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  1. #1
    Hero HGM-Chi's Avatar
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    Default Str based elven FvS?

    Hi all,

    Looking for a review of the build I'm currently thinking of LR'ing my FvS into. She's currently at level 14 (2 monk 12 FvS) and I'm thinking of going more Str based to be more effective melee while still being a solid main healer/buffer. Any advice welcome, and thanks in advance!

    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page

    Kryzii
    Level 20 Lawful Good Elf Female
    (2 Monk \ 18 Favored Soul)
    Hit Points: 307
    Spell Points: 1671
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 19
    Will: 18

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)

    Strength 16 22
    Dexterity 16 20
    Constitution 12 14
    Intelligence 8 10
    Wisdom 14 18
    Charisma 12 17


    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)

    Balance 7 18
    Bluff 1 3
    Concentration 5 22
    Diplomacy 1 3
    Disable Device n/a n/a
    Haggle 1 3
    Heal 2 4
    Hide 3 5
    Intimidate 1 3
    Jump 6 13
    Listen 2 6
    Move Silently 3 5
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 0
    Search -1 2
    Spot 2 6
    Swim 3 6
    Tumble 4 6
    Use Magic Device n/a n/a

    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting


    Level 2 (Favored Soul)
    Feat: (Diety) Favored by the Undying Court
    Spell (1): Divine Favor
    Spell (1): Nightshield


    Level 3 (Favored Soul)
    Feat: (Selected) Extend Spell
    Spell (1): Remove Fear


    Level 4 (Favored Soul)
    Ability Raise: STR
    Spell (1): Protection From Evil


    Level 5 (Favored Soul)
    Spell (2): Resist Energy


    Level 6 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Quicken Spell


    Level 7 (Favored Soul)
    Spell (3): Protection From Energy


    Level 8 (Favored Soul)
    Ability Raise: STR
    Spell (2): Lesser Restoration
    Spell (3): Remove Curse


    Level 9 (Favored Soul)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (4): Divine Power


    Level 10 (Favored Soul)
    Spell (2): Remove Paralysis
    Spell (3): Mass Aid
    Spell (4): Deathward


    Level 11 (Monk)
    Feat: (Monk Bonus) Power Attack


    Level 12 (Favored Soul)
    Ability Raise: STR
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (5): Mass Cure Light Wounds


    Level 13 (Favored Soul)
    Spell (3): Searing Light
    Spell (4): Cure Critical Wounds
    Spell (5): Raise Dead


    Level 14 (Favored Soul)
    Spell (6): Heal


    Level 15 (Favored Soul)
    Feat: (Selected) Empower Spell
    Spell (4): Freedom of Movement
    Spell (5): Stalwart Pact
    Spell (6): Mass Cure Moderate Wounds


    Level 16 (Favored Soul)
    Ability Raise: STR
    Spell (7): Greater Restoration


    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Sonic
    Spell (5): Protection From Elements
    Spell (6): Blade Barrier
    Spell (7): Mass Cure Serious Wounds


    Level 18 (Favored Soul)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (8): Mass Cure Critical Wounds


    Level 19 (Favored Soul)
    Spell (7): Protection From Elements, Mass
    Spell (8): Mass Death Ward


    Level 20 (Favored Soul)
    Ability Raise: WIS
    Spell (9): True Resurrection


    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Attack II
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Aerenal Elf Melee Damage II
    Enhancement: Favored Soul Scimitar Specialization I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Improved Empowering II
    Enhancement: Favored Soul Improved Empowering III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Charisma III
    Enhancement: Monk Wisdom I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Scimitar Specialization II
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Favored Soul Wand and Scroll Mastery II

  2. #2
    Community Member Vynnt's Avatar
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    I would swap your wis and con. If casting isnt your thing, you can dump wis. Con, however, is always useful. Also, note that you only need 15 dex (you are planning on a +2 tome), although, the 1 freed up pt isn't too useful.

  3. #3
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    wouldn't maximize make a much better meta-magic feat than empower spell even with the cost reduction, I don't think SPs will be a problem.

  4. #4
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    Might want to look at this thread, he has taken his character to cap and has done significant epic grinding with it.

    http://forums.ddo.com/showthread.php?t=219755

    I have a 2/18 capped, and some of my thoughts on your build:

    It's basically fine. I'd also suggest Maximize as a metamagic feat if you are only going to take one or the other, because Empower doesn't do enough "kick" on the Mass Cures (which you will be using all the time while leveling from level 12+). I never found the empower enhancements worth it anyway, and spent them on other more useful things.

    IMO, Your level 9 spell needs to be Mass Heal. It takes some practice, but this spell makes a huge difference in Raid healing, I hardly need anything else. If I had an extra slot I would have picked True Resurrection as my next level 9, but I've generally found that if someone is so squishy that they would die from a Resurrection before I get a chance to Heal (or they get a chance to avoid damage and self-heal), then they need to stay dead until the fire clears.

    That said, in all the raids i've done I haven't noticed a difference between using Res and True Res in terms of the final outcomes. More of a convenience, really.

  5. #5
    Hero HGM-Chi's Avatar
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    Quote Originally Posted by Vynnt View Post
    I would swap your wis and con. If casting isnt your thing, you can dump wis. Con, however, is always useful. Also, note that you only need 15 dex (you are planning on a +2 tome), although, the 1 freed up pt isn't too useful.
    I would prefer that as well, but getting my con from 14 to 16 cost six points (elf). I'll run one through the planner with starting stats of:

    Str 15
    Dex 15
    Con 14
    Int 8
    Wis 12
    Cha 12

    And change to all my level up points to STR (rather than 4 to str and one to wis) and see if I like it.

