Is it possible?
Is it possible?
I'm here because your not WISHING HARD ENOUGH!!
the question would be: why do it?
either your casting side will suck cause you need the required archer feats or your archer side will suck cause you didnt take the needed feats
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
An archmage arcane archer? Sure it is possible, but there is almost no reason for it.
Wizards aren't exactly lacking in the ranged damage department, and becoming a good archer would require investment in feats and stats that a wizard would normally be better off ignoring. Besides, the wizard PrE's in particular give some cheap options for ranged damage, in case you were ever worried about running out of spell points.
Just take Magic Missile and you have arcane and ranged and even "missile" like arrows.
I was thinking the AA side for the constant damage and AM side for Great CC and Self buffs (Thinking AM Transmutation line)
Great sp economy and great all rounder.
Road tested this with the Character Builder with Arcane Archer and Pale Master and it seems to work
I'm here because your not WISHING HARD ENOUGH!!
Arch Arcane Archer (Build Concept)
Stats
Starting (Level 1) (Level 20)
Strength 10 10
Dexterity 16 18
Constitution 10 10
Intelligence 18 24
Wisdom 12 12
Charisma 8 8
Feats
Feat: (Selected) Mental Toughness
Feat: (Wizard Bonus) Spell Focus: Abjuration
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Selected) Greater Spell Focus: Abjuration
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Selected) Point Blank Shot
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Rapid Shot
Feat: (Selected) Manyshot
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Toughness
Feat: (Wizard Bonus) Improved Mental Toughness
Enhancements
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Archmage I
Enhancement: Wizard Archmage II
Enhancement: Wizard Archmage III
Enhancement: Wizard Archmage IV
Enhancement: Wizard Archmage IV
Enhancement: Abjuration I – Shield
Enhancement: Abjuration II – Resist Energy
Enhancement: Abjuration III – Protection from Energy
Enhancement: Abjuration IV – Stoneskin
Enhancement: Abjuration V – Dismissal
Total AP Pool 80 AP (at lvl 20)
Total AP Cost 54 AP
Optional Extras
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Arcanum III
Enhancement: Elven Arcanum IV
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Attack II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Archmage Spell Mastery I
Enhancement: Archmage Spell Mastery II
Enhancement: Wizard Intelligence IV
Enhancement: Improved Spot I
Enhancement: Improved Spot II
Enhancement: Improved Spot III
Enhancement: Improved Spot IV
Enhancement: Arcane Fluiditiy I
Enhancement: Arcane Fluiditiy II
Enhancement: Arcane Fluiditiy III
Enhancement: Elvern Dexterity I
Enhancement: Elvern Dexterity II
Enhancement: Wizard (Master of Magic) Capstone
And a few more ext.
Blue = Updated for Update 7
Please note:
I picked Abjuration but you could easily pick Transformation
Spells and Skills are Optional
Last edited by Damionic; 09-28-2010 at 10:21 AM.
I'm here because your not WISHING HARD ENOUGH!!
How are the DC's for Slaying Arrow and Terror Arrow calculated?
Looks like it could be interesting, and it'd be neat to try out with a good group of people, just be warned that people might be upset that you won't be able to throw max empowered firewalls. Missing improved precise shot will be sad as well, and you won't be doing much by way of damage since the lack of bow strength, but could be a fun little flavor build.
Cmon man ... 10 con? You might have something if it weren't for that gross oversight.
Arent you losing 2 dc's from Spell pen / imp spell pen as well?
Spell penetration has nothing to do with spell DC
Now as to why anyone would go with the abjuration school.... no clue there.
Adjuration for Buffage (Cheap Extended Stoneskin anyone?)
10 con + 6 con item (in the bank) = 16 con...its a wizard!
I'm here because your not WISHING HARD ENOUGH!!
OK. Lets put this another way- why 10 con and 12 wisdom?
Dump everything but Int, Dex and con. Strength is nice, but items give you all you need. Wis and cha are cool, but you dont need em either.
Also, there is little reason to have manyshot on a Wizard AA, since you dont have a good BAB. At best, you get 2 arrows. 3 If you multiclass a bit. Precise shot would work better there so you can actually chose what to hit with your attacks.
Last edited by Doxmaster; 10-05-2010 at 12:06 AM.
Exactly its a wizard....start with at LEAST 14 con. I actually was giving the build idea a little thought and how it could be fun but then 10 con....
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