I'm not sure if this is 100% how it should be, but this is what I came up with:
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Anithera Necrosis
Level 20 Neutral Good Drow Female
(20 Wizard)
Hit Points: 212
Spell Points: 1844
BAB: 10\10\15\20
Fortitude: 9
Reflex: 7
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 10 12 13
Constitution 14 16 16
Intelligence 20 27 32
Wisdom 8 8 8
Charisma 10 10 10
Tomes Used
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 12.5 12.5
Bluff 0 0 0
Concentration 6 26 26
Diplomacy 2 11.5 11.5
Disable Device n/a n/a n/a
Haggle 2 11.5 11.5
Heal -1 -1 -1
Hide 2 12 12
Intimidate 0 0 0
Jump 1 9.5 9.5
Listen -1 -1 1
Move Silently 2 12.5 12.5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 5 11 11
Search 5 11 13
Spot -1 -1 1
Swim 0 0 0
Tumble 2 12.5 12.5
Use Magic Device n/a n/a n/a
{\b {\ul Notable Equipment }} \par Clever Goggles \par Necromancy Bracers \par Health Ring \par Dexterous Ring \par Ogre Power Gloves \par \par Level 1 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Haggle (+2)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Tumble (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Mental Toughness
Spell (1): Acid Spray
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Spell (1): Mage Armor
Spell (1): Master's Touch
Spell (1): Shield
Spell (1): Niac's Cold Ray
Spell (1): Chill Touch
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Spell (1): Cause Fear
Spell (1): Feather Fall
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Toughness
Spell (2): Blur
Spell (2): Command Undead
Enhancement: Improved Spell Resistance I
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Spell (2): Resist Energy
Spell (2): Web
Enhancement: Wizard Lineage of Elements I
Level 5 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Haste
Spell (3): Displacement
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (3): Protection From Energy
Spell (3): Fireball
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence II
Enhancement: Wizard Pale Master I
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Spell (4): Wall of Fire
Spell (4): Phantasmal Killer
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Enhancement: Summon Skeletal Mage
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Spell (4): Enervation
Spell (4): Stoneskin
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Subtle Spellcasting II
Level 9 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Enlarge Spell
Spell (5): Waves of Fatigue
Spell (5): Cloudkill
Enhancement: Wizard Energy of the Scholar III
Level 10 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Spell (5): Cone of Cold
Enhancement: Wizard Intelligence III
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Spell (6): Create Undead
Spell (6): Disintegrate
Enhancement: Wizard Improved Heightening I
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (6): Circle of Death
Spell (6): Flesh to Stone
Enhancement: Wizard Pale Master II
Enhancement: Summon Blackbone Knight
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Spell (7): Finger of Death
Spell (7): Control Undead
Enhancement: Summon Blackbone Archer
Enhancement: Summon Blackbone Mage
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Spell (7): Banishment
Spell (7): Prismatic Spray
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar IV
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Spell Penetration
Spell (8): Horrid Wilting
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Enhancement: Shroud of the Lich
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Enhancement: Wizard Spell Penetration III
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Pale Master III
Enhancement: Summon Frostmarrow Knight
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Enhancement: Wizard Lineage of Elements II
Enhancement: Summon Frostmarrow Archer
Enhancement: Summon Frostmarrow Mage
Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Maximizing I
Skills could probably use some work, but overall this is tailored around being a decent Buff/CC/Nuker until 20 when you can take full advantage of all summons. Along the way you'll get PK/FoD/etc for 1 hit kills as well so for the most part this is a good general starting grounds I'd say.