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Thread: Cleric Archer

  1. #1
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    Default Cleric Archer

    I am pretty new to the game and I want to try out a cleric archer build. Not sure if this is the best one possible though I know the build in general is not that strong. I used str as a dump stat and am just going with a bow for damage and then healing most of the time. My attempt at a str build with dex as the dump stat didn't look decent at all so i gave up on it.

    I didn't put points into my skills but i would probably just put them all into concentration.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (2 Fighter \ 17 Cleric \ 1 Wizard) 
    Hit Points: 200
    Spell Points: 1245 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 12
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            18                    25
    Constitution         12                    12
    Intelligence          8                     8
    Wisdom               18                    20
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     7
    Bluff                -1                    -1
    Concentration         1                     1
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  4                     5
    Hide                  4                     7
    Intimidate           -1                    -1
    Jump                 -1                    -1
    Listen                4                     7
    Move Silently         4                     7
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  4                     7
    Swim                 -1                    -1
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Rapid Shot
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Quicken Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Enlarge Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Power Critical
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcanum I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Follower of the Silver Flame
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    Enhancement: Cleric Wand and Scroll Mastery IV
    Advice or links to similar builds would be helpful.

  2. #2
    Time Bandit
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    Natashaelle's Avatar
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    ranged dps will be gimped with 8 STR and no bow strength -- the bow STR is actually the worse handicap, given that you can get +9 STR from item+ToD ring, +3 tome = 20 -- the base DPS is actually important for ranged at all levels. I would take Ranger 2 instead of Fighter 2, you lose some feats, but get some free in return.

    DEX may be too high, it's penalising both your STR and your CON.

    And the build kind of looks like a squishy ranged toon, 200 HP is *low* ; but that may potentially be unfair, I've no idea what your playing style is

  3. #3
    Hero Arlathen's Avatar
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    Natashaelle is right on the money, if you want any kind of relevant damage you need Strength. Two Ranger levels gives you much more than two Fighter levels.

    The answer is to take Zen Archery along with Bow Strength. Then your no longer reliant on Dexterity for your to hit bonus.

    Starting stats for a 32pt Elf would be along the lines:

    Str: 16
    Dex: 10
    Con 12
    Int: 8
    Wis: 16
    Cha: 14

    16 Base Str +2 Tome +6 Item will give you a useful 24 Base Strength for Bow Damage, with a +3 Tome and Exceptional +3 (ToD Ring), you can hit a very nice 28.

    Max Wis is expensive on a build that is not a pure caster. 16 is plenty acceptable to reach efficient DC scores at higher levels.

    In addition, I've specced a high Charisma for Divine Might. I'm not 100% sure, but reading the ddowiki description suggests that it might apply to Ranged Damage as well as Melee Damage. It also suggests that Divine Favour works as well... someone else will be able to confirm that, but +3 Damage from DF and +4 Damage from DM2 equates to an additional +14 Strength!
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  4. #4
    Community Member wax_on_wax_off's Avatar
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    Hey,
    I've recently written a /rant about divine AAs over here.
    Important points are:
    For a cleric, you need high wisdom and zen archery to have enough SP to be a good healer.
    You need 17 Dex after tomes and level ups (preferably 15 starting dex + 2 tome) to qualify for manyshot, an arcane archer is worthless without manyshot.
    The ideal race for this build isn't elf but half-elf as they get free bow strength and with the next update the bow strength goes up to +8.
    17 cleric / 2 monk / 1 wizard is the best level split.
    36 point build is best (2 past lives) 14 str, 15 dex, 14 con, 8 int, 16 wis, 14 cha. Finally, I think this build will really *work* with enough DPS there from bow strength, divine might, divine favour, divine power, human versatility: damage etc. to be viable while still being capable of raid healing and some offensive power.
    The FvS variant is much more able to dump wisdom and charisma and get Improved Precise Shot and take advantage of all the bow strength available. 17 FvS / 2 fighter / 1 wizard for this, 16 str, 16 dex, 14 con, 10 int, 8 wis, 12 cha. This variant can even be managed on a 28 point build so is much easier than the cleric one.

  5. #5
    Community Member Wurmheart's Avatar
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    Quote Originally Posted by Arlathen View Post
    Natashaelle is right on the money, if you want any kind of relevant damage you need Strength. Two Ranger levels gives you much more than two Fighter levels.

    The answer is to take Zen Archery along with Bow Strength. Then your no longer reliant on Dexterity for your to hit bonus.

