Okay so..ive tried to plan a pure sorc with this program (i just found it out) and i have a few questions.
As you can see, the skill UMD is 20.5 (thats the max i could get). So i was wondering how can i get it to 35+ ? I mean, with the equip and stuffs my cha can give like +6, +7 (dunno exactly the max CHA i can get) so that makes it 27.5..still kinda far from the 35-36 ive seen from some players. How is that possible? I know there are items giving +3 UMD but is it worth wasting a slot item for that? And why it lets me put just 0.5 in UMD per lvl? am i doing something wrong?
About Concentration..i have like 28 there, plus lets say +13 or so from an item so it will be 41..is that good enough to pass every Concentration check? And at the end-game will i have some item giving me +10 Conc or there wont be any room for it?
Besides that..what do you thinks about this?
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(20 Sorcerer)
Hit Points: 232
Spell Points: 2141
BAB: 10\10\15\20
Fortitude: 10
Reflex: 5
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 8 8
Constitution 16 19
Intelligence 10 12
Wisdom 8 8
Charisma 18 29
Tomes Used
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 7
Bluff 5 9
Concentration 4 28
Diplomacy 5 9
Disable Device n/a n/a
Haggle 5 10
Heal -1 -1
Hide -1 -1
Intimidate 5 9
Jump -1 4
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim -1 -1
Tumble n/a 0
Use Magic Device 7 20.5
Level 1 (Sorcerer)
Feat: (Selected) Empower Spell
Feat: (Human Bonus) Extend Spell
Spell (1): Jump
Spell (1): Nightshield
Level 2 (Sorcerer)
Spell (1): Magic Missle
Level 3 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (1): Protection From Evil
Level 4 (Sorcerer)
Spell (2): Scorching Ray
Level 5 (Sorcerer)
Spell (2): Knock
Level 6 (Sorcerer)
Feat: (Selected) Heighten Spell
Spell (3): Displacement
Level 7 (Sorcerer)
Spell (2): Resist Energy
Spell (3): Haste
Level 8 (Sorcerer)
Spell (4): Dimension Door
Level 9 (Sorcerer)
Feat: (Selected) Toughness
Spell (2): Web
Spell (3): Rage
Spell (4): Enervation
Level 10 (Sorcerer)
Spell (5): Cone of Cold
Level 11 (Sorcerer)
Spell (3): Lightning Bolt
Spell (4): Fire Shield
Spell (5): Cloudkill
Level 12 (Sorcerer)
Feat: (Selected) Spell Penetration
Spell (6): Disintegrate
Level 13 (Sorcerer)
Spell (4): Wall of Fire
Spell (5): Protection From Elements
Spell (6): Flesh to Stone
Level 14 (Sorcerer)
Spell (7): Delayed Blast Fireball
Level 15 (Sorcerer)
Feat: (Selected) Greater Spell Penetration
Spell (5): Break Enchantment
Spell (6): Greater Heroism
Spell (7): Finger of Death
Level 16 (Sorcerer)
Spell (8): Polar Ray
Level 17 (Sorcerer)
Spell (7): Waves of Exhaustion
Spell (8): Trap the Soul
Level 18 (Sorcerer)
Feat: (Selected) Force of Personality
Spell (9): Energy Drain
Level 19 (Sorcerer)
Spell (8): Otto's Irresistable Dance
Spell (9): Wail of the Banshee
Level 20 (Sorcerer)
Spell (9): Summon Monster IX
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Heightening I
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Lineage of Deadly Elements III
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Sorcerer Wand Mastery I