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  1. #1
    Community Member Spoonwelder's Avatar
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    Default Gear for Heal/Mass Heal

    I have my heal/cc cleric up to L19 and am looking at what gear to grind for to improve the healing side.

    Currently my heals hit for 472 hp
    150 base
    + 60 (40% for Life Magic)
    + 60 (40% for potency item)
    -------
    270
    +202 (75% Radiant Servant Empower Healing)
    ------
    472 Total heal
    ==

    With ardor it could be 498hp but for 26 HP and having to manage a clicky I don't bother.

    I assume anything that will improve heals will also improve the mass cures so I am leaving them out of the question as the math on a Heal is easier with the set base. Also, I am ignoring crits - I have the enhancements and the Gloves of Eternity for approx 18% crit proc. rate. Again though if I improve the base the crits improve.

    I am aware of the benefits of an Eardweller and the Lorriks Set but abhor the idea of extreme level of grinding for either the Eardweller or the the Dragon Touched Armour for Tier 3. I will be going for the tier 2 Lorriks as that should be a reasonable grind.

    Are there any other gotta have items for a cleric to improve the healing? Second question, is it really necessary. How many players out there have more than 500HP where a heal or mass heal won't top them off from say 20-25% hp?
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  2. #2
    Community Member Chette's Avatar
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    I have never found use for anything higher than superior potency VI. I have the second tier Lorrik's set but never use it, as the level 7 and 8 cure spells are a worthless waste of mana. If there was something with Potency IX on it, I might use it. The only thing I can think of off the top of my head is the epic eye of the dragon which has 3 1-minute efficacy IX clickies on it I believe.

    As for ardor clickies, if you run some Amrath you'll certainly pick up an Amara belt or Tokala belt. These each have 3 clickies of 3 minutes each of superior ardor VIII. I click it before a major battle, just because I like seeing those big numbers on my spot heals and mass-cure lights.

  3. #3
    Community Member Visty's Avatar
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    one word: you have to make sure how things stack, they dont just add up

    and a superior potency would be 50% instead of your 40%

    also using a clicky every 3 mins isnt really much hassle, most big fights dont last longer then 3 min anyway, just remember to use it befor
    and those 25% are way more then just 26 hp (they would if the base would be 104hp but its more)
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  4. #4
    Community Member k1ngp1n's Avatar
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    Quote Originally Posted by Spoonwelder View Post
    I have my heal/cc cleric up to L19 and am looking at what gear to grind for to improve the healing side.

    Currently my heals hit for 472 hp
    150 base
    + 60 (40% for Life Magic)
    + 60 (40% for potency item)
    -------
    270
    +202 (75% Radiant Servant Empower Healing)
    ------
    472 Total heal
    ==

    With ardor it could be 498hp but for 26 HP and having to manage a clicky I don't bother.

    I assume anything that will improve heals will also improve the mass cures so I am leaving them out of the question as the math on a Heal is easier with the set base. Also, I am ignoring crits - I have the enhancements and the Gloves of Eternity for approx 18% crit proc. rate. Again though if I improve the base the crits improve.

    I am aware of the benefits of an Eardweller and the Lorriks Set but abhor the idea of extreme level of grinding for either the Eardweller or the the Dragon Touched Armour for Tier 3. I will be going for the tier 2 Lorriks as that should be a reasonable grind.

    Are there any other gotta have items for a cleric to improve the healing? Second question, is it really necessary. How many players out there have more than 500HP where a heal or mass heal won't top them off from say 20-25% hp?
    Ardor clickiess > HoX set. They are worth the 'hassle,' if they can even be considered that.

    Your heals hit fine. If anyone needs a higher hit than that, they'll either be amp'd, or they aren't worth the trouble worrying about. Where the ardor clickies really shine is with mass cures.
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  5. #5
    The Hatchery sirgog's Avatar
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    For Heal, and all four Mass Cures - look to permanently equip a Superior Potency 6 item (easy to get - Auction House, daggers or clubs, min level exactly 14, don't pay over 25k PP), and situationally use the Amrath Superior Ardor 8 clickies. When no clickie is active, use Mass Cure Moderate as your first preference when a mass cure is needed.

    For Mass Heal, you can only look forward to Epic items and the Eardweller. I use the Epic Dragon's Eye (3 one-minute clickies of +50% to all spells) when it's needed - mostly in Epic ADQ2, particularly to heal multiple tanks when the Queen goes berserk at 12% hp.
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  6. #6
    Community Member Spoonwelder's Avatar
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    Quote Originally Posted by Visty View Post
    one word: you have to make sure how things stack, they dont just add up

    and a superior potency would be 50% instead of your 40%

    also using a clicky every 3 mins isnt really much hassle, most big fights dont last longer then 3 min anyway, just remember to use it befor
    and those 25% are way more then just 26 hp (they would if the base would be 104hp but its more)
    Sorry didn't describe my potency item - using Greater VII to get the uptick on the Cure Serious Mass for shroud healing. So only a 40% bump and the math only works if it stacks before the empower healing.
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  7. #7
    Community Member Visty's Avatar
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    Quote Originally Posted by Spoonwelder View Post
    Sorry didn't describe my potency item - using Greater VII to get the uptick on the Cure Serious Mass for shroud healing. So only a 40% bump and the math only works if it stacks before the empower healing.
    then ardor will be 35% better then what you already got and totally worth to get

    just searched for the stacking, it works like this:
    (Base) * (Feats) * (Enhancements) * (Items)

    so for you currently it is (or should be, why you have a differant number, i have no idea)
    150*1.75*1.4*1.4 = 514.5

    the max you could have is:
    150*1.75*1.4*1.75 = 643.125
    Last edited by Visty; 08-26-2010 at 01:58 PM.
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  8. #8
    Community Member Spoonwelder's Avatar
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    My heals go off for 472 and I have stepped through the gear. No matter how many times I cast it I get 472 aside from crits. My math outlined above is how it seems to go.

    Base + base*item% + base*enhancement% = item enhanced base + item enhanced base*empower healing%

    150 + 150*40% + 150*40% = 150 +60 +60 = 270 + 270*75% = 472.5

    Ardor at 75% would get me to
    150 +150*75% +150*40% = 322.5 + 322.5*75% = 564

    The odd thing is my mass heals are firing for 514hp but I have no items that should be affecting a L9 spell aside from empower healing. I think the spell is bugged.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
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  9. #9
    Community Member Visty's Avatar
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    double post
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  10. #10
    Community Member Visty's Avatar
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    mass heal has a higher base then heal as it caps at 250 iirc and not at 150

    but the spell is still bugged, that is true, as it checks for SR on undeads
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  11. #11
    Community Member Spoonwelder's Avatar
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    Ahh - in the tooltip/spell description in game says 150 max. Never really noticed until I was trying to figure out how much better I could heal for.

    Math would be 210 ((19lvls+2 from Rad Serv)x10) + 40% Enhance=296+75% more fo Empower Healing =514hp

    Makes sense now - so only the description is bugged (plus SR issue)
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
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  12. #12
    Community Member rendet's Avatar
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    If you want an item that affects mass heal and don't want to bother with clickies you can use a chainmail coif epic. My cleric wears one full time and I also use the epic dragonseye for those non-ampd WF. The coif isn't too hard to make as most people don't roll on the ingridients. Anyway you look at it your gonna have to gear grind to improve your heals any higher. Imo that's all part of the fun of ddo

    Oh, and a lot of people have more than 500hpm even my cleric is over 500 so it is useful to hit harder with heals.

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