Ok so I was bored one day, so I decided to play around a bit. I really wanted to use Zen Archery and make Dex a dump stat, but the problem with that was that all the Ranged Feat require you to have a high Dex, which kind of defeats the purpose of that feat.(I really hope the Devs could change that...) So i just decided to forget about Devine Might, and made Charisma a dump stat.
I really want input, and i could use some help with the Feats. I want to somehow fit Toughness and Empower in, but I don't think i can take out any of the other feats. And also, what should be the feat order?
**My friend also wanted to try this build, but he currently only has 28pt, so if he wanted to try it how should he start his stats? or is it not worth it?
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page ArcaneArcher Healbot Level 20 True Neutral Elf Male (2 Ranger \ 17 Cleric \ 1 Wizard) Hit Points: 236 Spell Points: 1300 BAB: 14\14\19\24 Fortitude: 16 Reflex: 16 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 18 Dexterity 16 26 Constitution 14 16 Intelligence 8 8 Wisdom 14 20 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 20 +2 Tome of Dexterity used at level 20 +2 Tome of Constitution used at level 20 +3 Tome of Wisdom used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 10 Bluff -1 -1 Concentration 6 26 Diplomacy -1 -1 Disable Device n/a n/a Haggle 1 1 Heal 2 7 Hide 3 8 Intimidate -1 -1 Jump 7 12 Listen 2 7 Move Silently 3 8 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot 2 7 Swim 3 4 Tumble 5 10 Use Magic Device n/a n/a Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Point Blank Shot Level 2 (Wizard) Feat: (Wizard Bonus) Quicken Spell Level 3 (Cleric) Feat: (Selected) Empower Healing Spell Level 4 (Cleric) Ability Raise: DEX Level 5 (Cleric) Level 6 (Cleric) Level 7 (Cleric) Level 8 (Cleric) Ability Raise: DEX Level 9 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Ability Raise: DEX Feat: (Selected) Manyshot Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Precise Shot Level 16 (Cleric) Ability Raise: DEX Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Improved Precise Shot Level 19 (Cleric) Level 20 (Cleric) Ability Raise: DEX Enhancement: Ranger Sprint Boost I Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Elven Arcanum I Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Elven Ranged Damage I Enhancement: Elven Ranged Damage II Enhancement: Silver Flame Exorcism Enhancement: Follower of the Silver Flame Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Cleric Heal I Enhancement: Cleric Heal II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Energy of the Zealot III Enhancement: Cleric Energy of the Zealot IV Enhancement: Ranger Dexterity I Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Cleric Divine Vitality I Enhancement: Cleric Improved Turning I