Results 1 to 14 of 14
  1. #1
    Community Member
    Join Date
    Feb 2010
    Posts
    1

    Default Wizard 12/Ranger 6/Rogue 2 (strange build) Any comments?

    Hi, I'm relatively new to the forums (although I'm not new to the game ^_^) I was mucking around the DDO Character Planner when I came up with this crazy idea for a build:

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Felsorn Palavari
    Level 20 Chaotic Good Human Male
    (2 Rogue \ 6 Ranger \ 12 Wizard) 
    Hit Points: 210
    Spell Points: 1052 
    BAB: 13\13\18\23
    Fortitude: 10
    Reflex: 16
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    18
    Dexterity            15                    19
    Constitution         10                    13
    Intelligence         15                    24
    Wisdom               14                    16
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    22
    Bluff                -1                     0
    Concentration         2                    23.5
    Diplomacy            -1                     0
    Disable Device        6                    24.5
    Haggle               -1                     0
    Heal                  2                     3
    Hide                  6                    18
    Intimidate           -1                     0
    Jump                  6                     9
    Listen                2                     3
    Move Silently         6                    18
    Open Lock             6                    23
    Perform              n/a                    n/a
    Repair                2                     7
    Search                6                    24
    Spot                  6                    24.5
    Swim                  6                     9
    Tumble                6                    12.5
    Use Magic Device     n/a                    n/a
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Point Blank Shot
    Feat: (Selected) Toughness
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Extend Spell
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Wizard Bonus) Augment Summoning
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Deepwood Sniper I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Disable Device I
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Improved Open Lock I
    Enhancement: Improved Spot I
    Enhancement: Improved Spot II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Ranger Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Blackbone Knight
    Enhancement: Summon Skeletal Knight
    Enhancement: Summon Blackbone Mage
    Enhancement: Summon Skeletal Mage
    Enhancement: Shroud of the Wraith
    Sorry about all the enhancements applied at level 20, it just works better for me to plan my character that way :P

    The idea behind it was to be able to do some trap-monkeying on top of spellcasting/summoning (pale master) and to possibly go into lich or wraith form to deal some serious ranged/melee damage.

    Plus:

    Could have some good all-around adaptability. The focus on a combination of trap-sensing/disabling, spellcasting and melee/ranged damage could make this character more versatile and possibly a tad more survivable than, say, a pure wizard. Also, being human gave him extra stat-boosting enhancements, as well as an extra feat.

    Minus:

    Might not have the most powerful spells by endgame for them to be any good. Same goes for trap-sensing/disabling (I tried to get around that by improving his skill boosts as much as I could). Also, the lack of Use Magic Device could hurt the character until he started getting his wizard levels.

    Questions on the build:

    What if I spent a feat on trap-making? Is that possible at Rogue level 2? I don't know that much about it, but it would give this character an extra edge to take advantage of.

    Comment on this build! I want to see what the forum community thinks about this build! Also, if you have any suggestions on how to possibly improve the build, it would be fantastic ^_^

    Sincerely,

    Forinos

  2. #2
    Community Member redraider's Avatar
    Join Date
    Aug 2006
    Posts
    852

    Default

    Depends on your main goal. If you are like some of the power gamer guys you will find here on the forums and just want to get to end game as quickly as possible, then this build will probably suck at end epic game content. Not enough DC to hit with spells. Not enough damage from DPS spells. Not enough "to hit" and damage to really be effective DPS. And epic doesn't need buff bots.

    Having said all that, if your goal is to play 1-20 and enjoy the journey, this would probably be a lot of fun. You might have some issue at 15+ getting into groups with the odd build, but overall you'll probably have a blast.

    Trap making is a quirk (and fun if you solo) but not really useful in parties.

    I hope this helped!
    Captain's Crew - Ghallanda

  3. #3
    Community Member Therigar's Avatar
    Join Date
    Aug 2006
    Posts
    3,614

    Default

    For non-epic play you can do just about anything. That includes 12/6/2 multiclasses like this.

    However, you are missing out on most of the strength in the wizard class by losing the higher level spells. And, as has been pointed out, your ability to stick spells against higher level monsters (those that have spell resistance or good saving throws) will be very low. The result is that you will be good in dungeons listed as L13 and lower but will be weaker and weaker against the monsters in L14 and higher dungeons.

    The practical limit to where you will be able to adventure with good success is probably Gianthold on normal. (All the dungeons there are L13 or L14 on normal.)

    The ranger levels are too few to really matter if you are thinking melee. Yes, you'll gain some free feats out of it that look good on paper but your lack of HP will hurt. (Remember, you are mostly a wizard with 4 HP per level before CON adjustments.) You also won't have much AC. So, while you will benefit from lich form and blur or displacement it could get nasty when you do get hit. What it means is that you won't be able to wade into combat on the higher level dungeons either. Once more, you will probably do fine up to about Gianthold....


  4. #4
    Hero
    Join Date
    Nov 2009
    Posts
    4,487

    Default

    Hit Points: 210
    Spell Points: 1052
    BAB: 13\13\18\23
    I can't think of a single place in game where a character with those stats is useful.

    Ask yourself why you want to be a trap monkey. You can avoid almost every trap in the game. For those that you can't (like epic Under the Big Top), Improved Evasion or simply getting rezzed is a workaround. There are very few quests where it's worthwhile for you to disable all the traps when leveling for the XP bonus (Monastery of the Scorpion comes to mind), assuming the rest of your team is not waiting around on you.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  5. #5
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default

    I'd drop your wisdom, and get more Con. More Int would help with your skill points, as would taking your 2nd rogue level later.

