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Thread: Healer gear

  1. #1
    Community Member crazy7381's Avatar
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    Default Healer gear

    I am looking for a list of useful level 20 cleric gear that i can start farming for so I can make a name for my cleric for being a really good healer buffers offensive caster and advice is appreciated.
    All spots are open for suggestion except necklace i have silver flame talisman for that spot
    Can I get some + rep love I miss my green squares =-(

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    The Lorriks set from hound and SOS. Armor, your choice, Shield and Necklace.


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    Community Member thewalex's Avatar
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    Quote Originally Posted by Tendare View Post
    The Lorriks set from hound and SOS. Armor, your choice, Shield and Necklace.
    I don't have the Lorrik's on my Dragontouched yet, but the Sovereign Rune of Magic (Greater Potency VII) is quite nice for boosting the damage of blade barriers and cometfalls without having to carry a scepter/dagger/mace with potency on it.

    Lorrik's shield dropped on my last run of HoX, a paladin won it by roll. I'm almost positive he thought it was Levik's... Getting the necklace isn't too hard, but getting the shield can be almost as frustrating as getting the DT rune.

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    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by Tendare View Post
    The Lorriks set from hound and SOS. Armor, your choice, Shield and Necklace.
    Respectfully, Lorrik's is rather outdated.

    To the OP, ditch the Silver Flame necklace (or at least as a static neck)

    Neck:
    Amrath Potency Necklace
    Noxious Embers
    Torc
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    Quote Originally Posted by crazy7381 View Post
    I am looking for a list of useful level 20 cleric gear that i can start farming for so I can make a name for my cleric for being a really good healer buffers offensive caster and advice is appreciated.
    All spots are open for suggestion except necklace i have silver flame talisman for that spot
    Hands: Gauntlets of Eternity; Gloves of the Glacier - swap in when buffing
    Belt: Amara's Belt - Superior Ardor VIII clickie swap it in when needed
    Goggles: Greensteel Conc/Op SP or HP your choice - can be crafted for any spot I suppose
    Necklace: Torq, when needed for sp regen
    Wrist: Bracers of the Glacier, Arch Magi, +200 sp


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    Community Member thewalex's Avatar
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    Quote Originally Posted by Pape_27 View Post
    Hands: Gauntlets of Eternity; Gloves of the Glacier - swap in when buffing
    Belt: Amara's Belt - Superior Ardor VIII clickie swap it in when needed
    Goggles: Greensteel Conc/Op SP or HP your choice - can be crafted for any spot I suppose
    Necklace: Torq, when needed for sp regen
    Wrist: Bracers of the Glacier, Arch Magi, +200 sp


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    This was my plan as well. I've got items 1 and 2, just need 3 and 4.

  7. #7
    Community Member AylinIsAwesome's Avatar
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    Potency: Use the two belts from Amrath. They give a +75% bonus on all healing spells up to 8, so it's a lot better than a static item. Each belt has 3 uses of the buff, which lasts 3 minutes (9 minutes per belt total, 18 minutes if you carry both).

    Lore: I've found I don't really need healing lore at all (in fact I dropped all the Lore enhancements entirely from both of my FvS), though I feel a Greenblade from ADQ should suffice. If you do not agree, I still do not recommend the Gauntlets of Eternity. You can build it into a Shroud item, so if you really want it I suggest you aim for that.


    Lorrick's just isn't worth wearing anymore. The necklace isn't as good as the Warchanter one from Amrath (Superior Potency 6 for your Blade Barriers, and reduced metamagic costs with the associated ring), and the shield prevents you from using a good weapon. The armour isn't that great, as a melee would prefer to wear the Marilith Chain, and a caster would prefer to wear something with an Evocation bonus. If you really did want to stay in DT, you could get more out of it by putting a guard in the sovereign slot instead.

    On a side note, I think putting a GS item in the goggles slot is just a bad idea. Melee like wearing Tharne's, and WIS-based would prefer to wear one of the +2 exceptional WIS goggles instead, like Epic Goggles of Time Sensing.

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    Quote Originally Posted by AylinIsAwesome View Post
    Lore: I've found I don't really need healing lore at all (in fact I dropped all the Lore enhancements entirely from both of my FvS), though I feel a Greenblade from ADQ should suffice. If you do not agree, I still do not recommend the Gauntlets of Eternity. You can build it into a Shroud item, so if you really want it I suggest you aim for that.
    I can understand this, and have been thinking about it... But its basically a waste of ingredients to craft something like this when the Gauntlets are easily attainable.

