Why Stonedust Handwraps are fail, in my opinion.
Put simply, combined with the staff makes the stonedust handwraps:
+4 handwraps of stunning +6 w/ lesser vampirism, flesh to stone on vorpal confirmed crit and while in earth stance chance to proc stoneskin.
Now, even with the force damage ritiual these still are horrible for dps compared to a +x holy burst handwraps of pure good (plus you can add an icy kit on top of this).
Devs, aside from the Mabar epic handwraps which are really only good for undead there are still no end-game handwraps available.
Why do I think they are fail? If they wanted to give us some end-game type handwraps that would be useful for dps when we're not using our epic mabar wraps, then they would have made an item with acid damage, or acid burst damage to combine with the stonedust handwraps to create:
+4 acid/acid burst handwraps of stunning +6 w/ flesh to stone on vorpal confirmed crit and while in earth stance chance to proc stoneskin.
Had they been desgined as such, I'm sure people would cry foul because *guess what* they'd be just about on-par with greensteel items.
But of course, this will never happen. Why do I think they *should* have been designed as such? Put simply, the stonedust handwraps obviously have a "earth" style theme, right? And when you use your Strike of the Enduring what happens on a crit? Oh that's right, you deal extra *acid* damage. Furthermore, what is the debuff ability of Porous Soul? Oh right, again 10% more *acid* damage. See where this is going?
But apparently to think this creatively and give us some wraps that are competitve for end-game is just out of the question. We clearly need some more nerfs. Ninja Spy III? Out of the question.
Well, that's my rant. Feel free to point out the flaws in my argument, I'd be glad to hear any feedback from the community. This is just my opinion. There could be some disgruntled monk feelings within this post.
-theCreecH