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  1. #61

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    Quote Originally Posted by Hydro
    The main thing that both PRE's are missing is a bonus to hit. The extra SA damage is nice but monks could really use a to hit buff for Epics.
    Eagle Claw Strike and Unbalancing Strike are both ki strikes that aid in this regard. Both of them have a -AC component if they hit and get through the save and will strike at your highest attack sequence to-hit modifier (+10) regardless of what part of the attack sequence you are in. Fists of Iron also will attack at your highest attack sequence to-hit modifier which makes all three of those worth using if accuracy is key on the critter you are attacking.
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  2. #62
    Community Member LunaCee's Avatar
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    So we get a free improved critical short sword feat in 2nd tier? Nice... can we say smiting and banishing people? Whats more effective... beating on the Vale Orthons with your fists or using Wind Stance 3 with a pair of banishing short swords with a 17-20 crit range?

  3. #63
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    This looks totally awsome IMO.

    Bad thing is that I already started my tempest, assassin, ninja spy 1 build 6/7/7.
    With ninja spy 2 according to this description, Im thinking that a 12monk/7rog/1something might be even better.

  4. #64
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    Quote Originally Posted by Steveohio View Post
    With ninja spy 2 according to this description, Im thinking that a 12monk/7rog/1something might be even better.
    Wouldn't it be safer to be 18monk/1rog/1x ? Or are you going to place a bet against Ninja 3?

  5. #65
    Community Member Creeper's Avatar
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    Quote Originally Posted by LunaCee View Post
    So we get a free improved critical short sword feat in 2nd tier? Nice... can we say smiting and banishing people? Whats more effective... beating on the Vale Orthons with your fists or using Wind Stance 3 with a pair of banishing short swords with a 17-20 crit range?
    Depends on how high your str is

  6. #66
    Community Member Timjc86's Avatar
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    Quote Originally Posted by Hydro View Post
    The main thing that both PRE's are missing is a bonus to hit. The extra SA damage is nice but monks could really use a to hit buff for Epics.
    Absolutely.

    To-hit's lower than other classes purely on class bonuses, but additionally most decent handwraps are +2/+3 which drops monks down another 2-3 points. Taking burst effects on ToD rings instead of +2 exceptional str/dex is another point of to-hit. Those can add up.

  7. #67
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    Quote Originally Posted by Hydro View Post
    The extra SA damage is nice but monks could really use a to hit buff for Epics.
    1. Monks get the Hound +hit bonus. If you choose to take some other enhancement instead, that indicates you don't feel its all that needed.
    2. Even if Monks didn't have a +hit enhancement, the lack of something isn't evidence that they need one. Compared to poor little Rogues, Monks do great in epic.

  8. #68
    Community Member Chaosprism's Avatar
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    Can I make a guess at the "clicky" ability for ninja III?


    Sky Leap
    ----------------
    You lighten gravity on yourself for 5 seconds. (usable every 20 seconds)


    Abundant step just got vertical.

  9. #69
    Community Member Therilith's Avatar
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    Quote Originally Posted by Chaosprism View Post
    Can I make a guess at the "clicky" ability for ninja III?


    Sky Leap
    ----------------
    You lighten gravity on yourself for 5 seconds. (usable every 20 seconds)


    Abundant step just got vertical.
    If they did that they might as well uncap jump, which doesn't seem likely.

  10. #70
    Community Member Aerendil's Avatar
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    Quote Originally Posted by LunaCee View Post
    So we get a free improved critical short sword feat in 2nd tier? Nice... can we say smiting and banishing people? Whats more effective... beating on the Vale Orthons with your fists or using Wind Stance 3 with a pair of banishing short swords with a 17-20 crit range?
    Yeah, that's one of the bonuses of having shortswords really. It allows Monks to bypass DR early on before you get Devout's (metalline/adamantine shortswords are readily available), and at later levels gives them some interesting options such as dual smiters, banishers, etc.