    On a side note, I think putting a GS item in the goggles slot is just a bad idea. Melee like wearing Tharne's, and WIS-based would prefer to wear one of the +2 exceptional WIS goggles instead, like Epic Goggles of Time Sensing.
    You roll with what you have. The goggles work for me because I use the other gear slots for other things. I can see maybe the epic versions of gear, but basically the conc/op gives me the +6 wis and a ToD ring a +1 except wis, soon to add a +2 to it. As for tharnes, yes they are nice, but not necessary, even for a melee. I dont rely on spot or search, I have the spell True Seeing prepped, so that just leaves the +5 sneak attack damage. While nice, its hardly game breaking/making for a cleric while meleeing. So, what's a bad idea for you may not be for others.
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    Last edited by Pape_27; 02-14-2011 at 02:30 PM.
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  9. #9
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Pape_27 View Post
    I can understand this, and have been thinking about it... But its basically a waste of ingredients to craft something like this when the Gauntlets are easily attainable.
    Not really.

    You would make it to do lots of things for you.

    For example, Minor Lightning Guard, Greater Healing Lore, Lightning Guard -> Lightning Storm Guard GS item so it's a good guard item as well as being your healing lore item.

    Or Greater Cold Resistance, Greater Healing Lore, +10 Cold Resistance -> Steam 2 Guard so it's also good for kiting Shadows in ToD.

    Or you could put Superior Healing Lore on T3.

    Point is, you can get a lot more than just Healing Lore out of a Shroud item.

    You roll with what you have. The goggles work for me because I use the other gear slots for other things. I can see maybe the epic versions of gear, but basically the conc/op gives me the +6 wis and a ToD ring a +1 except wis, soon to add a +2 to it. As for tharnes, yes they are nice, but not necessary, even for a melee. I dont rely on spot or search, I have the spell True Seeing prepped, so that just leaves the +5 sneak attack damage. While nice, its hardly game breaking/making for a cleric while meleeing. So, what's a bad idea for you may not be for others.
    Tharne's is actually +8 Sneak Attack damage, with +5 to-hit, which is pretty significant. I would chastise any melee for not wearing it.

    As for the ToD rings, a lot of people do put +2 WIS on them. However, having the +2 WIS on the goggles lets you put +2 CON on your first ring. Then your second ring can be +2 STR if you melee sometimes, +20% healing amp if you built for that, +2 CHA for more Diving Might/Aura/Burst, or even the +3 Spell Pen ring from the Red Fens. It gives you a lot more options with your gear, which is more powerful.

    Not that putting +2 WIS on a ring is bad, it's just not as versatile.

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    Quote Originally Posted by AylinIsAwesome View Post

    Tharne's is actually +8 Sneak Attack damage, with +5 to-hit, which is pretty significant. I would chastise any melee for not wearing it.


    Not that putting +2 WIS on a ring is bad, it's just not as versatile.
    1) You are right about the +8 damage. my bad. However, the op is talking about healing/buffing not melee. Tharnes not considered to be necessary for that type of build.

    2) Versatility. It all depends on how you are geared out. What works for one person, may not work for another. Its whats great about the game. Many different ways to achieve the same result.



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    Last edited by Pape_27; 02-14-2011 at 04:22 PM.
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  11. #11
    Community Member nbennet's Avatar
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    You can turn in 25 Invasion Tokens for a Sceptre of Healing with Greater Healing Lore. I prefer it to Gauntlets of Eternity since it is in a weapon slot, and is guaranteed (you don't need to play the raid loot lottery.) Put a group together with people willing to trade their tokens to you, and you can farm one in a run or two. (It took me 15 minutes to get mine.) Just be sure to select the right end reward, since you only get one short at it.

    At the high end, pre-epic:

    My preferred DT armor has Greater False Life, +6 Con, and Greater Spell Penetration VIII, freeing a belt slot for an Amrath Ardor belt. The Amrath Bard necks are fantastic. Also out of Amrath - Mysterious Bauble if you can stomach farming Weapons Shipment.

    Abbott has some nice caster items, but is not exactly PUG or casual friendly. I swap in a Staff of Petitioner and use the Litany of the Dead clickies for buffing.

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