    Starting stats for a 32pt Elf would be along the lines:

    Str: 16
    Dex: 10
    Con 12
    Int: 8
    Wis: 16
    Cha: 14

    16 Base Str +2 Tome +6 Item will give you a useful 24 Base Strength for Bow Damage, with a +3 Tome and Exceptional +3 (ToD Ring), you can hit a very nice 28.

    Max Wis is expensive on a build that is not a pure caster. 16 is plenty acceptable to reach efficient DC scores at higher levels.

    In addition, I've specced a high Charisma for Divine Might. I'm not 100% sure, but reading the ddowiki description suggests that it might apply to Ranged Damage as well as Melee Damage. It also suggests that Divine Favour works as well... someone else will be able to confirm that, but +3 Damage from DF and +4 Damage from DM2 equates to an additional +14 Strength!
    im sure you meant well but there´s 1 tiny issue with it,

    it'll suck tons, ranged dps alone is bad enough but without precise shot you wont even hit your target all the time.
    and without imp precise shot your dps takes a huge hit cause it allows you to hit more then 1 enemy.

    to counter that you'd need A) 11 levels of ranger or B) 19 dex (including tomes!)
    if you got a dex that high, then it won't be worth it to spend a feat on zen archery (esp since you got divine power to raise attack alot)

    as much as i would like to suggest something, i just can't find any divine ranger build that's a good healer and marksman.
    (archery needs to much feats to be worthwhile i'm afraid, and cleric/fsv get few feats and best healing spell is at lvl 17/18)

    also don't take power critical feat, it's a waste, improved critical ranged weapons is much better..


    ah found a nice post by wax about the cleric aa build: http://forums.ddo.com/showpost.php?p...83&postcount=3
    sadly it doesnt seem to have imp precise shot
    if you do want to be more of a marksmen i'd suggest looking near cleric 11/12 or favored soul 12 splits, those still get the heal spell and possibly blade barrier while being able to fit in most feats if you take several levels of fighter/monk or ranger and wizard. (and still being a good back up healer but mostly with powerfull single target heals)

    fsv would be better actually as fsv elves get a bonus atk/hit for longbows if they choose it.
    where as clerics get more spells at that point, which can save a level for a other class...

    do you happen to have fsv unlocked op?
    Last edited by Wurmheart; 11-14-2010 at 11:44 AM.

  6. #6
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    I don't have favored souls unlocked but i have the points to do it if i find a build i like. The problem with favored souls is 1 less level in another class if i want a level 9 spell. Will probably look into it but for now i am working with of a cleric.

    This is the build i made with all your advice. I want to be a strong healer who trades offensive spells for ranged damage. I had to use a +2 all tome to make the build work out stat wise. I am not sure if quicken is my best second meta magic choice but i know i don't need maximize, empower, or heighten since i am not using offensive spells. Maybe extend is a better choice? at level 18 i took toughness instead of ranged criticals because i wanted just a bit more health 194 vs 228 with only one point in the toughness enhancement was that worth it? I have enough charisma to get to divine might if i ever pick up a +4 tome for it. I also managed to get both levels of radiant servant in this build.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (2 Ranger \ 17 Cleric \ 1 Wizard) 
    Hit Points: 228
    Spell Points: 1233 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 11
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    20
    Dexterity            15                    17
    Constitution         10                    12
    Intelligence          9                    11
    Wisdom               15                    19
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                 2                     3
    Concentration         0                     1
    Diplomacy             2                     3
    Disable Device       n/a                    n/a
    Haggle                2                     3
    Heal                  2                     6
    Hide                  2                     3
    Intimidate            2                     3
    Jump                  2                     5
    Listen                2                     6
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  2                     6
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Radiant Servant I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Follower of the Silver Flame
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Elven Arcanum I
    
    
    Level 9 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Elven Arcane Archer I
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Manyshot
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Precise Shot
    Enhancement: Cleric Radiant Servant II
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage II
    Enhancement: Silver Flame Exorcism
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Divine Might II
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Extra Turning I
    any thing else i can do or fix to get this to work a bit better?

    Would i be gimping my self to much by switching out the precision feat and just using a bow with precision when i needed it?
    Last edited by Fungi; 11-14-2010 at 11:03 PM.

  7. #7
    Community Member wax_on_wax_off's Avatar
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    I never had precise shot on my divine AA build and I never missed it, manyshot is the important feat when it comes to pure DPS on a divine AA build. IPS is needed on a pure DPS build but a cleric can't get this and have enough SP to raid heal, imo.

    The 2 viable builds, imo, are:
    17 cleric / 2 monk / 1 wizard, half elf with manyshot, zen archery
    18 FvS / 1 fighter / 1 wizard, half elf with IPS

    Half-elf gets free strength shot which can be increased up to +8 damage in update 8 so it is pretty effective. There is no feats to spare to take strength shot imo.

