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  1. #1
    Community Member
    Join Date
    Aug 2010
    Posts
    10

    Default High AC/DC/Save/evasion CC amidoingitrite?

    I like the general idea from Valiances http://forums.ddo.com/showthread.php?t=164323 . What I want, however is a cleric that is more caster focused with the other benefits taking a backseat. I went human to pick up a feat, but I feel like the feat selection and order could use some help. Also I dont know if the stat selection is optimal. Im planning this build with tomes in my mind, but I only KNOW ill have +1s available at level 4 other tomes will be available when my main finds them. So goals here in order of importance #1 Casting ability #2 AC #3 Ability to Solo #4 Melee

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    dude 
    Level 20 Lawful Good Human Male
    (2 Monk \ 1 Rogue \ 17 Cleric) 
    Hit Points: 178
    Spell Points: 1102 
    BAB: 13\13\18\23
    Fortitude: 13
    Reflex: 12
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     9
    Dexterity            14                    15
    Constitution         10                    10
    Intelligence         13                    14
    Wisdom               18                    24
    Charisma             11                    12
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Charisma used at level 4
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    24
    Bluff                 0                     1
    Concentration         4                    23
    Diplomacy             4                     6
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                  8                    11
    Hide                  2                     2
    Intimidate            0                     1
    Jump                 -1                     4
    Listen                4                     7
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                  4                     7
    Swim                 -1                    -1
    Tumble                n/a                   n/a
    Use Magic Device      2                    24
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Combat Expertise
    Feat: (Selected) Empower Healing Spell
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Two Weapon Defense
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)

  2. #2
    Community Member
    Join Date
    Oct 2009
    Posts
    1,187

    Default

    Hmm. You're looking for advice on feat selection and stat distribution, in regards to a character focused on 1. Casting, 2. AC, 3. Solo-capability, and 4. Melee-capability.

    I typed up a response according to the priorities you've mentioned, however I found that I was explaining how several feats work and perhaps getting lost in the details. I would suggest checking by http://ddowiki.com for information on how certain feats work in DDO and the Cleric Build Catalogue for a list of builds with feat selections, stat distributions, and the reasons for doing so.

    For a very brief response:

    Stats: Your ability scores seem quite odd and perhaps not well suited to the multiple roles you want this character to fill. Start with 16 Wis and 14 Con as the basis of your Cleric, then take it from there.

    Feats: There are several feats that stick out as not being helpful to this build. Especially Two-Weapon Defense. Weapon Finesse, Two Weapon Fighting (without taking the rest of the chain), and Combat Expertise deserve some reconsideration in this build as well. There are also two feats conspicuously absent: Toughness and Quicken
    Last edited by JollySwagMan; 08-31-2010 at 04:30 AM.

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