    If you splash Rogue at all, you may find that twin radiance shortswords are just as good as +5 weighteds for trash mobs. Perhaps even better, depending on your splash. I guess it depends on how you want to tackle things - stun + crit them to death vs. blind + sneak attack them to death. But hey, at least you have options. And there's always dual vorpal kamas too, I suppose

  11. #71
    Community Member Zaodan's Avatar
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    Quote Originally Posted by Eladrin View Post
    Deception, Bluff, and similar effects shouldn't flip bosses around anymore in U5.
    You're nerfing Intimidate ?!?!?!?!
    o.O

    Why?

  12. #72
    Community Member Xeraphim's Avatar
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    Quote Originally Posted by sirdanile View Post
    What areas of the game can water strider break? I'm thinking abbot
    Did you not see: "Liquids you are running on still hit you with their effects"? You die on that water.

  13. #73
    Community Member Xeraphim's Avatar
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    Quote Originally Posted by Eladrin View Post
    Deception, Bluff, and similar effects shouldn't flip bosses around anymore in U5.
    Now I won't hear a smattering of fury for using Unbalancing Strike. Thanks Eladrin!

  14. #74
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    Quote Originally Posted by Trillea View Post
    I doubt it will break abbot, you die when you touch the water, that is a hazardous liquid in my eyes.
    I agree. It states you will still take the effects from whatever you are running over and give an example of fire damage from lava. Abbot water is instadeath therefore striding it means your stone is just as unrecoverable.....
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  15. #75
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    Quote Originally Posted by Rasczak View Post
    Abbot water is instadeath therefore striding it means your stone is just as unrecoverable.....
    There is no place where Abbot water is shallow enough for wading without become wholely immersed, so it is possible that the developers neglected to add a "wading" death trigger to it. That would be a bug, but it wouldn't be too surprising.

  16. #76
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Eladrin View Post
    Deception, Bluff, and similar effects shouldn't flip bosses around anymore in U5.
    While your at it... vorpal rahl's might please?
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  17. #77
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Darkrok View Post
    You'd actually have 4d6+19. Ninja Spy II is 3d6 total.

    That's an average of 33 damage per sneak (4d6 averages to 14). Dropping the rogue 2 though only drops you do an average of 26.5 on a pure monk (3d6+16). That's a 20% decrease in damage from sneak attacks but you're gaining a ton staying pure including more damage on every hit, more ki generation, etc.
    I do roughly 69 pts a hit with my 17/3 rogue monk acrobat... in u5 itll go to acg of 80 a hit.
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  18. #78
    Community Member Quijonsith's Avatar
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    Quote Originally Posted by The_Phenx View Post
    I do roughly 69 pts a hit with my 17/3 rogue monk acrobat... in u5 itll go to acg of 80 a hit.
    If your looking at a damage increase from ninja spy, you can't take a PrE with only 3 levels of monk.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  19. #79
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    Because it double posted due to messed up forums.....I'm going to have to change this post to a further argument

    Not something to harp on about but there are places ingame where an area will hurt you but you can walk on top of it. From the all the times I've experienced death in Abbot, some I didn't sink into the water completely and die. I've hung off the edge and touched it and died.

    Obviously it's all speculation atm and we'll have to see but right now I lean towards the instadeath effect working. Not that's it's a major game changer, but there's not many places I would use a skill like that if I had a monk for for it. Von 5 maybe if I miss the jump, getting to lighthouse quest in harbor quickly, vale of twilight. I see it being more of a fad where certain places you can get across quicker but I don't see it as any sort of reason to aim for a build including it.

    I'll wait for the results though before making more comment on it

    Thus ends the covering up of double posting....
    Last edited by Rasczak; 05-26-2010 at 04:31 PM.
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  20. #80
    Community Member mudfud's Avatar
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    Quote Originally Posted by Stamp3de View Post
    Water strider lol? That's amazingly useless.
    The Jesus Enhancement is great. You know how much pp I'd make from all the harbor racing I'm going to organize?

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