Ok so I was bored one day, so I decided to play around a bit. I really wanted to use Zen Archery and make Dex a dump stat, but the problem with that was that all the Ranged Feat require you to have a high Dex, which kind of defeats the purpose of that feat.(I really hope the Devs could change that...) So i just decided to forget about Devine Might, and made Charisma a dump stat.
I really want input, and i could use some help with the Feats. I want to somehow fit Toughness and Empower in, but I don't think i can take out any of the other feats. And also, what should be the feat order?
**My friend also wanted to try this build, but he currently only has 28pt, so if he wanted to try it how should he start his stats? or is it not worth it?
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
ArcaneArcher Healbot
Level 20 True Neutral Elf Male
(2 Ranger \ 17 Cleric \ 1 Wizard)
Hit Points: 236
Spell Points: 1300
BAB: 14\14\19\24
Fortitude: 16
Reflex: 16
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 18
Dexterity 16 26
Constitution 14 16
Intelligence 8 8
Wisdom 14 20
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+3 Tome of Wisdom used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 10
Bluff -1 -1
Concentration 6 26
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 1 1
Heal 2 7
Hide 3 8
Intimidate -1 -1
Jump 7 12
Listen 2 7
Move Silently 3 8
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 2 7
Swim 3 4
Tumble 5 10
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Level 2 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Ability Raise: DEX
Level 5 (Cleric)
Level 6 (Cleric)
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: DEX
Level 9 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: DEX
Feat: (Selected) Manyshot
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Precise Shot
Level 16 (Cleric)
Ability Raise: DEX
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Improved Precise Shot
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: DEX
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Elven Arcanum I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Silver Flame Exorcism
Enhancement: Follower of the Silver Flame
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Ranger Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I