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  1. #1
    Community Member Damionic's Avatar
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    Default Arch Arcane Archer?

    Is it possible?
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  2. #2
    Community Member Visty's Avatar
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    the question would be: why do it?
    either your casting side will suck cause you need the required archer feats or your archer side will suck cause you didnt take the needed feats
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  3. #3
    Community Member sirdanile's Avatar
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    sure why not?

    oh and this
    Quote Originally Posted by Visty View Post
    the question would be: why do it?
    either your casting side will suck cause you need the required archer feats or your archer side will suck cause you didnt take the needed feats
    Last edited by sirdanile; 09-28-2010 at 06:58 AM.
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  4. #4
    Community Member Ystradmynach's Avatar
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    An archmage arcane archer? Sure it is possible, but there is almost no reason for it.

    Wizards aren't exactly lacking in the ranged damage department, and becoming a good archer would require investment in feats and stats that a wizard would normally be better off ignoring. Besides, the wizard PrE's in particular give some cheap options for ranged damage, in case you were ever worried about running out of spell points.
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  5. #5
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    Just take Magic Missile and you have arcane and ranged and even "missile" like arrows.

  6. #6
    Community Member Damionic's Avatar
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    Default (please Let Me Post On My Own Thread!!)

    I was thinking the AA side for the constant damage and AM side for Great CC and Self buffs (Thinking AM Transmutation line)

    Great sp economy and great all rounder.

    Road tested this with the Character Builder with Arcane Archer and Pale Master and it seems to work
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  7. #7
    Community Member Damionic's Avatar
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    Post (Please allow me to Post!!)

    Arch Arcane Archer (Build Concept)

    Stats
    Starting (Level 1) (Level 20)
    Strength 10 10
    Dexterity 16 18
    Constitution 10 10
    Intelligence 18 24
    Wisdom 12 12
    Charisma 8 8

    Feats
    Feat: (Selected) Mental Toughness
    Feat: (Wizard Bonus) Spell Focus: Abjuration
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Selected) Greater Spell Focus: Abjuration
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Selected) Point Blank Shot
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Rapid Shot
    Feat: (Selected) Manyshot
    Feat: (Wizard Bonus) Quicken Spell
    Feat: (Selected) Toughness
    Feat: (Wizard Bonus) Improved Mental Toughness

    Enhancements
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Wizard Archmage IV
    Enhancement: Wizard Archmage IV
    Enhancement: Abjuration I – Shield
    Enhancement: Abjuration II – Resist Energy
    Enhancement: Abjuration III – Protection from Energy
    Enhancement: Abjuration IV – Stoneskin
    Enhancement: Abjuration V – Dismissal

    Total AP Pool 80 AP (at lvl 20)
    Total AP Cost 54 AP

    Optional Extras
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Elven Arcanum III
    Enhancement: Elven Arcanum IV
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Archmage Spell Mastery I
    Enhancement: Archmage Spell Mastery II
    Enhancement: Wizard Intelligence IV
    Enhancement: Improved Spot I
    Enhancement: Improved Spot II
    Enhancement: Improved Spot III
    Enhancement: Improved Spot IV
    Enhancement: Arcane Fluiditiy I
    Enhancement: Arcane Fluiditiy II
    Enhancement: Arcane Fluiditiy III
    Enhancement: Elvern Dexterity I
    Enhancement: Elvern Dexterity II
    Enhancement: Wizard (Master of Magic) Capstone

    And a few more ext.

    Blue = Updated for Update 7

    Please note:

    I picked Abjuration but you could easily pick Transformation
    Spells and Skills are Optional
    Last edited by Damionic; 09-28-2010 at 10:21 AM.
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  8. #8
    Community Member Entelech's Avatar
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    How are the DC's for Slaying Arrow and Terror Arrow calculated?

  9. #9
    Community Member captainker's Avatar
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    Looks like it could be interesting, and it'd be neat to try out with a good group of people, just be warned that people might be upset that you won't be able to throw max empowered firewalls. Missing improved precise shot will be sad as well, and you won't be doing much by way of damage since the lack of bow strength, but could be a fun little flavor build.

  10. #10
    Founder ghettoGenius's Avatar
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    Cmon man ... 10 con? You might have something if it weren't for that gross oversight.

  11. #11
    Community Member Dylvish's Avatar
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    Arent you losing 2 dc's from Spell pen / imp spell pen as well?

  12. #12
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    Spell penetration has nothing to do with spell DC

    Now as to why anyone would go with the abjuration school.... no clue there.

  13. #13
    Community Member Damionic's Avatar
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    Default Let me Post Turbine!!

    Adjuration for Buffage (Cheap Extended Stoneskin anyone?)

    10 con + 6 con item (in the bank) = 16 con...its a wizard!
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  14. #14
    Community Member Doxmaster's Avatar
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    OK. Lets put this another way- why 10 con and 12 wisdom?

    Dump everything but Int, Dex and con. Strength is nice, but items give you all you need. Wis and cha are cool, but you dont need em either.

    Also, there is little reason to have manyshot on a Wizard AA, since you dont have a good BAB. At best, you get 2 arrows. 3 If you multiclass a bit. Precise shot would work better there so you can actually chose what to hit with your attacks.
    Last edited by Doxmaster; 10-05-2010 at 12:06 AM.

  15. #15
    Community Member Jakarr's Avatar
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    Quote Originally Posted by Damionic View Post
    A
    10 con + 6 con item (in the bank) = 16 con...its a wizard!
    Exactly its a wizard....start with at LEAST 14 con. I actually was giving the build idea a little thought and how it could be fun but then 10 con....



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