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  1. #1
    Community Member Philam's Avatar
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    First in!! Ohh and great build!!!!!!

    Ph
    Last edited by Tolero; 03-10-2011 at 11:36 AM.

  2. #2
    Community Member Valiance's Avatar
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    Default Valiance 2.0- Solo focused cleric

    Hey all I have received countless PM's asking me to update my build. So I finally took some time to think about what I will do when Briella gets done TRing and is ready to get back to her original level split. Here is what I am thinking:

    Valiance Build 2.0
    Human 17 cleric/2monk/1rog
    Stats (36 point)

    S 14--> 2 tome, 2 guild, 2 rage, 6 item, 3 abishai, 3 exceptional =32
    D 15--> 2 tome, 6 item, 2 exceptional , 2 guild, 1 litany=28
    C 12--> 2 tome, 1 human enhancement, 6 item, 1 litany, 2 rage, 2 ship buff= 26
    I 12--> plus 2 at level 7 for CE and more skills
    W 15-->5 level ups, 3 enh, 1 human enh, 3 tome, 3 exceptional, 2 stance, 7 item, 2 guild buff, 2 yugo, 1 litany= 44
    Ch 14-->2 tome, 6 item, 1 litany, 2 yugo, 2 guild =27

    Feats-
    1 Cleric(2 wpn fighting) (*Human bonus extend)
    2,3Cleric level 3 (maximize)
    6 cleric (empower healing)
    9 cleric (empower)
    12 cleric (improved 2 wpn fighting)
    13 monk (toughness)
    14 monk (power attack)
    15 cleric (quicken)
    18 cleric (heighten or past life wizard or Combat Expertise or grtr 2 wpn fighting)

    AC
    10 base
    17 wis
    9 dex
    8 bracers
    5 protection
    4 insight
    4 shield (clickie/wand/scroll)
    4 raiments (dodge)
    4 natural armor (slotted in epic item)
    3 chattering
    3 ship buffs (deneith, kundarak, kobold?)
    3 profane bonus to armor (grtr might of the abishai)
    2 dodge bonus from epic mabar cloak
    2 recitation
    1 haste
    1 monk
    1 alchemical

    81
    -2 rage
    79 self buffed with rage
    5 Human boost
    84 self boosted (87 no rage)
    1 ranger bark
    4 bard song
    5 pali
    89 full buffs (91 no rage) (96 boosted fully buffed )
    (Add 5 for CE if selected to have 86 self buffed no rage, 91 boosted, and 101 stars aligned AC).

    Saves-
    F/R/W
    10/5/10 Cleric
    0/2/0 Rogue
    3/3/3 Monk
    8/9/17 Stats
    4/4/4/ GH
    0/1/0 Haste
    4/4/4 Resistance (Icy’s)
    2/2/2 Luck Bonus
    4/4/4 Holy Aura
    2/2/2 Water stance (most common non melee stance)
    38/37/47
    5/5/5 Human boost (for the rare epic trap you need to run through when soloing)
    (43/42/52) for 20 seconds

    To hit-
    20 BAB (20 with Divine Power)
    11 str
    5 wpn
    4 GH
    3 DF
    2 arrowhead
    2 Shintao
    1 haste
    48*
    -2 (2 wpn fighting)
    46)
    -5 power attack
    41
    *Please note a similar to hit with ranged weapons when needed (aka EDQ, ect.)

    Melee Dmg-
    5 wpn
    11 str
    3 DF
    5 PA
    4 divine might
    28 dmg modifier

    Skills-
    Really up to the person. For me I will max Initimidate, shoot for a UMD of 15 base at end game (sufficient for easy UMD’ing of level 10 shield wands), about 4 points each in open lock, search and disable, and the rest that I can get into move silently.
    A human with 12 starting int should have enough skills points to make it happen.

