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  1. #1
    Community Member Killerbg's Avatar
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    Default Rays Palemaster AA build

    Level 20 Lawful Good Elf Female
    (20 Wizard)
    Hit Points: 162
    Spell Points: 1748

    BAB: 10/10/15/20
    Fortitude: 7
    Reflex: 8
    Will: 11

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (28 Point) (Level 1) (Level 20) (Level 20)
    Strength 14 14 14
    Dexterity 14 14 15
    Constitution 13 13 13
    Intelligence 16 21 24
    Wisdom 8 8 8
    Charisma 8 8 8

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 2 2
    Bluff -1 -1
    Concentration 5 25
    Diplomacy -1 -1
    Disable Device n/a n/a
    Haggle -1 -1
    Heal -1 -1
    Hide 2 2
    Intimidate -1 -1
    Jump 4 13.5
    Listen 1 12.5
    Move Silently 2 2
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 7 30
    Search 3 9
    Spot 1 12.5
    Swim 2 2
    Tumble n/a n/a
    Use Magic Device n/a 8

    Level 1 (Wizard)
    Skill: Concentration (+4)
    Skill: Jump (+2)
    Skill: Listen (+2)
    Skill: Repair (+4)
    Skill: Spot (+2)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Elven Ranged Damage I

    Level 2 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Elven Arcanum I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence I

    Level 3 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+1)
    Skill: Repair (+1)
    Feat: (Selected) Diehard
    Enhancement: Wizard Concentration I
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I

    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+1)
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I

    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Elven Arcanum II
    Enhancement: Wizard Energy of the Scholar II

    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Rapid Shot
    Enhancement: Wizard Pale Master I

    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Skeletal Knight
    Enhancement: Summon Skeletal Mage

    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)

    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Wizard Intelligence II

    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Enhancement: Wizard Energy of the Scholar III

    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)

    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Elven Arcane Archer: Imbue Acid AArrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Subtle Spellcasting I
    Enhancement: Wizard Pale Master II
    Enhancement: Summon Blackbone Knight

    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Blackbone Mage

    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Shroud of the Wraith

    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Eschew Materials
    Feat: (Selected) Toughness
    Enhancement: Shroud of the Lich

    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Wizard Intelligence III

    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows

    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Pale Master III

    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Summon Frostmarrow Knight

    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Spell Focus: Illusion
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Summon Frostmarrow Archer
    Enhancement: Summon Frostmarrow Mage

    From DDO Character planner
    Last edited by Killerbg; 05-18-2010 at 06:24 AM.

  2. #2
    Community Member LunaCee's Avatar
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    Might I suggest you go read up on Hordo's excellent guide on piking your way to the top? You're gonna need it.

  3. #3
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    weak + weak != good.

    I can't spot Heighten or Maximize/Empower or Extend. Crowd control won't work good, no nuke, even buffs will not last long.

    I can "spot" Eschew Materials and Die Hard feat.

    I don't want to insult anyone, but:
    a. you are new player. Sorry, thats a bad build.

    b. you are old vet and you just troll.

    If you are new, then:
    - In DDO (and just about any given online game) you have to decide what you want. You have to decide whats your "primary", "secondary", etc ...

    Good thing about DDO is, that you can have "secondary". In most MMOs you can only be one-trick pony, here you can do more then one thing. It works very good, but only if you pick priorities. You still need to focus on something.

  4. #4
    Community Member Killerbg's Avatar
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    Quote Originally Posted by Kriogen View Post
    weak + weak != good.

    I can't spot Heighten or Maximize/Empower or Extend. Crowd control won't work good, no nuke, even buffs will not last long.

    I can "spot" Eschew Materials and Die Hard feat.

    I don't want to insult anyone, but:
    a. you are new player. Sorry, thats a bad build.

    b. you are old vet and you just troll.

    If you are new, then:
    - In DDO (and just about any given online game) you have to decide what you want. You have to decide whats your "primary", "secondary", etc ...

