Hi All
Here is some points i keep in mind, or would like to keep in mind,
* not a melee cleric (should focus on BBs etc spells and just take it like a girl)
* IF can get monk healing aura benefits with cleric healing aura, what changes does this build need to achive a 1vs1 situtation where one can just hang on "boss" and leech and survive ? i assume one needs to cast em healing spells anyway, but pointers needed if someone has some.
* focuses on healing and possibility to perhaps solo some high lvl content on lvl 20 ? with BBs and healing aura + spells?
* with all possible HPs and High Wisdom perhaps high dmg BBs ? and better survivality then normally ? (solo)
* also perhaps could BB and just kite mobs/"bosses" to death, if its even possible.
* eating a dex +3 tome later
* Skills, clueless what one needs on high level, HALP
initial build:
So, there it is, advice and pointers needed, enchantments were done a bit quick, but the good thing is, its only a plan on paper at this momentCode:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Butsy Hutsy Level 20 Lawful Good Dwarf Female (3 Monk \ 17 Cleric) Hit Points: 396 Spell Points: 1102 BAB: 14\14\19\24 Fortitude: 20 Reflex: 9 Will: 20 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 8 10 10 Dexterity 11 13 13 Constitution 20 22 24 Intelligence 10 12 12 Wisdom 17 24 24 Charisma 6 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 0 10 14 Bluff -2 0 0 Concentration 9 28 28 Diplomacy -2 0 0 Disable Device n/a n/a n/a Haggle -2 0 0 Heal 3 7 9 Hide 0 1 1 Intimidate -2 0 0 Jump -1 7 7 Listen 3 7 7 Move Silently 0 1 1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 1 1 Search 0 1 3 Spot 3 7 7 Swim -1 0 0 Tumble n/a 2 2 Use Magic Device 0 11 11 Level 1 (Cleric) Skill: Concentration (+4) Skill: Use Magic Device (+2) Feat: (Selected) Extend Spell Feat: (Past Life) Past Life: Cleric Feat: (Monk Bonus) Toughness Level 2 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 3 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Maximize Spell Level 4 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 5 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 6 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Empower Healing Spell Level 7 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 8 (Monk) Ability Raise: WIS Skill: Balance (+3) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Toughness Level 9 (Monk) Skill: Jump (+4) Skill: Tumble (+1) Feat: (Selected) Quicken Spell Feat: (Monk Bonus) Toughness Level 10 (Monk) Skill: Balance (+1) Skill: Jump (+3) Skill: Use Magic Device (+0.5) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 11 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+1) Level 12 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 14 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 15 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Penetration Level 16 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 17 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 18 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Penetration Level 19 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 20 (Cleric) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Racial Toughness I Enhancement: Cleric Heal I Enhancement: Cleric Heal II Enhancement: Cleric Prayer of Smiting I Enhancement: Cleric Prayer of Smiting II Enhancement: Cleric Prayer of Smiting III Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Life III Enhancement: Cleric Prayer of Incredible Smiting I Enhancement: Cleric Prayer of Incredible Smiting II Enhancement: Cleric Prayer of Incredible Smiting III Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Prayer of Incredible Life III Enhancement: Cleric Smiting I Enhancement: Cleric Smiting II Enhancement: Cleric Smiting III Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Improved Spell Penetration II Enhancement: Cleric Charisma I Enhancement: Cleric Charisma II Enhancement: Cleric Divine Vitality I Enhancement: Cleric Improved Turning I Enhancement: Cleric Wand and Scroll Mastery I Enhancement: Cleric Wand and Scroll Mastery II Enhancement: Cleric Wand and Scroll Mastery III Enhancement: Cleric Wand and Scroll Mastery IV![]()