    Max’d Intim-
    23 base
    8 cha modifier
    15 item
    5 con op cha skill bonus
    2 luck mod
    4 GH
    2 Coin Lords favor
    59 base
    64 human boosted
    +2 bard
    61/66 intim

    Hit Points
    136 cleric levels
    16 monk levels
    6 rogue level
    20 heroic durability
    10 agents of argo favor
    140 con
    22 toughness
    30 toughness enhancements
    5 tortoise
    45 greensteel
    30 falselife
    460 hp
    480 rage spell
    +40 yugo pot (when blade barriering)
    520 total

    Blade barrier DC’s
    10 base
    17 wis
    9 heightened spell
    2 grtr spell focus item (upgrade robes of fire)
    38 blade barrier DC ( Note blades will have a significantly extended duration from Might of Abishai set and may one day have increased dmg as well)

    Gear Setup(highly variable)
    Helm: Epic Helm of the Mroranon (Wiz 7, Intim 15, Fear immune, Yellow Slot: +6 Dex)
    Googles: Mineral II (HPs, SPs, SPs, Prot 5, Heavy Fort)
    Trinket: Litany of the dead/Xachosian Eardweller/Arrowhead
    Necklace: Torc/Shintao Cord (Torc for general questing, Shintao Necklace for melee)
    Cloak: Con Op Greensteel / Epic Cloak of Night (Dodge +2, 5 DR, Deathward, Ghostly)
    Belt: Rahkir’s belt or Con Op Greensteel
    Bracers: Epic Scorched Bracers (+8 AB, Greater Fire Resistance, Green Slot: +2 Good Luck)
    Gloves: Epic Charged Gauntlets (+6 Str, Shocking Blow, Yellow Slot: Greater False Life)
    Boots: Epic Boots of Corrosion (Greater Acid Resistance, Colorless Slot: +6 Con, Green Slot: Natural Armor Bonus 4)
    Ring 1: Chattering ring for AC/ Kyosho’s Ring (+1 Exc Str, +2 Exc Str)/
    Ring 2: Rhakir’s Ring (+6 Int, +1 Exc int, exceptional dex 2) / Ring with holy burst for boss melee
    Armour: Icy Raiments (plus 4 dodge, 4 resistance) / Blue Dragon robe (crit chance)/Regalia of Phoenix
    Kama 1: Mineral II (Holy, +1 Exc Wis, +2 Exc Wis)
    Kama 2: Mineral II (Holy, Acid, +4 Insight)


    Notes-

    Whew that’s a lot of info. I pretty much worked out the build as I wrote this so hopefully most of the above is correct and makes sense.

    Again the goal of this build is a bit of a “do everything” but I also tried to make sure to do a few things well. First and foremost the build remains an excellent healer. With all metamagics and Radiant Servant this girl has plenty of burst healing. SPs can be managed either by intentionally dropping AC to proc torc/con op or via use of sp items like Bauble, ring of spell storing, abbot sp regen gloves, blood trinket ect.

    Under my version of this build I will sacrifice a little melee dps (no Grtr 2 wpn fighting) to make sure that my blade barrier is top notch. Simply put I am addicted to blade barrier. I find that with a high dc, maxed crits and crit dmg using blue scale robe and Archmagi set, and generous use of the Xachosian Eardweller, that blade barrier is an AWESOME way to solo nearly the entire game including epics.

    Most builds that strive for 85-100 AC have to give up much of their primary purpose of existence, melee dmg. What I like about this build is that you can attain that high of AC while not sacrificing healing/spell casting abilities at all. Actually they both improve at the same time with increases to Wis.

    In solo play you can run through epics blade barriering, farming scrolls, completing entire quests, all while having excellent defense from melee damage. The exceptionally high saves and evasion also give a very high level of defense against spell/trap dmg as well.

    In group play your combination of healing and moderate melee dps can make even the most difficult quests go faster.

    In PUG play well, this build played correctly would be the ultimate PUG helper. Consider when a ToD goes wrong and the other cleric has let the main melee die and all heck is breaking loose. This build could hit human AC boost (or skill boost), intimidate all orthons, Suulo and maybe even Horoth, calmly raise the main tank, all while healing the rest of the party and letting them regroup for a smooth completion.

    I tried my best to avoid any use of plus 3 tomes but I did use one for Wisdom because I have it sitting in the bank. It means very little to the build to not have the plus 3 tomes. Also while this build is a 36 pt build a 32 or even 28 point build could easily move forward and just have to decide to drop one of the many aspects that I tried to cover here. Mainly on a 32 or 28 point build I might drop CHA all the way down and forgo intimidate and divine might. No huge loss there. Alternatively, one could drop str and int and forgo some melee dmg but still maintain a very high intimidate as well as extreme survivability.