    Toughness, PBS, RS, WF:R, MS, Quicken Spell, Maximise, IC: R, Empower Healing, Zen Archery for Cleric
    Toughness, PBS, RS, WF:R, MS, PS, IPS, Quicken Spell, IC: R for FvS

    Quicken Spell is needed for Mass Heal, Empower Heal for RS

  8. #8
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    Quote Originally Posted by wax_on_wax_off View Post
    I never had precise shot on my divine AA build and I never missed it, manyshot is the important feat when it comes to pure DPS on a divine AA build. IPS is needed on a pure DPS build but a cleric can't get this and have enough SP to raid heal, imo.

    The 2 viable builds, imo, are:
    17 cleric / 2 monk / 1 wizard, half elf with manyshot, zen archery
    18 FvS / 1 fighter / 1 wizard, half elf with IPS

    Half-elf gets free strength shot which can be increased up to +8 damage in update 8 so it is pretty effective. There is no feats to spare to take strength shot imo.

    Toughness, PBS, RS, WF:R, MS, Quicken Spell, Maximise, IC: R, Empower Healing, Zen Archery for Cleric
    Toughness, PBS, RS, WF:R, MS, PS, IPS, Quicken Spell, IC: R for FvS

    Quicken Spell is needed for Mass Heal, Empower Heal for RS
    Planning or removing precise shot for maximise. If i am ever in a situation where it is a must have i can pick up a bow that has it.

    I think the 17 cleric / 2 ranger / 1 wizard is the better build. By not going monk you don't have to waste a feat on zen archery essentially netting you 1 more feat then you would have gotten. It also lets you go elf instead of half elf giving you more sp and ranged damage. (this build has all the feats of your 17cleric build but with bow str instead of zen)

    Thinking about dump stating charisma because i am not sure if devine might is worth it. You have used this build with devine might right? How useful is it? (can't see divine might being useful if you don't have bow str)

  9. #9
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Fungi View Post
    Planning or removing precise shot for maximise. If i am ever in a situation where it is a must have i can pick up a bow that has it.

    I think the 17 cleric / 2 ranger / 1 wizard is the better build. By not going monk you don't have to waste a feat on zen archery essentially netting you 1 more feat then you would have gotten. It also lets you go elf instead of half elf giving you more sp and ranged damage. (this build has all the feats of your 17cleric build but with bow str instead of zen)

    Thinking about dump stating charisma because i am not sure if devine might is worth it. You have used this build with devine might right? How useful is it? (can't see divine might being useful if you don't have bow str)
    When I originally designed this build centred with bows wasn't in the game so my build was with fighter and wizard. The purpose for me in taking zen archery was that while i hit 17 dex to take manyshot my wisdom started at 16 and went much higher from level ups, items, tomes, enhancements etc.

    Monk is just gravy as it gives potential to get wisdom up as high as 40, if not more. It is not possible to get dex and wis up so high as have to make choices with level ups, items and AP.

    Especially as you will have to work hard to get strength up as high as possible you are really spreading your items very thin. Imo, the half-elf, zen archery option is simpler as you work to get strength to 26 and wisdom as high as it can go and don't have to worry about dexterity.

    Divine Might is really great, I started with 16 charisma so i had DMIII for +6 damage at level 17 which was very sweet. If i did the build again i would hang out for a +4 tome but not worry too much about it, +6 from DMIII and +8 from strength shot should make the DPS quite formidable.

    Half-elves will probably have more DPS than elves in most situations as you will probably find the playstyle that works the best is to buff for manyshot and then when manyshot is on timer to do more clericy stuff heal or drop blade barriers. In this scenario human versatility: damage + fighter haste boost + manyshot will be superior to elf weapon damage II + manyshot.

    If you are going to invest in wisdom then you will use offensive spells and blade barrier needs quicken and maximise. If you don't want to use offensive spells then play a favoured soul (something like my other build there). If you want to be an effective primary healer as a cleric then you will need to invest heavily in wisdom imo to get enough SP to raid heal (or be ridiculously geared out and relying on heal scrolls). If you invest in the wisdom to be able to heal then you might as well throw the offensive spells too

    My experience was that even with ~34 wisdom, decent gear that i would use a lot of heal scrolls while healing raids and have to be very careful with my resources (18 cleric / 1 fighter / 1 wizard). I did solo heal a raid with the build though.

  10. #10
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    For what it is worth....

    If you want to concentrate more on the melee/archer side and less on the healing side then I would think the FvS route would be better. You can dump Wis and only start with a 10 or so CHA. I have known players play a FvS with nothing going into WIS or CHA at creation and be fine. The only other option...throw everything out the window.

