Was looking through many builds. I bit and pieced from some I saw and came up with this. All spells selected will be ones not on scrolls. Lvl 8 and 9 spell selection is:
Trap the Soul
Mass Charm Monster
Otto's Irresistable Dance
Greater Shout
Polar Ray
Mass Repair Critical Damage
Wail of the Banshee
Meteor Swarm
Mass Hold Monster
Energy Drain
Summon Monster IX
Power Word: Kill
Heres the build
Character Plan by DDO Character Planner Version 3.5.1
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Level 20 Lawful Good Warforged Male
(20 Wizard)
Hit Points: 242
Spell Points: 1786
BAB: 10/10/15/20
Fortitude: 11
Reflex: 6
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 8 10
Constitution 16 20
Intelligence 18 28
Wisdom 10 12
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 11
Bluff 0 1
Concentration 7 28
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 1
Heal 0 1
Hide -1 4
Intimidate 0 1
Jump 2 12
Listen 0 1
Move Silently 1 11
Open Lock n/a n/a
Perform n/a n/a
Repair 8 32
Search 4 10
Spot 0 12
Swim 0 1
Tumble n/a 1
Use Magic Device 2 12.5
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Move Silently (+2)
Skill: Repair (+4)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Mental Toughness
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: CConcentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Mental Toughness
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+1.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Spell Focus: Necromancy
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+1.5)
Skill: Use Magic Device (+0.5)
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1) \par Skill: Hide (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Spot (+1.5)
Skill: Use Magic Device (+0.5)
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Enlarge Spell
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Lineage of Force III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I