    When I first started typing I thought that my final build for Briella (the original Valiance build) was going to switch to a FvS based build (because I love wings.) But after typing this up I’m starting to think 17cleric/2monk/1Rog is the way to go again. Just so much broad based power.

    Finally, the nice thing about this build is it makes use of just about ANY past life feat. If you want to focus on melee then by all means have fighter/monk past lives. If you want to focus on blade barriers (like I do) then a few sorc past lives would be great. Wizard additional spell pen would be superb as would the extra hp from even a barbarian past life.

    Hope you like it and let me know what mistakes I've made as I'm sure there are some.

    V

    Here is a link to my original 1.0 version if you'd like to check it out:

    http://forums.ddo.com/showthread.php?t=164323
    Last edited by Valiance; 02-05-2011 at 07:01 PM.

  3. #3
    Community Member Talltale-Storyteller's Avatar
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    Awesome build. Would love to see how you do your enhancements...

    Also I noticed you took cleric at level 1 ( I assume to fit in all your meta-magic feats.) what level are you taking rogue at? Also you mentioned 4 points into disable and search... do you not put level ups into it? If not do you never have any realy difficulty with traps?
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  4. #4
    Community Member Valiance's Avatar
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    Quote Originally Posted by Talltale-Storyteller View Post
    Awesome build. Would love to see how you do your enhancements...

    Also I noticed you took cleric at level 1 ( I assume to fit in all your meta-magic feats.) what level are you taking rogue at? Also you mentioned 4 points into disable and search... do you not put level ups into it? If not do you never have any realy difficulty with traps?
    I'm not doing epic traps, at least I wasn't when I had my character on this level split. But I had very little trouble on any normal/hard trap in the game. Most of it is made up solely with gear.

    Here is a *possible* search DC if you really worked for the gear:
    4 base
    20 item (Epic goggles of time sensing)
    8 find traps spell
    4 GH
    7 int bonus (24 int with rhakir's ring and Litany of the dead)
    6 shroud item bonus
    48
    (5) human bonus
    53 boosted search

    Not amazing but pretty darn good if you wanted it that high. I just happen to focus more on the intim/umd and stealth skills. (When solo'ing epics I would never stop to do traps even if i could).

    If someone wanted to have more rogue skills it would be easy to drop Intim down and pump the rogue skills with little problem. The high dex and human skill boost makes open lock pretty decent as well.

    V

  5. #5
    Community Member Talltale-Storyteller's Avatar
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    Awesome, thanks man.

    Also... not to be a bother, but if you get some spare time to jot down how you do your enhancements I would appreciate it.
    Member of The Sublime Permadeath Guild on Thelanis.
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  6. #6
    Founder Nyvn's Avatar
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    Since you're not maxing UMD or getting trap skills, have you considered swapping the Rog level for Fighter? You'd be able to fit in GTWF, and loose out on 1d6+3 sneak attack, 4 UMD(since you're only shooting for 15 ranks), and the few ranks you have in OL. You'll still have intimidate since it's a fighter skill as well. You'll also pick up 14 HP from the higher Hit Die, and the first tier of fighter toughness.
    Last edited by Nyvn; 12-17-2010 at 12:35 AM.

  7. #7
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    Default Thanks for your update Valiance!

    I just noticed something though.... where's your rogue level? I was assuming that you'd try to start off with it at level 1 for a boatload of skill points but then you can't take Extend Spell as your human bonus feat.

    Feats-
    1 Cleric(2 wpn fighting) (*Human bonus extend)
    2,3Cleric level 3 (maximize)
    6 cleric (empower healing)
    9 cleric (empower)
    12 cleric (improved 2 wpn fighting)
    13 monk (toughness)
    14 monk (power attack)
    15 cleric (quicken)
    18 cleric (heighten or past life wizard or Combat Expertise or grtr 2 wpn fighting)
    Last edited by Chewysc; 12-17-2010 at 12:19 PM.

  8. #8
    Community Member Raoull's Avatar
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    I'm curious about the saves.... ddowiki lists Holy Aura as just providing Resistance for saves. But you also list a resistance bonus (from Icy)... Do they stack?