    Good thing about DDO is, that you can have "secondary". In most MMOs you can only be one-trick pony, here you can do more then one thing. It works very good, but only if you pick priorities. You still need to focus on something.
    you know there is a reason why it is called CLASS DISCUSSION. not to insult ppl looking for advice. as for trolling i just posted something and your the one being insulting and rude. as for stuff like extend and all those, they can be thrown in. nowhere on THIS BUILD does it say that you HAVE to have what i put. in fact you should look at the requirments for both of the prestiges idiot before you shoot someone down so rudely. if you did that then you would see that there are quit a few open spots that you could put those there.....oh but that requires work and thinking. As for the focusing you should note alot of ranged feats like rapid shot and pointblank shot. so duh i was focusing on something called Elven Arcane Archer. actually read it instead of just looking for what you want
    Last edited by Killerbg; 05-18-2010 at 06:52 AM.

  5. #5
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    Quote Originally Posted by Killerbg View Post
    you know there is a reason why it is called CLASS DISCUSSION. not to insult ppl looking for advice. as for trolling i just posted something and your the one being insulting and rude. as for stuff like extend and all those, they can be thrown in. nowhere on THIS BUILD does it say that you HAVE to have what i put. in fact you should look at the requirments for both of the prestiges idiot before you shoot someone down so rudely. if you did that then you would see that there are quit a few open spots that you could put those there.....oh but that requires work and thinking
    you should read more carefully. no rudeness in krio's post. just the truth. no namecalling, no nothing. i can understand you are kind of hurt because your build idea is "shot down" (absolutely right imo). but there is lots of ppl reading around here and might adapt your "build".

    if this was a solo game (like nwn) where you can finish the game with the most ******** build imaginable there was no problem at all. it would add a lil more difficulty but you would succeed in the end.
    considering this is a game where you play with others you have to think twice about your builds. you are not only ruining your own evening (or not) but possibly the evening of 5/11 others too.
    Thelanis - Inferus Sus
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  6. #6
    Community Member Bacab's Avatar
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    Build it exactly how you want.

    And for $9.99 you can then Lesser Reincarnate it into something useful...as long as you stay pure.

    I am afraid you will be disappointed in the Ranged Attack of a AA without many shot...

    Your HP are entirely too low.

    You lack Bow Strength.

    Rather than getting angry at others for pointing out your builds weaknesses...you got defensive and angry.

    And I agree with Krio...

    Either...

    A. You are new and do not know better (this is a horribad build)

    B. You do indeed know better and are trolling

    Also I shall link to this...

    http://forums.ddo.com/showthread.php...hlight=krillin

    One thing though. EVERYONE has made a broken build atleast ONCE in their career in this game...unless they never tried something new (AKA copy/paste a build from the forums).


    *YOU* came to the forum looking for advice.

    *MY* advice is to not build this.
    Last edited by Bacab; 05-18-2010 at 07:05 AM.
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    Member of THACO on Ghallanda

  7. #7
    Community Member ThommiX's Avatar
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    I'm no pro at this game in anyway and still this build looks bad all around. Bad spell DC's,bad nuking power,arrows and summons won't do the trick in my opinion and neither attack is good,Not magic,melee or ranged. Might work well up to lvl 12-15 or so. After that your crowd control spells won't land and your plain damage is way too low.

    162hp at lvl20 makes you about one hit-pony. Ie, you die in about 1-2 good hits from enemy,area spells will be nasty to you. Summons can pull some agro and damage away from you but eventually they die,go away and you will be pretty weak alone.

    Main problem with your build in my opinion is that at higher levels where even simple trash mobs have tons of hp,high saves and lots of immunities,you won't be doing much with your bow.

    Why on earth would anyone ever take diehard-feat,one of the most useless feats in the game. If you fall so often below 0hp that you just have to have this feat,get mantle of worldshaper from Threnal. It gives you 1hp regen/min which is far superior to wasting a feat... Also adds +5% exp and absorbs 5 spells/rest. Its an end reward thats always on the list from the Threnal-questchain.

    Eschew materials is another wasted feat. Completely useless.

    So,you have at least two feats that you can use to fine tune your build,maybe trying to get the priority in magic dmg or melee dmg. Ranged dmg from bows is usually always secondary.

