Going to start a 32 pt WF wizard. What would be good starting stats. Put extra pts in str and con?
Going to start a 32 pt WF wizard. What would be good starting stats. Put extra pts in str and con?
Hmm or maybe a 32 pt drow wizard. I'm not sure.
you need to reincarnate twice to make a 32p Drow. Regular 28p Drow are considered equivalent of any other race at 32 points though.
If you where me making a WF wiz: Max int, rest con
making it
8
8
20
18
6
6
i started my 2rog/18wiz drow
10
10
14
20
8
10
Thelanis, Playing since 2009
S II | Favor 12 Mmaha 6015 | Reaper 43 Mmaha 115,954
S III | Favor 22 Maha 6005
S V | Favor 19 Maha 6267
Wf 18wiz 2rog
stats
8str
8dex
18con
18int
12wis
6char
max out umd, dd, search...
2stat points into int, 3into con
18con+3lvl+2enhancememt+6item+1tome=30+3tome=32unb uffed
18int+2lvl+3enhancement+6item+1tome=30+3tome=32
12wis+6item+2tome=20
self buff with items you can umd heal scrolls and raise scrolls along with getting every trap in game
feats- max,emp,extend,quicken,heighten,toughness(x2),mt,i mt
now I can't remember if the feats are all correct but I think it is...
The tomes are not needed it just helps, with gear unbuffed this
build can get high saves high hp(around 500) and does good
dmg along with evasion and good trap skills... Will post a planner vers later with the break down hope this helps![]()
Sarlona:Hematoma,Ceethreepeeo,Masturwindew,Aretwodeetoo,Ohbeewahn[color=white].
Proud Leader of Zerger's Anonymous
I used to think the Casting Wizard (Precious) was my favorite character... now I think the Melee Wizard (Gemstone) is my favorite.
You can check out their builds in the links in my sig.
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
I'd go 18 int, 18 con for sure, with 6 points left.
You could go 20 con, but that's an expensive 20 hp and +1 fort save. I'd put str to 12 to avoid being made helpless by ray of enfeeblement without wearing a str item, and smack things around more in early on. You can even swing a useful vorpal or paralyzer if needed. The last 2 points in str for a bit of melee +2 wis for a will save (you're wf, so immune to the worst of it) or +2 cha for umd.
Dex is a waste if you take insightful reflexes, as your AC is never going to be significant.
I posted my builds around here somewhere but basically I'd either go:
!4 strength
18 con
18 int
base rest
or
18 strength
18 con
14 int
base rest
The first build is your standard spellcasting build...that specializes in killing things with spells pretty much, but can melee through the early levels and is safe vs debuffs.
The second build is for the pure melee specialized WF...works well, still gets WoF, Acid Rain, MM's etc.
Those would be my two suggestions for WF though