  9. #9
    Founder Nyvn's Avatar
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    Quote Originally Posted by Raoull View Post
    I'm curious about the saves.... ddowiki lists Holy Aura as just providing Resistance for saves. But you also list a resistance bonus (from Icy)... Do they stack?
    Yes, they stack.

  10. #10
    Community Member Krumm's Avatar
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    Talking rogue level

    Quote Originally Posted by Chewysc View Post
    I just noticed something though.... where's your rogue level? I assume you're still taking it at level one ;-)

    Feats-
    1 Cleric(2 wpn fighting) (*Human bonus extend)
    2,3Cleric level 3 (maximize)
    6 cleric (empower healing)
    9 cleric (empower)
    12 cleric (improved 2 wpn fighting)
    13 monk (toughness)
    14 monk (power attack)
    15 cleric (quicken)
    18 cleric (heighten or past life wizard or Combat Expertise or grtr 2 wpn fighting)

    With these feat selection, he can't rogue level at 1.

    Monk bonus martial feats are limited to Toughness, TWF, PA and he needs to use 2 monk bonus feats for 2 monk levels.

    Caster Meta feats (ext, emp, heal emp, max, height, quicken) can not be taken at level 1 if you take monk or rogue at level 1.

    At level 1, you have human bonus feat and 1 regular feat.

    If you take monk at level 1, you have to take 3 feats (2 + monk bonus martial feat) from the above feat list, you end up taking toughness, TWF, PA which leave the next monk level without a feat you can take (from the above list)

    If you take rogue at level 1, you have to take 2 out 3 from toughness, TWF & PA which leave 1 feat left for 2 monk levels.


    It would probably adviceable to take rogue at level 2 though to start putting points in UMD early but I haven't worked out the skill distribution.

    Hope that made sense...
    Last edited by Krumm; 12-17-2010 at 04:01 PM. Reason: read it and it didn't make sense so I tried again

  11. #11
    Community Member Krumm's Avatar
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    Default Call this one Advanced... uber ADVANCED build

    Been following the 1.0 build thread.

    Yesterday, I got my version of 1.0 build to level 14 and finally got 2nd monk level/evade.

    My toon is starting to kick some serious ass. Can heal very well, laugh at traps and can melee (arbite slowly) through steady stream of mobs.

    I don't even have icy or torc yet.

    And, I am still trying to get my head wraped around the 1.0 build...

    The stats/skill and espacially the equipment loadout for 2.0 build is way too advanced for me. Need to graduate from school of 1.0 version first.

    So while I am excited to see this new thread with 2.0 ADVANCED version, I hope 1.0 version thread won't die because of this one. I still need help.

    Anyways, thanks Valiance for the both builds. I am having a great time with the 1.0 build... and maybe a year from now... I can start on 2.0 version.

  12. #12
    Community Member Valiance's Avatar
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    Quote Originally Posted by Nyvn View Post
    Since you're not maxing UMD or getting trap skills, have you considered swapping the Rog level for Fighter? You'd be able to fit in GTWF, and loose out on 1d6+3 sneak attack, 4 UMD(since you're only shooting for 15 ranks), and the few ranks you have in OL. You'll still have intimidate since it's a fighter skill as well. You'll also pick up 14 HP from the higher Hit Die, and the first tier of fighter toughness.
    Ya that is a totally valid way of doing things. Part of my goal of being completely solo focused though is to be able to do the traps from 1-19. This build can do that even with such a small investment in base skill points.

    Even though I'm not maxing umd I'm still getting it to a point where with gear and skill boost I have no fail 10 minute shield wands. With AC such a big focus that is kind've a big deal.

    Also I don't think GrTWF is that huge of a deal. It used to be an absolute must as it used to be the only way to get 2 attacks on your first swing. In most content where it only takes a few seconds to die getting 2 attacks on first swing was everything.

    Now getting an extra 20% chance of an offhand swing (1.8 total swings v 1.6) is not a total deal breaker for me. Especially where melee is really a 3rd choice behind just blade barriering everything in sight and/or healing.

    One thing I'd like to point out is that with AC this high fortification becomes MUCH less important so Song of Recklessness will be a big help to this build with little to no added risk despite being fleshie.

    V

  13. #13
    Community Member Valiance's Avatar
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    Quote Originally Posted by Krumm View Post
    Been following the 1.0 build thread.

