Hmm guess it's 6 levels of fists until that feat then. . .thanks =)
Hmm guess it's 6 levels of fists until that feat then. . .thanks =)
Last edited by Head_Creeps; 08-04-2010 at 01:22 PM.
From a DPS viewpoint, you're probably better off using handwraps until you get IC:slashing at level 12 (if you use this modified feat progression):
Level 1, Human Bonus Feat: Oversized Two Weapon fighting
Level 1, Rogue: Two-Weapon Fighting
Level 2, Monk Bonus Feat: Toughness
Level 3, Paladin: Weapon Focus: Slashing (Whirling Steel Strike Prerequisite)
Level 4, Monk Bonus Feat: Power Attack
Level 5, Monk: Path of Harmonious Balance
Level 6, Paladin: Whirling Steel Strike
Level 7, Paladin:
Level 8, Paladin:
Level 9, Paladin: Improved Two-Weapon Fighting
Level 10, Paladin:
Level 11, Paladin:
Level 12, Paladin: Improved Critical: Slashing
Level 13, Paladin:
Level 14, Paladin:
Level 15, Paladin: Greater Two-Weapon Fighting
Level 16, Paladin:
Level 17, Monk:
Level 18, Monk: Luck of Heroes (for Shintao) or Combat Expertise (if Shintao not fixed by the time I get here, requires +2 INT tome and Wis dropped to 11, INT raised to 11)
Level 19, Monk Bonus Feat: Stunning Fist (for Shintao) or Improved Trip (if shint... blah blah blah)
Level 20, Monk:
Obvious exceptions of course for situational damage, like zombies or if you have longswords with good specials on them, like Giant Bane against giants etc.
Last edited by Jamma; 08-16-2010 at 11:11 AM.
Is there any way to make this work as a 28 point build? Even if it is somewhat weaker than your variant, I'd love, love, love to try it out with 28 points and minimal tome use. Any thoughts? For a newer player?
This build uses all 6 stats. 5 if you throw UMD out the window. And 2 of those stats require +2 tomes. Doesn't align with your criteria at all. This build is also very gear intensive, which doesn't align well with newer players.
As tempting as this might be, I'd really pass on it if I were you. Otherwise, Aylin's breakdown is good. 15/15/14/8/8/14. Keep in mind you'll need a +2 dex tome by level 14 (for GTWF), you should acquire a +2 charisma tome by level 14 as well (for Divine Might II). You'll need a wisdom +3 to +5 item to throw spells (you need wisdom 11 to throw 1st level spells, wisdom 13 to cast 3rd level spells).
Also, you are underestimating the 'somewhat weaker' part. Not due to stats, but due to gear. Half this build's healing amp is derived from gear that can only be obtained at high levels, that will require many hours of play time to assemble the ingredients (unless you get really really lucky). A TR would presumably already have the items made/assembled (they can be worn at a much lower level than can normally be made).
Last edited by Jamma; 08-16-2010 at 12:30 PM.
Awesome build, I LOVE the concept! I might have to use this one for my 3 pally TRs![]()
Bard specialist playing non-Bards for the very first time in over a decade. . . . . May the Flying Spaghetti Monster have mercy upon us all. . . .
The finger necklace is a known exception to that rule. Why? It seems to be programmed differently, perhaps an older version of healing amp. Instead of multiplying the total like other amps it only multiplies on the base and adds that much to the total. But it has been proven that it stacks with other 10% items according to the DDO Wiki.
I recently pulled a 30% healing amp dream edge from mindsunder, unsurpressed it would also have lesser vampirism on it plus bodyfeeder, a times 3 crit and maiming , will this do as my healing amp weapon and if so do i need to go whirling steel/longsword path?
Trying this out but I'm stuck with 32 point build so I had to make some adjustments. One thing i'm confused about is how Shintao monk helps with healing. I don't see anything related to healing with that enhancement. I see smite and protection from evil which is pretty useless because there is usualy somebody with the same buff that will just overwrite yours making it a waste of ki. The smite is nice but is it worth the cost?
So I decided not to take shintao monk and put those points elsewhere like in Paladin resistance of good. My saves are starting to look pretty crazy. :P
Server: Argonnessen
Guild: Noble By Design
Characters: Vorlok (Human Bard/Fighter), Trollokk (Paladin/Monk)
The shintao PrE is included to allow you to use the finisher Healing Ki faster by using the additional light moves. Unfortunately, atm the Prfe ability is bugged and doesn't register as a light move and the smite has a 30 second cooldown. For the time being I'm not bothering with it on my character. However, I do believe Eladrin promised it was getting an overhaul possibly completely replacing the Prfe ability.
The original Solar Phoenix build was based on Kamas:
http://forums.ddo.com/showthread.php?t=238298
You'll even see an earlier post on this thread where a guy was complaining of spending a lot of time getting his dreamedges, only to see the 'build' change.
The drawback of that original build was the damage from kamas was a little weak. But it was workable before. Saving the two feats for longswords means
a) two more toughness feats
b) not having to hit a monk stance every time you log in.
c) You'll get to look silly waving around two garden tools all the time.
d) you'll get to do less damage, all the time (1d10 17-20x2>>1d8 19-20x2; in the case of your offhand healing amp weapon 1d10 17-20x2>1d8 19-20x3, holy+good burst>>>>>>maiming, and who needs vampirism when your healing curse is curing you 4-8 every hit?)
The dream edge is a light weapon, so you could use that (and other kamas) in your off hand, making the OTWF feat useless and therefore swappable.
Last edited by Jamma; 08-18-2010 at 10:09 AM.
That is annoying. I feel like if the game had an internal monologue, it would like something like this here:
Hey! A monk! Alright, right back in your stance.
Wait! LONGSWORDS! You can't do that! No stance for you! UNCENTER!
Oh hey there's that feat....errr sorry, ummm...RECENTER!
Shinto monk is horrible at the moment (beyond horrible for Shinto I), I'll probably substitute 2 more toughness feats till they make it worthwhile. If PfE was working correctly you could spam healing Ki every 7 seconds instead of every 10 seconds, and save 5 ki each cycle. The irony is that as designed a Shinto monk would be constantly spamming a non-damage spell on an enemy, just to save a few seconds on a (normally) very weak heal spell. Truly idiotic.
Even the pre's are horrible, 2 feats for that pile of poo. On this build, two useless feats.
Last edited by Jamma; 08-18-2010 at 09:55 AM.