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  1. #1
    Community Member BinyaminTsadik's Avatar
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    Default WF - FS 32 pt build - help?

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    I was trying to get a good all purpose character together.
    It did not let me make a GS item or a Dragontouch item.
    But considering, i'd like feedback on the items i've selected and all of the enhancements and stats and spells
    
    Here he is:
    
    Level 20 True Neutral Warforged Male
    (20 Favored Soul) 
    Hit Points: 322
    Spell Points: 2009 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 13
    Will: 17
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             12                 14                   14
    Dexterity            12                 12                   12
    Constitution         12                 14                   16
    Intelligence         10                 10                   10
    Wisdom               14                 19                   21
    Charisma             14                 18                   22
    
    Tomes Used
    +2 Tome of Strength used at level 14
    +2 Tome of Constitution used at level 14
    +2 Tome of Wisdom used at level 14
    +2 Tome of Charisma used at level 14
    
    {\b {\ul Notable Equipment }} \par Shining Crest of St. Markus \par Lorrik's Necklace \par Mummified Bat \par Charismatic Cloak of Protection \par Kormor's Belt \par Kormor's Ring \par Ring of the Djinn \par Ring of Spell Storing \par Gauntlets of Eternity \par Boots of the Innocent \par Firestorm Greaves \par Levik's Bracers \par Quorforged Docent of Battle (Upgraded) \par Tharne's Goggles \par Muck's Doom \par Sceptor of Healing \par +5 Holy Burst Metalline Greatsword of Pure Good \par Lorikk's Champion \par Charismatic Ring of Heavy Fortification \par  \par Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Feat: (Selected) Adamantine Body
    Feat: (Diety) Favored by the Lord of Blades
    Spell (1): Divine Favor
    Spell (1): Nimbus of Light
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Warforged Damage Reduction I
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (1): Nightshield
    Enhancement: Favored Soul Charisma I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Spell (1): Cure Light Wounds
    Enhancement: Racial Toughness I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Toughness I
    
    
    Level 4 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (2): Resist Energy
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Wisdom I
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Cure Moderate Wounds
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Energy of the Scion II
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Extend Spell
    Spell (3): Mass Aid
    Enhancement: Favored Soul Toughness II
    Enhancement: Warforged Constitution I
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (2): Lesser Restoration
    Spell (3): Remove Curse
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Life Magic III
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (4): Cure Critical Wounds
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Incredible Life I
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Empower Healing Spell
    Spell (2): Hold Person
    Spell (3): Remove Blindness
    Spell (4): Freedom of Movement
    Enhancement: Racial Toughness III
    Enhancement: Favored Soul Prayer of Incredible Life II
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (5): Raise Dead
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (3): Remove Disease
    Spell (4): Mass Shield of Faith
    Spell (5): True Seeing
    Enhancement: Favored Soul Charisma II
    
    
    Level 12 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Spell Penetration
    Spell (6): Heal
    Enhancement: Favored Soul Wisdom II
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (4): Restoration
    Spell (5): Slay Living
    Spell (6): Blade Barrier
    Enhancement: Favored Soul Spell Penetration II
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (7): Protection From Elements, Mass
    Enhancement: Warforged Constitution II
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Quicken Spell
    Spell (5): Break Enchantment
    Spell (6): Cometfall
    Spell (7): Greater Restoration
    Enhancement: Warforged Damage Reduction II
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (8): Mass Cure Critical Wounds
    Enhancement: Favored Soul Prayer of Life III
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (7): Mass Spell Resistance
    Spell (8): Mass Death Ward
    Enhancement: Favored Soul Prayer of Incredible Life III
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Improved Damage Reduction
    Spell (9): Mass Heal
    Enhancement: Warforged Damage Reduction III
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (8): Death Pact
    Spell (9): True Resurrection
    Enhancement: Favored Soul Toughness III
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (9): Implosion
    Enhancement: Favored Soul Ascendency: Lord of Blades
    Enhancement: Favored Soul Energy of the Scion III

  2. #2
    Community Member BinyaminTsadik's Avatar
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    Default ability score

    I am already thinking that I should lower the dexterity to 8 because with a +6 item, the armor bonus will still only be +1 because of adamantine armor

    And also (VERY BIG MISTAKE) instead of acid resist i would take adamentine 10/DR
    Last edited by BinyaminTsadik; 08-30-2010 at 09:00 AM.

