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  1. #1
    Community Member grodon9999's Avatar
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    Default What are the N/H/E "safe" AC thresholds for VoD/ToD/Etc . . .

    What are the N/H/E "safe" AC thresholds for VoD/ToD/Etc . . . Title says it all. By "safe" I mean missed enough that you can be kept up with scrolls and radiant aura.

    I know sulu on Normal is 72 if he's exhausted, I'm sure somebody had to have figured out the rest by now.

  2. #2
    The Hatchery sirgog's Avatar
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    In ToD, you take a lot of non-melee damage on all difficulties. Even if you have a 94 AC, you'll still be hurt quite a bit by 250 damage Delayed Blast Fireballs, 400 damage (easily mitigated) Meteor Swarms, and 500 point Disintegrates.

    Suulo in ToD part 3 should be 76 though.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  3. #3
    Community Member grodon9999's Avatar
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    Quote Originally Posted by sirgog View Post
    In ToD, you take a lot of non-melee damage on all difficulties. Even if you have a 94 AC, you'll still be hurt quite a bit by 250 damage Delayed Blast Fireballs, 400 damage (easily mitigated) Meteor Swarms, and 500 point Disintegrates.

    Suulo in ToD part 3 should be 76 though.
    Well aware of the massive HP pool needed for Horoth.

    For Sulu, that 76 are you talking about on Hard with or without Exhaustion?

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    Community Member MrWizard's Avatar
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    I know horoth on norm was pretty easy at 74 ac, self buffed (no caster/bard raid one time) and was easily healed (except for that one disintgrate)
    Last edited by MrWizard; 08-19-2010 at 09:56 AM.

  5. #5
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Well aware of the massive HP pool needed for Horoth.

    For Sulu, that 76 are you talking about on Hard with or without Exhaustion?
    That is the Suulomades in normal difficulty Tower of Despair, after Exhaustion. (He's the same monster as in VoD, but has Greater Heroism, granting him +4 To-Hit as well as other benefits).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  6. #6
    Community Member grodon9999's Avatar
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    Quote Originally Posted by sirgog View Post
    That is the Suulomades in normal difficulty Tower of Despair, after Exhaustion. (He's the same monster as in VoD, but has Greater Heroism, granting him +4 To-Hit as well as other benefits).
    Ahhhhh - that makes total sense, they get the same buffs we do from the environment.

    I'm just curious because the Dorfster I'm building might be able to get decent AC with very little DPS sacrifice, contemplating hate-tanking options.

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    Quote Originally Posted by sirgog View Post
    In ToD, you take a lot of non-melee damage on all difficulties. Even if you have a 94 AC, you'll still be hurt quite a bit by 250 damage Delayed Blast Fireballs, 400 damage (easily mitigated) Meteor Swarms, and 500 point Disintegrates.

    Suulo in ToD part 3 should be 76 though.
    This is where evasion helps a lot.

  8. #8
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by emptysands View Post
    This is where evasion helps a lot.
    Even with Evasion, you are still taking 30 damage per second from the three Badges, once you have them all. (This is the elite figures for badge damage and tick frequency - not sure if they are different on Normal). (Elite Horoth does about 100 melee damage per second unexhausted and with no AC)

    If you have 20% healing amp, that is almost exactly the healing you get from a Bard spamming Heal scrolls on you every cooldown.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  9. #9
    Community Member MrWizard's Avatar
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    I find having a very high DR in block mode and substantial healing amp will overcome any small deficiencies in your AC. Higher AC deficiencies will make it that much harder though.

    I think you are a stalwart..you can get to 45 DR on your own as any race, I think wf can add some more to that(?)...add a stone skin popped on you every so often for a total of 49 (probably 51 if a dwarf). This will help you absorb almost all of the melee damage should he hit you.

    The healing amp gets you through the blasts, medal, disint., etc without giving the cleric carpel tunnel syndrome...My fighter has the 30% human amp and 60% shroud healing weapon (trip pos) for 90%, really about 123%... so a nice enhanced cure light wounds usually gets 300-600, more on a crit, depending on who casts it..

    regular heal scroll gets you 245, an enhancement boost for a caster probably gets over 400..

    You have to record the battle to look to see where the damage is coming from..

    (evasion don't help with that bludgeon from meteor swarms either I hear)

  10. #10
    Community Member Astraghal's Avatar
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    Do groups ever use an intimitank on horoth?

    If so, what happens if the intimitank gets stunned and they lose aggro due to not being able to use intimidate?

    Wouldn't an intimitank need 660+ hp to avoid being killed outright by a 600+ damage disintegrate in the middle of a couple of ticks of 30 damage?

    Wouldn't it be safer to put a high dps/hp hate tank on horoth, due to the difference in aggro mechanics between intimidate and hate/incite?

    Why do people insist on having a warforged hate tank for suulomades, when a stalwart intimitank can establish aggro instantly, maintain it indefinately, control the mob completely, all the while taking next to no damage and not getting cursed while shield blocking?

    It seems to me that this is a way more resource friendly option. It also allows the group to relax, knowing that the mob is basically stuck in a black hole. It also saves time in the long run, even if the intimitank is only shield blocking, because the group can beat on the mobs back from start to finish, without having to wait for the hate tank to reestablish aggro if/when they lose it and/or get chains.

  11. #11
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    Quote Originally Posted by grodon9999 View Post
    I know sulu on Normal is 72 if he's exhausted, I'm sure somebody had to have figured out the rest by now.
    How sure are you about 72? I know that back before grazing hits were added, I'd get missed 19+ times in a row with AC 68 (or even less). Maybe there was some other debuff going on there, but as Suulomades has Mantle of Invulnerability I can't guess what it might be.

  12. #12
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    How sure are you about 72? I know that back before grazing hits were added, I'd get missed 19+ times in a row with AC 68 (or even less). Maybe there was some other debuff going on there, but as Suulomades has Mantle of Invulnerability I can't guess what it might be.
    DQ-staff Ray of Enfeeblement, most likely.

    That no longer works/.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #13
    Community Member grodon9999's Avatar
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    Quote Originally Posted by sirgog View Post
    DQ-staff Ray of Enfeeblement, most likely.

    That no longer works/.
    Because we 3-manned VoD a few weeks ago and my ranger was barely getting touched by Sulu. My Buffed AC with PA on was 72 (technically 75 though because of FE). We nailed him with Exhaustion scrolls first thing.

    Arranticus said in another post 72 was the "safe" AC for sulu, it was an old post though.

  14. #14
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    Quote Originally Posted by grodon9999 View Post
    Because we 3-manned VoD a few weeks ago and my ranger was barely getting touched by Sulu. My Buffed AC with PA on was 72 (technically 75 though because of FE). We nailed him with Exhaustion scrolls first thing.
    Sure, but all that example shows is that the threshold isn't above 75. That test would give no information on how far below 75 it might be.

  15. #15
    Community Member MrWizard's Avatar
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    this works fine for intim tanking suulo

    I was blocking a mostly to make it 72, but the orthons and devils weren't much of a test at all.

    Cannon fodder build The Stalwart Defender, Raid Tank
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