    Yesterday, I got my version of 1.0 build to level 14 and finally got 2nd monk level/evade.

    My toon is starting to kick some serious ass. Can heal very well, laugh at traps and can melee (arbite slowly) through steady stream of mobs.

    I don't even have icy or torc yet.

    And, I am still trying to get my head wraped around the 1.0 build...

    The stats/skill and espacially the equipment loadout for 2.0 build is way too advanced for me. Need to graduate from school of 1.0 version first.

    So while I am excited to see this new thread with 2.0 ADVANCED version, I hope 1.0 version thread won't die because of this one. I still need help.

    Anyways, thanks Valiance for the both builds. I am having a great time with the 1.0 build... and maybe a year from now... I can start on 2.0 version.
    Thank you for your comments.

    A quick note about gear. The gear layout is really a wish list. For instance if you dropped ALL of the Abishai raid gear and just went with a simple bracers of armor 8 what have you lost? 3 AC, 3 str and a slightly extended blade barrier. Not a killer loss. Actually if you opened up some slots for other gear there are some very nice alternatives available.

    Regular spectral gloves, minos legens, all sorts of greensteel items. Some AC might be lost but nothing is a build killer imo.

    V

  14. #14
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    I have a few questions Val.

    Is this TR a reaction to the original build's faults you found at end game, if any?

    I guess what I'm really asking is "those of us with 1.0 builds in mid levels - can we expect to enjoy the end game with the 1.0?"

  15. #15
    Community Member Krumm's Avatar
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    Default No Concentration?

    Val,

    On 2.0 build, I saw no concentration included in skill selection. Just rely on quicken and AC?

    Thanks!

  16. #16
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    Yay! A revised version. Very nice, I've been thinking long and hard about my character and was likely to end up as a Human build very similar to this but probably 18/2! I started a Drow version a year ago. She was so powerful I loved it, everyone told me not to do this build without the gear but I did. Also got a lot of wow don't do that as a drow...but I did. Friends quit, I quit for a year came back and started playing again and I just cant not play this character.


    Here's a screenshot of her with all her buffs on and everything maximized in water stance:


    And here the build I went, naturally the Radiant servant stuff wasn't there a year ago, I changed to it when I came back!

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Female
    (2 Monk \ 1 Rogue \ 17 Cleric) 
    Hit Points: 183
    Spell Points: 1238 
    BAB: 13\13\18\23
    Fortitude: 13
    Reflex: 15
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             13                 15                   15
    Dexterity            17                 19                   21
    Constitution          8                 10                   10
    Intelligence         10                 12                   12
    Wisdom               17                 24                   27
    Charisma             10                 12                   12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                     9
    Bluff                 0                     1
    Concentration        -1                    26
    Diplomacy             0                     1
    Disable Device        4                     5
    Haggle                0                     1
    Heal                  3                    10
    Hide                  7                     9
    Intimidate            2                     3
    Jump                  2                     3
    Listen                3                    10
    Move Silently         7                     9
    Open Lock             7                     9
    Perform               n/a                   n/a
    Repair                0                     1
    Search                4                     7
    Spot                  5                    12
    Swim                  1                     2
    Tumble                4                     6
    Use Magic Device      2                    19
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    Skill: Concentration (+2)
    Enhancement: Follower of Vulkoor
    Enhancement: Improved Heal I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Extra Turning I
    
    
    Level 3 (Cleric)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Enhancement: Elven Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Skill: Use Magic Device (+2)
    Feat: (Monk Bonus) Weapon Finesse
    Enhancement: Improved Concentration I
    Enhancement: Cleric Divine Cleansing I
    
    
    Level 5 (Monk)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Way of the Patient Tortoise I
    
    
    Level 6 (Cleric)
    Skill: Concentration (+2)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Prayer of Life I
    
    
    Level 7 (Cleric)
    Skill: Use Magic Device (+1)
    Enhancement: Improved Concentration II
    Enhancement: Improved Heal II
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Extra Turning II
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Elven Dexterity II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Improved Turning I
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Radiant Servant I
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Vulkoor's Avatar
    Enhancement: Cleric Extra Turning III
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Cleric Wisdom II
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+3)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    Skill: Concentration (+3)
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Extra Turning IV
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Cleric Radiant Servant II
    Enhancement: Cleric Wisdom III
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Drow Weapon Attack I
    Enhancement: Drow Weapon Attack II
    Enhancement: Drow Weapon Damage I
    Enhancement: Drow Weapon Damage II
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Life Magic III