  3. #3
    Community Member Consumer's Avatar
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    Default

    This is... not good

    If you want to cast offensively and have decent DCs dont go WF, go human.

    There are several WF FvS builds already on the forums, you should try one of those.

  4. #4
    Community Member Khayvan's Avatar
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    Default

    The best and easiest path to take with a WF Soul is to go heavy on melee. This means dump Wisdom, take only enough Charisma to be able to cast your spells, and focus the rest of your stat points into Strength and Constitution. The spells you choose would be all healing and buffing spells, with the notable exception of Blade Barrier.

    If you want to be primarily an offensive caster (it seems so from your stat build and level up plan) then you would really have more fun and a more rewarding experience going with a human or other race with no WIS penalties and putting an 18 in WIS to start with.

    This is Melkor's WF build, it heavily influenced my own and IMO is the best of it's kind on the forums.
    http://forums.ddo.com/showthread.php?t=211596

    This is Impaqt's evoker build, a focused caster Soul. I would follow this one if I was going the caster route.
    http://forums.ddo.com/showthread.php?t=199266

  5. #5
    Community Member BinyaminTsadik's Avatar
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    Default hmm

    Thanks for the link Khayvan

    I understand what you mean. Thanks for the clarification.

    After looking at the other forum I was thinking I would still (personally) like a higher charisma.

    Would these starting stats be a good choice?

    str 16 = 10 pts
    dex 8
    con 18 = 10 pts
    int 10 = 2 pts
    wis 6
    cha 14 = 10 pts
    = 32 pt build

  6. #6
    Community Member BinyaminTsadik's Avatar
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    Default Bastard Swords

    Has anyone tried using bastard swords as a S&B build?

  7. #7
    The Hatchery Paleus's Avatar
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    Default

    I think you're honing in on a better build. My two suggestions are to drop the following feats you had originally listed: Improved Damage Reduction and Spell Penetration. The reason you should drop spell penetration should be straightforward now that you have honed in on melee over offensive spell casting (namely you're never going to penetrate a spell resistance). With regards to Improved Damage Reduction, you're spending a feat to gain 1/dr adamantine, not enough to justify using a feat.

    Things that I would consider picking up: Maximize, it works on cures and blade barriers (a spell even a low dc wf can land on low reflex mobs during parts of the game). Also, improved critical slashing is nice. A min II weapon can cover this feat sometimes, but until you have it (or if you get a sword of shadows or a smiter) you'll probably want to have improved crit. Power attack is also a nice feat to consider on melee focused warforged.

  8. #8
    Community Member Khayvan's Avatar
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    Default

    Quote Originally Posted by BinyaminTsadik View Post
    Would these starting stats be a good choice?

    str 16 = 10 pts
    dex 8
    con 18 = 10 pts
    int 10 = 2 pts
    wis 6
    cha 14 = 10 pts
    = 32 pt build
    I think that would be fine.

    The reason people recommend a lower CHA is because going higher really doesn't get you anything worthwhile. To cast your spells, you need a minimum 10 + level of the spell, so a 19 CHA to cast your 9th (highest) level spells. To be on the safe side, I like to end up in the 22-24 range at level 20. This means if a Disjunction knocks out my item, I can still cast some spells, specifically Heal.

    This is easily gotten with: 12 start + 2 tome + 2 capstone + 6 item = 22 CHA. That's without even picking up any other CHA enhancements or exceptional stat items. Starting with a 14, you would make 24 with the same set-up. But because of the WF penalty, you're spending 4 build points at creation for nothing more than 29 extra SP at cap. That's a drop in the bucket when you've already got 2300+.

    But truthfully you're into the minor tweaks that won't make or break a character. If you feel more comfortable with a higher CHA at start then go for it. If you decide down the road you don't like or need it after all, you can always do a lesser reincarnation and change it.

    Has anyone tried using bastard swords as a S&B build?
    No, but I can't possibly see it as being worth it. First off, there's no synergy with class or race for bastard swords. Second, you'll never have a high enough AC to matter so the shield is mostly there just to look pretty. Third, it costs a feat on a build that already is extremely tight on slots.

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