider what happens if the level cap increases to 100.

    First of all, the game would need to multiply its content by a factor of five. After all, you can't expect a level 23 to feel challenged by level 18 content any more than you can expect a level 13 to feel challenged by level 9 content.

    Second, the game would need to multiply the number of players on a server by a factor of five. I have a level 8 rogue, and I want to group her with characters in the 5-11 range. That's a decent fraction of the people who are leveling at any given time. Spread everyone over 80 more levels, and that 5-11 is a much smaller fraction of the player base. For me to be able to find a group as easily as I can now, the server would need to hold five times as many players.

    Third, spells and special abilities would need new and exciting places to go. Years ago, we had spells that could injure a monster. Then we got a spell that instantly kills a monster. Levels 17-20 were introduced, and we finally got spells that instantly kill many monsters. What's next? A spell that kills every monster in an instance? The current powerhouse spells are already regulated by blanket immunities. I imagine that, by the time we reach level 100, we'll be given spells that 1) Automatically beat the quest in which they are cast, but 2) do not work in any actual quests past level 60.

    Somehow, I'm not seeing this happen.


    by the time you hit lvl 20 your going to have all the spells you can throw or learn. but in ddo they dont cap what you learn just what you can throw.

  15. #15
    Community Member dennison_brillo's Avatar
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    Default it really already is

    it is a ranked system 5 ranks per level and what is 5 times 20 kids it = 100 you get something every rank and you can TR as many times as you want and every time you do you get some thing new. Also your not done until you TR through all the classes and get the Completionist feat. Yes epic lvls would be nice but in my experience most of the good epic lvl content was always from the DM that made his or hers own campaign. There is just a large amount of creativity in the pnp that could never be put into a mmorpg.

  16. #16
    Community Member clkpacker's Avatar
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    Quote Originally Posted by Dark-Gulrak View Post
    Think of ranks as levels and you'll be fine
    This. A rank in DDO is roughly equivalent to a level in a WoW-like game.

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