Hi All
Here is some points i keep in mind, or would like to keep in mind,
* not a melee cleric (should focus on BBs etc spells and just take it like a girl
)
* IF can get monk healing aura benefits with cleric healing aura, what changes does this build need to achive a 1vs1 situtation where one can just hang on "boss" and leech and survive ? i assume one needs to cast em healing spells anyway, but pointers needed if someone has some.
* focuses on healing and possibility to perhaps solo some high lvl content on lvl 20 ? with BBs and healing aura + spells?
* with all possible HPs and High Wisdom perhaps high dmg BBs ? and better survivality then normally ? (solo)
* also perhaps could BB and just kite mobs/"bosses" to death, if its even possible.
* eating a dex +3 tome later
* Skills, clueless what one needs on high level, HALP
initial build:
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Butsy Hutsy
Level 20 Lawful Good Dwarf Female
(3 Monk \ 17 Cleric)
Hit Points: 396
Spell Points: 1102
BAB: 14\14\19\24
Fortitude: 20
Reflex: 9
Will: 20
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 11 13 13
Constitution 20 22 24
Intelligence 10 12 12
Wisdom 17 24 24
Charisma 6 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 10 14
Bluff -2 0 0
Concentration 9 28 28
Diplomacy -2 0 0
Disable Device n/a n/a n/a
Haggle -2 0 0
Heal 3 7 9
Hide 0 1 1
Intimidate -2 0 0
Jump -1 7 7
Listen 3 7 7
Move Silently 0 1 1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 3
Spot 3 7 7
Swim -1 0 0
Tumble n/a 2 2
Use Magic Device 0 11 11
Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Feat: (Past Life) Past Life: Cleric
Feat: (Monk Bonus) Toughness
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Level 9 (Monk)
Skill: Jump (+4)
Skill: Tumble (+1)
Feat: (Selected) Quicken Spell
Feat: (Monk Bonus) Toughness
Level 10 (Monk)
Skill: Balance (+1)
Skill: Jump (+3)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Racial Toughness I
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Smiting III
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Smiting II
Enhancement: Cleric Prayer of Incredible Smiting III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV
So, there it is, advice and pointers needed, enchantments were done a bit quick, but the good thing is, its only a plan on paper at this moment