    I've got a WF 11 Wiz/6 Ranger/3 Rogue, but it's a completely different build with more emphasis on melee. If you're interested in comparing the two, click the Gemstone link in my sig.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  6. #6
    Community Member Xandez's Avatar
    Join Date
    Sep 2009
    Posts
    69

    Default

    here is also 1 such build, does look kinda interesting
    *edit*
    oops 2 monk instead of rogue... well, close

    *edit2*
    Phidius has made this build also, wtg

    http://forums.ddo.com/showthread.php?t=214937

  7. #7
    Community Member muncholuncho's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Red face horrible horrible build

    pay no attention to my sig.
    Lag it's what for dinner!

  8. #8
    Community Member Crystalizer's Avatar
    Join Date
    Nov 2006
    Posts
    188

    Default

    hi OP, since my main is an hybrid (sor16/mnk2/ftr2) i may give you some tips about your build

    first of all you can melee with an hybrid in epic content and provide dps, not the best for sure but still some decent one, but you will need to farm loads of high-end gears to be decent. on the other hand, even if long is the road, you will be happy when your character will be "finished" and infinitely more powerful than most straight dps build.

    now about your build : if you choose to multiclass your wizard with 6 ranger levels that means you want to melee, and you also want the tempest 1 enhancement, then you need related feats. secondly, you wont put your level points in intelligence since anyway your DC will be too low so forget about DC based spells, but put them in strength. also you will need divine power clickies to buff your tohit.


    Quote Originally Posted by Xandez View Post
    that build is a good hybrid, you should look at it OP
    Last edited by Crystalizer; 01-05-2011 at 08:33 AM.
    Thelanis | Xispeo - Crystalius - Tyua - Extazer - Eneken - Takiji - Mirn - Crystalizer - Sowenn

  9. #9
    Community Member muncholuncho's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    yeah what he said.

    24-26 int is fine for build

    30 str is about where ya would want to be.

    and yes toon will be a divine power junkie.

    build umd into toon mine has a 35 umd and it is very handy.


    edit: dps will never be top notch when I built mine he was a stat damage toon ( in the good old days when 0 con = dead mob).
    Last edited by muncholuncho; 01-05-2011 at 08:36 AM.
    Lag it's what for dinner!

  10. #10
    Community Member Crystalizer's Avatar
    Join Date
    Nov 2006
    Posts
    188

    Default

    with that sort of build you need to see dps on a different angle, since your arcane dps will be quite more powerful than a barbarian dps on some occasions (where wof owns).

    but about epic stuff this is clear that arcane dps is a joke since epic is mostly hack'n'slash, leaving arcanes useless anyway apart from buffing & mass hold & otto's irresistible dance. still with a multi having 16 sor or wiz you have otto's irresistible dance, so then you "only" have a spell penetration problem, where epic torc is very handy
    Thelanis | Xispeo - Crystalius - Tyua - Extazer - Eneken - Takiji - Mirn - Crystalizer - Sowenn

  11. #11
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    Rgr/Rog/Wiz?! Where do these people get these crazy ideas?!
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  12. #12
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default

    Quote Originally Posted by Crystalizer View Post
    ...
    now about your build : if you choose to multiclass your wizard with 6 ranger levels that means you want to melee, and you also want the tempest 1 enhancement, then you need related feats
    ...
    I don't recommend Tempest1 - the benefit isn't worth the cost IMO. It used to be, but not anymore.

    Quote Originally Posted by Crystalizer View Post
    ...
    secondly, you wont put your level points in intelligence since anyway your DC will be too low so forget about DC based spells, but put them in strength. also you will need divine power clickies to buff your tohit.
    ...
    Agreed - I put enough points into Int at creating to get the number of skills I want, not for casting.

    I'm too lazy to keep Divine Power up all the time, so I normally only turn on PA for minibosses and bosses.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  13. #13
    Community Member
    Join Date
    May 2008
    Posts
    168

    Default

    I have a THF kensai WF one but with fighter instead of ranger = 12/6/2. Full rogue skills and UMD make it nice.
    I started 18 str and maxed it out with level ups = 34 str with rage, 579 hp and horrible DC's. You get 5 haste boosts and my base min2 crit damage is about 125 with arrowhead and having ITHF and wf adaptabilty, the glancing blows are nice.
    Currently I'm using wraith form so I get 50% from displacement then 25% from wraith = 62.5% chance to miss. With death aura on you're usually full hp.

    I'm thinking of changing to force AM to get decent ranged attack, even though necro bolt is nice.
    I dropped IC-slashing since I usually use a Min2 falcion.

    Build is a blast to play and was awesome to level. End-game, you usually have to send some breakdown (str, hp, weapons, # completions, etc) to get into raids, esp ToD and VoD (tanked Sulu a couple times).
    Flufty, Flufs, Fluffi, Fluffit

  14. #14
    Community Member Crystalizer's Avatar
    Join Date
    Nov 2006
    Posts
    188

    Default

    well 6 ranger gives you +2 str from ram's migth isnt it ? while 6 fighter gives you +2 str from enhancements, a bit more hp and haste enhancement. you got 4 feats with fighter, ranger gives you feats boosting your range abilities. i think i would go fighter, at least this is what i did on all my battlewizards, but as a 2 fighter splash and 2 rogue or monk. kensai should help a bit about tohit & dps.
    Thelanis | Xispeo - Crystalius - Tyua - Extazer - Eneken - Takiji - Mirn - Crystalizer - Sowenn

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload