Hey they said that much like shintao ninja spy would be getting some work done and prolly be seen by update 9 or 10.
i have some suggestions .. taken from ideas in other pres already.
Ninja spy are suppost to be damage dealing monks .. but most of our damage comes from mobs that can be sneak attacked (notice even tod doesnt work against many mobs that are immune to sneak attack like undead and constructs)
So i think the idea stolen from Frenzy bezerker makes the most sense.
Tier II gets +1 to the crit multiplyer while centered and only on attacks that count as a sneak attack (crits due to stun and hold or when not holding agro)
tier III gets additional +1 (for a monk this means a total of +4 with handwraps kamas quarterstaff or shortsword)
this change grants quite a bit of extra dps without tipping the scale past what a barbarian or fighter can do with greensteel and because of the "must be in stance" and "only on sneak attacks" keeps it from being over powered once we get agro.
Walk on water doesnt work in most cases and it appears to be a mote ability as its only useful in very few cases (right now only in abbot which is about the only place it works anyway)
So it needs a back up ability that works with the class style .. i figured it could use a bonus effect based on stance like jidz teka ...
while water strider is active (while not on water) fire stance gets flame aura (mobs in melee range take 1-4 fire damage and the effects of fire guard.
water stance crushing wave guard effect and crippling ability
earth stance earth grab guard and 10 physical damage added to each strike
wind stance lightning guard and auto haste
because the water strider ability lasts for a short time and costs ki to activate it and the powers dont do much damage (no more then 40 on a proc for any of them) its not overpowered for the class which generally has high ac anyway in most cases.
also for last tier which is practically empty save my suggestion for the increased crit modifier ... I suggest the ability to use wisdom modifier in place of str for weapon damage and to hit. This will let dex based monks use quarterstaffs and allow monks to use wisdom (class stat) modifier for dps allowing dps to increase and allowing monks who build for DCs to take advantage of there dedication to the monk class (18 lvls) and have it show in there dps.
This prevents the pure monk from being disadvantaged compared to the undedicated monk who only takes the 9 or 12 levels of monk for TOD and short sword proficency in stance while playing a rouge for example.