  8. #8
    Community Member Killerbg's Avatar
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    Quote Originally Posted by blitzschlag View Post
    you should read more carefully. no rudeness in krio's post. just the truth. no namecalling, no nothing. i can understand you are kind of hurt because your build idea is "shot down" (absolutely right imo). but there is lots of ppl reading around here and might adapt your "build".

    if this was a solo game (like nwn) where you can finish the game with the most ******** build imaginable there was no problem at all. it would add a lil more difficulty but you would succeed in the end.
    considering this is a game where you play with others you have to think twice about your builds. you are not only ruining your own evening (or not) but possibly the evening of 5/11 others too.
    if you want to know the truth there is room for adaption, i made it to where there was, but he has had a history of being rude to me before so the treatment is fair. and to me trolling is an insult. but back to the class, there are quite a few spots you can switch stuff around at. you dont have to take rapid shot, mental toughness and improved mental toughness due to the two enhancements that buff up your SP, spell focus illusion is not needed, nor quicken. but for the Arcane archer racial prestige to work you need point blank shot and weapon focus ranged, and for pale master you need spell focus and greater spell focus both necromancy

  9. #9
    Community Member r3dl4nce's Avatar
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    Useless build. Ranged combat in DDO is weak. Arcane casting is very good if you have metas like empower, maximize, extend and so on. Now look again at yuor build thinking what I said about ranged and arcane casting.

    You do this build. You must solo all the game because you will never be grouped a second time if someone see how a useless spot is this build.

  10. #10
    Community Member newandoriginalname's Avatar
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    Quote Originally Posted by Killerbg View Post
    you know there is a reason why it is called CLASS DISCUSSION. not to insult ppl looking for advice. as for trolling i just posted something and your the one being insulting and rude. as for stuff like extend and all those, they can be thrown in. nowhere on THIS BUILD does it say that you HAVE to have what i put. in fact you should look at the requirments for both of the prestiges idiot before you shoot someone down so rudely. if you did that then you would see that there are quit a few open spots that you could put those there.....oh but that requires work and thinking. As for the focusing you should note alot of ranged feats like rapid shot and pointblank shot. so duh i was focusing on something called Elven Arcane Archer. actually read it instead of just looking for what you want
    I was just casually reading the wiz forums and just HAD to comment!

    Seriously dude chill Kriogen and bacab are very correct, Krio's post may have lacked detail but no one is being rude to you.

  11. #11
    Community Member Bacab's Avatar
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    Quote Originally Posted by Killerbg View Post
    if you want to know the truth there is room for adaption, i made it to where there was, but he has had a history of being rude to me before so the treatment is fair. and to me trolling is an insult. but back to the class, there are quite a few spots you can switch stuff around at. you dont have to take rapid shot, mental toughness and improved mental toughness due to the two enhancements that buff up your SP, spell focus illusion is not needed, nor quicken. but for the Arcane archer racial prestige to work you need point blank shot and weapon focus ranged, and for pale master you need spell focus and greater spell focus both necromancy
    You are combining 2 relatively weak PRE's that have no synergy. You are burning a ton of feats to get those PREs. That is the main problem. It has left you stretched very thin.

    It is an interesting idea/build...just not very functional.

    And seriously...do not get so upset...this build is so bad...many people are wondering if its a "Gotcha, can't believe you took this serious" build.

    I am not trying to be mean. Just being honest. If I wanted to be mean I would say "Looks amazing, make it and level it and be sure to use a TON of Tomes so its EVEN that much better!" By us letting you know how bad it is...we are attempting to save you time from rolling it and leveling it. And saving you resources (potential tomes).
    "Hireling" and "Hjealer"
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  12. #12
    Community Member newandoriginalname's Avatar
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    Snip

    Quote Originally Posted by Bacab View Post
    I still don't understand MY uber build didn't win

  13. #13
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    Quote Originally Posted by Killerbg View Post
    if you want to know the truth there is room for adaption, i made it to where there was, but he has had a history of being rude to me before so the treatment is fair. and to me trolling is an insult. but back to the class, there are quite a few spots you can switch stuff around at. you dont have to take rapid shot, mental toughness and improved mental toughness due to the two enhancements that buff up your SP, spell focus illusion is not needed, nor quicken. but for the Arcane archer racial prestige to work you need point blank shot and weapon focus ranged, and for pale master you need spell focus and greater spell focus both necromancy
    as a archer you need to have bow strength to be of any use (and lots of strength to back it up).

