Ultimate PvP action, the #1 choice of top players and clans.
No safe zones. Full loot. PvP everywhere with accountability.
No thank you, but maybe all the PvPophiles would like to give it a try, and then leave us alone with all their "plz st0p them from pwning m3 in PvP so I can g0 pwn som3b0dy" requests
Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk
Minimize expectations and you'll never be disappointed
Good way to find some use for "capped toons" instead of tr all over again for new lvl boredom, spamming same quests 1000000 times, when game is sandbox and there is pvp, there isnt never gonna be feeling "what now i am capped".
Ultimate would be combinate both of these elements in 1 game questing in level of ddo and pvp like darkfall, as for now i just keep asking these questions to myself, why grind better items->to cap toon and then what? lvl my toon to 20-> then what, the game doesent have any purpose to cap toons, as u dont have any purpose to cap.
Seeing the Darkfall community, I'd prefer Mortal Online. Sure, this game is half full of bugs, and shouldn't be released yet, but the ragers stopped paying already. This game is far more promising than Darkfall.
MO is the only game that could attract me to PvP - All PvP genres disgust me. I've had enough of "K0ed lol n00b" after being hit 13 times while I was holding nothing but a non-droppable quest item.
From what I've read this is like Ultima Online, just in better graphics. I was thinking about trying it as I am a huge fan of UO, and with the 14 days trial I probably will. Though the videos of their Epic battles... Well, seems that everybody uses just two spells and a bow. Didn't look very entertaining.
I found good link to turbine, maybe they could use some of these ideas in future http://www.montecook.com/cgi-bin/pag...press_Havoc_PR
Well, the last 30 mins was used comparing Darkfall and Mortal (solely using other player's responses, due to the fact I haven't played either, yet). Many seem to be leaving Darkfall for Mortal, some games reviews prefer Mortal too. Darkfall has been in production almost 2 times longer than Mortal (which explains the bugs), and would account for the better graphics of Mortal (due to it being a newer base technology). Well, I know which I'm going to try first.
Agree i am not either a hardcore pvp player, but example i have had lvl20 sorc in stable 2 months only took it out to farm some trapets to my melees and quick bloodstone run, so the point i got my sorc to lvl 20?= )
Cant wait to get my barb to lvl 20 (atm lvl15) to put him stable next to sorc (sarcasm against boredom)
MMO's survive by sweeping out the veterans and getting new players that enjoy things they havent seen before and arent exploiting and powerlevelling there way to level 20. With that said, Darkfall can never fill DDO's shoes because DDO is a niche MMO that emcompasses the world of dungeons and dragons. Its like trying to give a football fan tickets to tennis.
MMO pvp is ridiculous anyways, Who gets gang rped the hardest lol. Plus, mmo pvpers are mostly rejects from other pvp games come to grief and sht talk someone who just started playing the game and they wipe the floor with them for a cheap thrill.
No thanks.
Darkfall have one major problem. There's no cap on skill points so in a time (they are already there), they're going to have servers full of supermen who can do anything.
I would suggest Mortal Online instead, same priciples, better engine and hard cap on primary skill points.
But otherwise I agree, nothing better then good PvP (although I'm glad Turbine are not focused on PvP, because DDO is not PvP-able game).
As of today, Darkfall has less than 1000 players... If you like PvP in a desert vast world...
I played Darkfall from his beta for 4-5 months.
Then I (and lot of people like me) understood that Darkfall is not what was on the paper. Darkfall is a big Quake Arena, PvP only, with enormous time needed to macro/grind for level up skills and gaining items to craft inventory items.
Blah, a great delusion
Yeah Mortal looks like a much better game. But the forum community scared me away. It seemed to be a bunch of 14 year olds.
I say that because as you know but other may not. It is a very realistic game in that among other things you start out completely naked. Good for realism but bad for attaching 14 year old running around with their....
Well let's just say it gave a whole new meaning to flaunting your e-peen.
Last edited by Narmolanya; 07-23-2010 at 09:30 AM.
My real forum Join date is July 2007. Maybe one day someone will develop the awsome technology to fix this currently unfixable bug.
Well u beat the idea, but just tell me what u do with cap toon in ddo...doing amazing epics or grind vendor trash or maybe godmode idea to tr to start lvl 1 same ****ie like dementic person like to do "new things" again and again...almost forgot the yber shround grinding 24/7
I may check instead mortal online, but 1 thing is true nobody have no idea why to lvl toon to cap and thats fact...please dont pull meet friends card i got msn and can talk with friends there, its not improving game.
Last edited by anttoni11; 07-23-2010 at 09:34 AM.
In ultima online, towards the end of my time there i lost respect for the game and used a macro program one night. In the morning my character was 7x grandmaster. I pretty much built an equivalent ddo level 20 character in one night. Darkfall is the same thing. You can use a macro program and not even play the game to improve in it.