  6. #6
    Hero HGM-Chi's Avatar
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    Quote Originally Posted by Lasulie View Post
    wouldn't maximize make a much better meta-magic feat than empower spell even with the cost reduction, I don't think SPs will be a problem.
    Noted! I think I missed a feat at level 12, too... so I can think about adding it outright, or changing my empower to max and taking IC:Slash as well (or maybe OTWF).

  7. #7
    Hero HGM-Chi's Avatar
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    Quote Originally Posted by aristarchus1000 View Post
    Might want to look at this thread, he has taken his character to cap and has done significant epic grinding with it.

    http://forums.ddo.com/showthread.php?t=219755
    Checking that out for sure, thanks!

    Quote Originally Posted by aristarchus1000 View Post
    It's basically fine. I'd also suggest Maximize as a metamagic feat if you are only going to take one or the other, because Empower doesn't do enough "kick" on the Mass Cures (which you will be using all the time while leveling from level 12+). I never found the empower enhancements worth it anyway, and spent them on other more useful things.
    That's two suggestions for that, I'm going to have to go with it.

    Quote Originally Posted by aristarchus1000 View Post
    IMO, Your level 9 spell needs to be Mass Heal. It takes some practice, but this spell makes a huge difference in Raid healing, I hardly need anything else. If I had an extra slot I would have picked True Resurrection as my next level 9, but I've generally found that if someone is so squishy that they would die from a Resurrection before I get a chance to Heal (or they get a chance to avoid damage and self-heal), then they need to stay dead until the fire clears.
    Hmm, I've done a fair chunk of raid healing with my Cleric, and never once used Mass Heal. That being said, I also have maximize, empower and empower healing I can throw on to boost my mass cures, which won't be the case for this toon. I might have to consider it, for sure. With res and raise dead that might be more than enough being back the dead material anyhow.

    Thanks for your input!

  8. #8
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    Quote Originally Posted by HGM-Chi View Post
    Hmm, I've done a fair chunk of raid healing with my Cleric, and never once used Mass Heal. That being said, I also have maximize, empower and empower healing I can throw on to boost my mass cures, which won't be the case for this toon. I might have to consider it, for sure. With res and raise dead that might be more than enough being back the dead material anyhow.

    Thanks for your input!
    I was the same way until they changed Mass Heal so that it can affect the whole raid group. Now, after encouragement of some other people here on the boards, I've found that I can solo heal 3 full rounds of Part 4 of Shroud spamming JUST quickened mass heals (got a chance to test it out when the other cleric died early). I haven't done much epic yet but it seems that many of the epic vets on the boards (notably people like Sirgog and Mellkor) report using Empowered Healing Mass Heals heavily for epic healing.

    Anyway, I've become a believer, but I'm sure there are many workable strategies.

  9. #9
    Hero HGM-Chi's Avatar
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    Quote Originally Posted by aristarchus1000 View Post
    I was the same way until they changed Mass Heal so that it can affect the whole raid group. Now, after encouragement of some other people here on the boards, I've found that I can solo heal 3 full rounds of Part 4 of Shroud spamming JUST quickened mass heals (got a chance to test it out when the other cleric died early). I haven't done much epic yet but it seems that many of the epic vets on the boards (notably people like Sirgog and Mellkor) report using Empowered Healing Mass Heals heavily for epic healing.

    Anyway, I've become a believer, but I'm sure there are many workable strategies.
    Certainly worth giving it a try, anyhow. I got a fair bit of time to think about it before I get to 20 and get the spell anyhow! Thanks again!

  10. #10
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by aristarchus1000 View Post
    I was the same way until they changed Mass Heal so that it can affect the whole raid group. Now, after encouragement of some other people here on the boards, I've found that I can solo heal 3 full rounds of Part 4 of Shroud spamming JUST quickened mass heals (got a chance to test it out when the other cleric died early). I haven't done much epic yet but it seems that many of the epic vets on the boards (notably people like Sirgog and Mellkor) report using Empowered Healing Mass Heals heavily for epic healing.

    Anyway, I've become a believer, but I'm sure there are many workable strategies.
    Mass Heal is so strong, that if you have Quicken, Empower Healing and no negative healing amp Warforged in the group, you can easily soloheal Elite Shroud spamming nothing else. A build with 550+ hp buffed might even swing at elite Harry between finishing casting one Mass Heal and the cooldown expiring.

    Just be sure to practice with it before jumping into unforgiving content. Try running normal, full group (so no scaling) Sins of Attrition and healing with only Mass Heal to get a feel for the timing. Eventually, you too will be a convert.

    I actually did use Mass Heal a lot before it was buffed - in an Elite Shroud, we made sure only six were engaged in melee with Harry at a time. It is, of course, easier now.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  11. #11
    Hero HGM-Chi's Avatar
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    Okay! You guys win I'll certainly give it a go with my Cleric when I'm running raids with my guildies and see what I think. I'm trying to figure out where I think it would be most useful, and shroud seems to be the most obvious. In ToD I'm mostly using scrolls and single target heal when he drops suddenly (usually on a single tank), ditto with VoD. I could see it being handy in Hound on Elite to make sure the dogs and tank stay up, although I suspect it would be overhealing a lot of the time... not sure I've not run hound elite more than once I don't think.

    I'll play with it!

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