    if you flip things around you get a wizard that is good at what he does, casting!

    oh, and trolling is no insult. its more of a mental state.
    Thelanis - Inferus Sus
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  14. #14
    Community Member Bacab's Avatar
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    Quote Originally Posted by newandoriginalname View Post
    Snip

    I still don't understand MY uber build didn't win

    I did like yours a lot. The idea of not breaking the Zombie's DR made me laugh and remember my first ROG I ever built. You see I made a Dwarf Cleric as my first character and got him to level 5 (OMG HIGH LVL!) and unlocked Drow.

    Then I made a DEX based Drow ROG that had an 8 STR and CON and maxed DEX and INT!@
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  15. #15
    Community Member Rantanplan's Avatar
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    Is the AA not a pre you can´t pick if you are a Palemaster?

  16. #16
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    Quote Originally Posted by Rantanplan View Post
    Is the AA not a pre you can´t pick if you are a Palemaster?
    class pre does not interfere with race pre
    Thelanis - Inferus Sus
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  17. #17
    Community Member Killerbg's Avatar
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    Quote Originally Posted by Rantanplan View Post
    Is the AA not a pre you can´t pick if you are a Palemaster?
    AA can be a class PRe (if your a ranger) or a racial (if your an elf) but racial and class PRe can be mixed. like if you take ranger DEX and elven DEX, one is racial and one is class so they can be stacked

  18. #18
    Community Member Talon_Moonshadow's Avatar
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    For any Wizard build try to maximise Int. You will never regret having a max Int on a Wizard.

    Without a lvl of Rgr, you have way to few feats to try to get Bow Str, so do not put too many points into Str. Maybe a 12 to start. Could get by with 10, but anything that reduces your Str, or carrying too much will be a problem.

    As an Elf, I would go with a 12 Con...especially for this build.

    You need a high Dex to hit with a bow. Try to get a 16 Dex if you can.

    Put all lvl up points into Int....it's that important on a Wizard.

    I think Pale Master I and II require Spell Focue Necro, and Grtr Spell Focus necro...these can be taken as bonus Wiz feats.

    Lose mental toughness.
    Lose Diehard.

    You will need Manyshot as a minimum t obe a useful archer. And Improved Precise shot would be highly desireable.

    Point Blank Shot, Weapon Focus Ranged(req prereq), Rapid Shot, Manyshot, Improved Critical Ranged, Precise Shot, Improved Precise Shot.....I think that uses up all your feats except the Wiz bonus feats.

    Wiz feats: SF Necro, ISF Necro, Maximise, Empower, Heighten.....could use Extend at first then change to heighten later on.

    Pale Master is a bit weak.

    My version has two level of mnk for evasion, better stealth skills, and the toughness feat....also took TWF, but was debating weapon finesse....actual Wep finesse is probably a better choice.


    Problems with this build is that it takes soooooo long to get any good at all with a bow, and even then you are still a weak archer, and ranged is weak to begin with.
    And Pale Master is weak too.

    However, a Max Int Wizard with Maximise, Empower and Heighten will do just fine in this game.

    A well buffed Wizard with the right equipment who is well played is not squishy.....even with low HP, he is not squishy. (but equipment can boost HP a lot.) Elite traps being a noteworthy exception.....which is why mine has evasion.

    Consider Mnk2....and adding toughness.
    Consider Rgr1 for Bow Str...although your Str will be low out of necessity.

    A Wiz17/Mn2/Rgr1 is still a powerful caster.
    I chose Wiz18/Mnk2 for my Pale Master/AA build. Still low lvl, so can't comment too much. But have an old Wiz19 with a high Dex and wep finesse, and low HP who does just fine when I get to play her my way.

    but it is important to note that in raids you do not get to play your way....making HP more important.

    Consider adding stealth skills to the build. My favorite Wiz skills are Concentration, Spot, Hide, and Move Silently. UMD can be nice at times too. But not needed.

