Hi All

Here is some points i keep in mind, or would like to keep in mind,

* not a melee cleric (should focus on BBs etc spells and just take it like a girl )

* IF can get monk healing aura benefits with cleric healing aura, what changes does this build need to achive a 1vs1 situtation where one can just hang on "boss" and leech and survive ? i assume one needs to cast em healing spells anyway, but pointers needed if someone has some.

* focuses on healing and possibility to perhaps solo some high lvl content on lvl 20 ? with BBs and healing aura + spells?

* with all possible HPs and High Wisdom perhaps high dmg BBs ? and better survivality then normally ? (solo)

* also perhaps could BB and just kite mobs/"bosses" to death, if its even possible.

* eating a dex +3 tome later

* Skills, clueless what one needs on high level, HALP



initial build:

Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page

Butsy Hutsy
Level 20 Lawful Good Dwarf Female
(3 Monk \ 17 Cleric) 
Hit Points: 396
Spell Points: 1102 
BAB: 14\14\19\24
Fortitude: 20
Reflex: 9
Will: 20

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(34 Point)       (Level 1)          (Level 20)           (Level 20)
Strength              8                 10                   10
Dexterity            11                 13                   13
Constitution         20                 22                   24
Intelligence         10                 12                   12
Wisdom               17                 24                   24
Charisma              6                  8                   10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               0                 10                   14
Bluff                -2                  0                    0
Concentration         9                 28                   28
Diplomacy            -2                  0                    0
Disable Device        n/a               n/a                   n/a
Haggle               -2                  0                    0
Heal                  3                  7                    9
Hide                  0                  1                    1
Intimidate           -2                  0                    0
Jump                 -1                  7                    7
Listen                3                  7                    7
Move Silently         0                  1                    1
Open Lock             n/a               n/a                   n/a
Perform              n/a                n/a                   n/a
Repair                0                  1                    1
Search                0                  1                    3
Spot                  3                  7                    7
Swim                 -1                  0                    0
Tumble                n/a                2                    2
Use Magic Device      0                 11                   11

Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Feat: (Past Life) Past Life: Cleric
Feat: (Monk Bonus) Toughness


Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell


Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness


Level 9 (Monk)
Skill: Jump (+4)
Skill: Tumble (+1)
Feat: (Selected) Quicken Spell
Feat: (Monk Bonus) Toughness


Level 10 (Monk)
Skill: Balance (+1)
Skill: Jump (+3)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)


Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration


Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration


Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Racial Toughness I
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Smiting III
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Smiting II
Enhancement: Cleric Prayer of Incredible Smiting III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV
So, there it is, advice and pointers needed, enchantments were done a bit quick, but the good thing is, its only a plan on paper at this moment