    So here's my plan and I had sort of asked back in the 1.0 thread. I am going to TR even though I ate +2 all stats tome. But to what?!?! I want to end back here, probably a Human 18/2 like I said, but I might actually do 18/1/1 Drow JUST like this chick currently is (probably end up doing that who knows). But what to level up? I was thinking Cleric (Current) > FVS > Fighter > Cleric??? Any suggestions on what TR's INTO this Valiance build would be great?

  17. #17
    Community Member Valiance's Avatar
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    Quote Originally Posted by rballz View Post
    I have a few questions Val.

    Is this TR a reaction to the original build's faults you found at end game, if any?

    I guess what I'm really asking is "those of us with 1.0 builds in mid levels - can we expect to enjoy the end game with the 1.0?"
    Not at all. The original version does just fine but due to the change in how Minos Legens works (it used to grant the actual toughness feat) and requiring empower healing to get Radiant Servant I switched the build over to human.

    The halfing version still has a lot going for it like better saves, +1 to ac, sneak attack dmg, and last but not least--Hero's companion...seriously nobody gives it any thought but that enhancement is amazing.

    The original was just getting dated. For those of you who have made commen sense adjustments to the first build (ie added empower healing to get radiant servant, ect) then you'll be just fine.

    Actually I dearly miss my original build as she is a sorc right now running a TR. I loved end game on that build (1.0). I can't wait to get her back to this split.

    V

  18. #18
    Community Member asphodeli's Avatar
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    Drow version of this build would be sick
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
    - Main in sig, alts: Frostiee, Aliciae, Amandae

  19. #19
    Community Member Valiance's Avatar
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    As far as concentration goes you know I did intend to have a few points in concentration. It will be a 2nd class skill for sure though and I might drop it completely.

    The thing I always have to remind myself is that there are some conventions in this game that are just about set in stone but are there because AC is so almost universally ignored. Fortification and concentration are two of those things. Yes I will have 100% fort but that's mostly because it's already on my Min2 goggles. Why do you need concentration when you're not getting hit? Still, for the situations where mobs have amazingly high to hit numbers I do plan to squeeze some concentration in there. (I figure I want my concentration to be high enough to not fail on a grazing hit, which will happen much more often then full hits.)

    Quote Originally Posted by JasRenkai View Post

    So here's my plan and I had sort of asked back in the 1.0 thread. I am going to TR even though I ate +2 all stats tome. But to what?!?! I want to end back here, probably a Human 18/2 like I said, but I might actually do 18/1/1 Drow JUST like this chick currently is (probably end up doing that who knows). But what to level up? I was thinking Cleric (Current) > FVS > Fighter > Cleric??? Any suggestions on what TR's INTO this Valiance build would be great?
    Like my initial post said I think any past lives will help this build...except for maybe past life bard and past life ranger. But personally I will be going Cleric (initial life) > Sorceror > Sorceror (Maybe)> back to version 2.0.

    I value the DC on blade barrier very highly. The tiny amount of bonus sp will be nice too.

    While leveling it is very likely that I take the active past life sorceror feat for some nice mid level dmg dealing until I get blade barrier. The Cha will be pretty decent for that purpose as well.

    V

  20. #20
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    I might take Toughness over GTWF and end with:

    1.TWF
    3.Extend
    4. W. Finesse
    5. PA
    6. Maximize
    9. Empower Healing (I DID do radiant servant with the halfling)
    12. ITWF
    15. Quicken
    18. Toughness (reset enhancements to line out enough toughness to get decent hps)

    I can self buff to 40-41 AC at level 11. On casual/Normal I can go to dungeon alert red, get harried, let 20 mobs beat on me while I go grab a cup of coffee. It's insane. This requires the Nat Gann Chronoscope staff. Having a pure 15 Cleric I'm already addicted to BB so by the time I grab Quicken at 15 I won't care MUCH about melee damage anyway.

    This staff rocks on this build.

    I can always TR into a build that takes empower and empower healing like yours if I feel the need later.

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