The idea was an extremely survivable char.
GTWF - Shortswords - 105/100 Thanks to Tempest2 and Wind Stance2
Evasion
Full Resist Energy
Full Barkskin
Ninja Spy 25% incorporeality
Tempest 2 - grants 100/100 attacks instead of 100/80
High AC - 65 Unbuffed
High Saves - High 30s to high 40s
Selfheals
Ranged Capabilities - Manyshot - Improved Precise Shot
UMD - 40
+2 Supreme Tome at 7
+3 Tomes are not required.
If not using +3 tomes.
Remove Monk Wis2, Pally Cha1 and Rng Favored Resistance.
Add Ranger Favored Damage3, Drow Damage2.
Without further messing around with the description.
Code:
Level 20 Lawful Good Drow Male
(2 Paladin \ 6 Monk \ 12 Ranger)
Hit Points: 276
Spell Points: 243
BAB: 18\18\23\28\28
Fortitude: 24
Reflex: 28
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 16 28
Constitution 12 14
Intelligence 11 13
Wisdom 13 18
Charisma 16 20
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Wisdom used at level 20
+3 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 32
Bluff 3 5
Concentration 5 25
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal 1 4
Hide 3 9
Intimidate 3 5
Jump 5 27
Listen 1 8
Move Silently 3 9
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot 2 13
Swim 1 2
Tumble 4 19
Use Magic Device 4 19
Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Mobility
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 3 (Ranger)
Feat: (Selected) Weapon Finesse
Level 4 (Ranger)
Level 5 (Ranger)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 10 (Monk)
Feat: (Monk Bonus) Combat Expertise
Level 11 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 12 (Monk)
Feat: (Selected) Toughness
Level 13 (Monk)
Level 14 (Ranger)
Level 15 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Skill Focus: Use Magic Device
Level 16 (Ranger)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Selected) Empower Healing Spell
Feat: (Favored Enemy) Favored Enemy: Human
Level 19 (Ranger)
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 20 (Ranger)
Enhancement: Ranger Sprint Boost I
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Damage I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Static Charge
Enhancement: Way of the Faithful Hound I
Enhancement: Way of the Faithful Hound II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Improved Recovery I
Enhancement: Adept of Wind
Enhancement: Adept of Rain
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Paladin Toughness I
Code:
Stats:
STR: 20 (14+6item)
DEX: 38 (28+6item+2stance+2exc)
CON: 18 (14+6item-2stance)
INT: 20 (13+6item+1exc)
WIS: 26 (18+6item+2exc)
CHA: 28 (20+6item+2exc)
Code:
Saves:
Fort: 42[43] (24+3con+4cha+4GH+2luck+5resist) [FE]
Refl: 48[49] (28+5dex+4cha+4GH+2luck+5resist) [FE]
Will: 38[39] (19+4wis+4cha+4GH+2luck+5resist) [FE]
Code:
Hit Points:
020 Base
020 Paladin
048 Monk
096 Ranger
080 Con
022 Toughness
030 Toughness Enhancements
030 GFL
020 Toughness
045 Shroud
010 Argo Favor
421 Total
Code:
Armor Class
10 Base
08 Armor
13 Dex
07 Wis
01 Dodge Feat
05 CE
05 Deflection
04 Insight
04 Dodge (Icy)
03 Tempest
01 Ritual
02 Monk
01 Exceptional Dex
01 Execptional Wis
02 Favored Enemy
65 Unbuffed AC
02 Recitation Wand
01 Shield Wand
05 Natural
73 Selfbuffed AC
04 Bard Song
05 Pally Aura
01 Pally Defender of Sibery Aura
01 Wis Yugo
01 Dex Yugo
84 Raidbuffed AC
04 Tumbling
02 Blocking
01 +4 Dex Tome
91 Max AC
Code:
UMD
11 Ranks
08 Cha
03 SF:UMD
06 GS
04 GH
05 Seven Fingered Gloves
01 +2 Exc Cha
02 Luck
40 UMD
Code:
Notable Gear: Totally Endgame
Minos Legens
Icy Raiment +1 Armor Ritual
Min2 SS Holy, Acid Burst, +4AC
Lit2 SS +6cha, Good Burst, +2Cha
Lit2 Longbow Holy, Shocking Burst, Shocking Blast
Min2 Cloak +45HP, Heavy Fort, Protection +5
GS Bracers, +6chaskills, WizardryVI, +150sp swap to Armored Bracers +8 +1 Resistance Ritual after buffing
Belt of Brute Strength
Kardin's Eye (Head of Good Fortune)
Whisper's Ring +2 exc Dex
Kyosho's Ring +2 exc Wis
Shintao Cord
GS Goggles, Immunity Goggles (+6Int Goggles, for runes etc)
Gauntlets of Eternity (Seven-Fingered Gloves)
Gyroscopic Boots of Striding
Advice is highly appreciated. Also, if I made any mistakes, please point em out.