    Maybe something like a HE Ranger Dil. 18/15/12/8/8/12 with 2 level ups in Dex and 2 in STR. Eat a +2 tome to get a Dex of 19 for the Imp Shot.

    None of your offensive spells will land, however you do have access to buffs, and heals. You will have half way decent STR to start with which means you can go the 2HF route and save yourself some feats there as well.
    Last edited by cyadra; 11-19-2010 at 06:53 PM.

  11. #11
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    Quote Originally Posted by Fungi View Post
    I don't have favored souls unlocked but i have the points to do it if i find a build i like. The problem with favored souls is 1 less level in another class if i want a level 9 spell. Will probably look into it but for now i am working with of a cleric.

    This is the build i made with all your advice. I want to be a strong healer who trades offensive spells for ranged damage. I had to use a +2 all tome to make the build work out stat wise. I am not sure if quicken is my best second meta magic choice but i know i don't need maximize, empower, or heighten since i am not using offensive spells. Maybe extend is a better choice? at level 18 i took toughness instead of ranged criticals because i wanted just a bit more health 194 vs 228 with only one point in the toughness enhancement was that worth it? I have enough charisma to get to divine might if i ever pick up a +4 tome for it. I also managed to get both levels of radiant servant in this build.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (2 Ranger \ 17 Cleric \ 1 Wizard) 
    Hit Points: 228
    Spell Points: 1233 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 11
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    20
    Dexterity            15                    17
    Constitution         10                    12
    Intelligence          9                    11
    Wisdom               15                    19
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                 2                     3
    Concentration         0                     1
    Diplomacy             2                     3
    Disable Device       n/a                    n/a
    Haggle                2                     3
    Heal                  2                     6
    Hide                  2                     3
    Intimidate            2                     3
    Jump                  2                     5
    Listen                2                     6
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  2                     6
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Radiant Servant I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Follower of the Silver Flame
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Elven Arcanum I
    
    
    Level 9 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Elven Arcane Archer I
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Manyshot
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Precise Shot
    Enhancement: Cleric Radiant Servant II
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage II
    Enhancement: Silver Flame Exorcism
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Divine Might II
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Extra Turning I
    any thing else i can do or fix to get this to work a bit better?

    Would i be gimping my self to much by switching out the precision feat and just using a bow with precision when i needed it?


    Hey there, i wanna use this Build cause its a fantastic Playstyle i think. Is this a Usefull Build, actually?

    My intention is to make a Good Healer with a little bit (but not too little) Bowdmg. Couse it makes a lot of fun in DDO.

    Can u help me please to get a good build based like this?
    My Cleric (Elf) is aktually Skilled like this build, but she is almost level 3.
    I hope i didnt too much mistakes in this Way.

    And i really hope you can give me many Hints to make a Good Charakter. Btw, im Totally New in this Game, so plaese dont use abbreviations

    Thanks a lot.


    (sry 4 my bad english im not Native - i`m from Germany.)

  12. #12
    Community Member Jacoby's Avatar
    Join Date
    Jun 2006
    Posts
    171

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    Quote Originally Posted by wax_on_wax_off View Post
    Hey,
    I've recently written a /rant about divine AAs over here.
    Important points are:
    For a cleric, you need high wisdom and zen archery to have enough SP to be a good healer.
    You need 17 Dex after tomes and level ups (preferably 15 starting dex + 2 tome) to qualify for manyshot, an arcane archer is worthless without manyshot.
    The ideal race for this build isn't elf but half-elf as they get free bow strength and with the next update the bow strength goes up to +8.
    17 cleric / 2 monk / 1 wizard is the best level split.
    36 point build is best (2 past lives) 14 str, 15 dex, 14 con, 8 int, 16 wis, 14 cha. Finally, I think this build will really *work* with enough DPS there from bow strength, divine might, divine favour, divine power, human versatility: damage etc. to be viable while still being capable of raid healing and some offensive power.
    The FvS variant is much more able to dump wisdom and charisma and get Improved Precise Shot and take advantage of all the bow strength available. 17 FvS / 2 fighter / 1 wizard for this, 16 str, 16 dex, 14 con, 10 int, 8 wis, 12 cha. This variant can even be managed on a 28 point build so is much easier than the cleric one.
    Half-Elf only gives you a +2 now so Elf is still the way to go with a splash, 1 level, of Ranger to pick up Weapon Focus and Bow Strength without all the other requirements.

  13. #13
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Posts
    6,538

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    Jacoby - 5 year old necro. Just sayin'.

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