    If you take Wizard at lvl one, you can do the Lesser greater Reincarnations later if you decide you do not like the build.

    it will be disappointill you are very high lvl and can get all the ranged feats you need to be an effective archer....and by then, your spells will be so powerful that the archer part will feel very weak. But you can use it to save SP or when you run out of SP (which can be often).
    It's nice to have a out-of-SP option for a Wizard to have fun with IMO.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  19. #19
    Community Member Killerbg's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    For any Wizard build try to maximise Int. You will never regret having a max Int on a Wizard.

    Without a lvl of Rgr, you have way to few feats to try to get Bow Str, so do not put too many points into Str. Maybe a 12 to start. Could get by with 10, but anything that reduces your Str, or carrying too much will be a problem.

    As an Elf, I would go with a 12 Con...especially for this build.

    You need a high Dex to hit with a bow. Try to get a 16 Dex if you can.

    Put all lvl up points into Int....it's that important on a Wizard.

    I think Pale Master I and II require Spell Focue Necro, and Grtr Spell Focus necro...these can be taken as bonus Wiz feats.

    Lose mental toughness.
    Lose Diehard.

    You will need Manyshot as a minimum t obe a useful archer. And Improved Precise shot would be highly desireable.

    Point Blank Shot, Weapon Focus Ranged(req prereq), Rapid Shot, Manyshot, Improved Critical Ranged, Precise Shot, Improved Precise Shot.....I think that uses up all your feats except the Wiz bonus feats.

    Wiz feats: SF Necro, ISF Necro, Maximise, Empower, Heighten.....could use Extend at first then change to heighten later on.

    Pale Master is a bit weak.

    My version has two level of mnk for evasion, better stealth skills, and the toughness feat....also took TWF, but was debating weapon finesse....actual Wep finesse is probably a better choice.


    Problems with this build is that it takes soooooo long to get any good at all with a bow, and even then you are still a weak archer, and ranged is weak to begin with.
    And Pale Master is weak too.

    However, a Max Int Wizard with Maximise, Empower and Heighten will do just fine in this game.

    A well buffed Wizard with the right equipment who is well played is not squishy.....even with low HP, he is not squishy. (but equipment can boost HP a lot.) Elite traps being a noteworthy exception.....which is why mine has evasion.

    Consider Mnk2....and adding toughness.
    Consider Rgr1 for Bow Str...although your Str will be low out of necessity.

    A Wiz17/Mn2/Rgr1 is still a powerful caster.
    I chose Wiz18/Mnk2 for my Pale Master/AA build. Still low lvl, so can't comment too much. But have an old Wiz19 with a high Dex and wep finesse, and low HP who does just fine when I get to play her my way.

    but it is important to note that in raids you do not get to play your way....making HP more important.

    Consider adding stealth skills to the build. My favorite Wiz skills are Concentration, Spot, Hide, and Move Silently. UMD can be nice at times too. But not needed.

    If you take Wizard at lvl one, you can do the Lesser greater Reincarnations later if you decide you do not like the build.

    it will be disappointill you are very high lvl and can get all the ranged feats you need to be an effective archer....and by then, your spells will be so powerful that the archer part will feel very weak. But you can use it to save SP or when you run out of SP (which can be often).
    It's nice to have a out-of-SP option for a Wizard to have fun with IMO.
    thank you. thats what i was wanting. not "this build is weak" or "crappy built" but some recommendations and tweaks to the build, and this person pointed out the one thing i hate about playing a wizzy. SP can go quickly and then a wizzy is useless, leaving them to two options....attack or die (which they could die anyways if they attack) and a melee built wizzy aint all that great, so that leaves ranged. You would be suprised how well the AA PRe really is, considering my lvl 14 AA ranger can run Vale with only a healer....hireling at that. so you run out of SP and as i stated before a melee wizzy aint all that great, i decided to go with the AA prestige for a little added firepower on the bow. i thank you Moonshadow for the help in tweaking this build and for doing it in the polites way possible

  20. #20
    Community Member r3dl4nce's Avatar
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    Quote Originally Posted by Killerbg View Post
    tconsidering my lvl 14 AA ranger can run Vale with only a healer....hireling at that.
    Come back after running Shavarath or Epic quests..

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