I like the general idea from Valiances http://forums.ddo.com/showthread.php?t=164323 . What I want, however is a cleric that is more caster focused with the other benefits taking a backseat. I went human to pick up a feat, but I feel like the feat selection and order could use some help. Also I dont know if the stat selection is optimal. Im planning this build with tomes in my mind, but I only KNOW ill have +1s available at level 4 other tomes will be available when my main finds them. So goals here in order of importance #1 Casting ability #2 AC #3 Ability to Solo #4 Melee

Code:
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dude 
Level 20 Lawful Good Human Male
(2 Monk \ 1 Rogue \ 17 Cleric) 
Hit Points: 178
Spell Points: 1102 
BAB: 13\13\18\23
Fortitude: 13
Reflex: 12
Will: 20

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength              8                     9
Dexterity            14                    15
Constitution         10                    10
Intelligence         13                    14
Wisdom               18                    24
Charisma             11                    12

Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               2                    24
Bluff                 0                     1
Concentration         4                    23
Diplomacy             4                     6
Disable Device        n/a                   n/a
Haggle                0                     1
Heal                  8                    11
Hide                  2                     2
Intimidate            0                     1
Jump                 -1                     4
Listen                4                     7
Move Silently         2                     2
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                1                     2
Search                1                     2
Spot                  4                     7
Swim                 -1                    -1
Tumble                n/a                   n/a
Use Magic Device      2                    24

Level 1 (Cleric)
Feat: (Human Bonus) Combat Expertise
Feat: (Selected) Empower Healing Spell


Level 2 (Rogue)


Level 3 (Cleric)
Feat: (Selected) Extend Spell


Level 4 (Monk)
Feat: (Monk Bonus) Weapon Finesse


Level 5 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting


Level 6 (Cleric)
Feat: (Selected) Maximize Spell


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Heighten Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Spell Penetration


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Greater Spell Penetration


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Two Weapon Defense


Level 19 (Cleric)


Level 20 (Cleric)