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  1. #1
    Community Member flyingbeast's Avatar
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    Default Divine Priest Build

    Through a century of trial and error the perfect combination of an all out healer coupled with the sword smacking, shield bashing abilities of a melee build, with just enough spells and buffs to make anyone feel like Harry Potter, has been unleashed.

    *Disclaimer* This build does not work for everyone and can be argued in every different direction. This is the beauty of a good RPG, variety.**

    Starting Stats-

    Dwarf (for higher starting constitution)
    Strength 14
    Dexterity 8
    Constitution 16
    Intelligence 8
    Wisdom 18
    Charisma 6 (Turn undead is useless hence charisma is useless)

    All skill points into heal

    Feat Order-
    Lvl 1 - Mental toughness
    Lvl 3 - Extra turning
    Lvl 6 - Extra Feat (I selected Tower Shield for better survivability with Superior Devotion shields)
    lvl 9 - Empower Healing
    Lvl 12 - Improved mental toughness
    Lvl 15 - Eschew Materials (Materials become expensive at high level)
    Lvl 18 - Extend Spell (Improve Buffing)

    Suggested Religion - Sovereign Host

    This build is geared towards party play but is still solo-able

    Comments and suggestions to improve are welcomed!

    !!!This is not a tried and tested build, it is partially in practice and mostly random ideas sprouted from brain while at work. Hence the posting of an idea and hope for feedback to improve and admittedly imperfect creation!!!
    Last edited by flyingbeast; 05-02-2010 at 12:13 AM.

  2. #2
    Community Member Jakarr's Avatar
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    Quote Originally Posted by flyingbeast View Post
    All skill points into CONCENTRATION

    Feat Order-
    Lvl 1 - Extend Spell
    Lvl 3 - Toughness
    Lvl 6 - Empower
    lvl 9 - Quicken
    Lvl 12 - Maximize
    Lvl 15 - Heighten
    Lvl 18 - Empower healing(can be switched with Heighten)

    This build is geared towards party play but is still solo-able

    Comments and suggestions to improve are welcomed!
    Fixed, and I almost hope this is a joke and I was trolled
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

  3. #3
    Community Member lord_of_rage's Avatar
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    Quote Originally Posted by Jakarr View Post
    Fixed, and I almost hope this is a joke and I was trolled
    I agree esp when the op throws the word perfect around.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  4. #4
    Community Member Nezichiend's Avatar
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    Default

    -.-
    Last edited by Nezichiend; 05-02-2010 at 01:51 PM.

  5. #5
    Community Member Nezichiend's Avatar
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    Quote Originally Posted by flyingbeast View Post
    Starting Stats-

    Dwarf (for higher starting constitution)
    Strength 14
    Dexterity 8
    Constitution 16
    Intelligence 8
    Wisdom 18
    Charisma 6 (Turn undead is useless hence charisma is useless)

    All skill points into heal

    Feat Order-
    Lvl 1 - Mental toughness
    Lvl 3 - Extra turning
    Lvl 6 - Extra Feat (I selected Tower Shield for better survivability with Superior Devotion shields)
    lvl 9 - Empower Healing
    Lvl 12 - Improved mental toughness
    Lvl 15 - Eschew Materials (Materials become expensive at high level)
    Lvl 18 - Extend Spell (Improve Buffing)

    Comments and suggestions to improve are welcomed!
    Uhh.... Why extra turning?
    You need quicken for heals, and max + emp is good for blade barrier and cometfall to solo stuff. You are NOT a soloable cleric without max and emp. End of story.
    Drop extra turning, grab quicken.
    Drop tower shield, grab empower.
    Drop eschew materials (WHY OH WHY ESCHEW MATERIALS???!?!?!?), grab maximize.
    Drop Improved mental toughness, grab toughness (debatable here but since you get dwarven faith I would definately take toughness).

    And why skill points into heal? It is worthless. Take concentration for sure.

  6. #6
    Community Member flyingbeast's Avatar
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    Quote Originally Posted by Nezichiend View Post
    Uhh.... Why extra turning?
    You need quicken for heals, and max + emp is good for blade barrier and cometfall to solo stuff. You are NOT a soloable cleric without max, quicken and emp. End of story.
    Drop extra turning, grab quicken.
    Drop tower shield, grab empower.
    Drop eschew materials (WHY OH WHY ESCHEW MATERIALS???!?!?!?), grab maximize.
    Drop Improved mental toughness, grab toughness (debatable here but since you get dwarven faith I would definately take toughness).

    And why skill points into heal? It is worthless. Take balance or something.

    Thank you Nezichiend for the more constructive criticism rather than the "suck it go home" approach.

    To justify -

    I said soloable because you could struggle through on quests though not always effective, i accept that. The idea is definitely focused more on the group aspects, considering I play with at least 1 other person. I took mental toughness because the amount of spell points is pitiful (especially when you have to heal during long quests) and with the improved dwarven constitution boosts hp for fewer points. The extra turning was grabbed so I could Divine Vitality a caster if need be. I disagree with need for quicken since with multiple healing spells and the right items you can cast very rapidly, though I guess it can always be debated. I would also disagree with empower as this is a focus on healing, and staying alive through bigger hits to heal others, instead of combat casting. Now dropping eschew materials I can agree with (twas a misguided and misinterpreted thought process), replacing it with toughness.

    I say skill points (!starting points!) into heal because I think concentration can be improved through items (though it can be argued vice-verse, its all a preference), and when in group if I were to go stand next to a fighter or barbarian you would heal him more at a shrine without excessive use of my spell point. I would re-advise the following points on later levels be split between concentration, and heal. This is easier when a 32 point build is used so more points can go to intelligence.

    I appreciate the feedback
    Man's best friend is not the dog, it is hippocracy we live it.

  7. #7
    Community Member Jakarr's Avatar
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    Why heal? Why? You will use sp to heal people, after lvl 5 using a shrine to heal your health is nil. Buy a Cheap wand of cure light and you will get more mileage out of it then wasting skill points/build points(going with more int) then skilling up heal.

    Concentration is also for Scrolls which you WILL use.

    Quicken isn't just for getting spells of faster its for not gettin interrupted when hit by a 300 damage Delayed Fireball.

    One....Just ONE well thrown Quicken/Empower/Max'ed Blade Barrier can save you and your party and your casters ALOT of SP/health/Time and a Quicken/Emp/Max BB=Solo anything.

    Later on you will have enough sp to do what you need todo without having MT/IMT.

    I just feel you are lookin at this from a lvl 1-10 perspective, thats fine and dandy we are just tryin to give you advice and help you be as good as you can be 1-20.
    Last edited by Jakarr; 05-02-2010 at 01:00 AM.
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

  8. #8
    Community Member acidtiger's Avatar
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    Quote Originally Posted by Jakarr View Post
    Why heal? Why? You will use sp to heal people, after lvl 5 using a shrine to heal your health is nil. Buy a Cheap wand of cure light and you will get more mileage out of it then wasting skill points/build points(going with more int) then skilling up heal.

    Concentration is also for Scrolls which you WILL use.

    Quicken isn't just for getting spells of faster its for not gettin interrupted when hit by a 300 damage Delayed Fireball.

    One....Just ONE well thrown Quicken/Empower/Max'ed Blade Barrier can save you and your party and your casters ALOT of SP/health/Time and a Quicken/Emp/Max BB=Solo anything.

    Later on you will have enough sp to do what you need todo without having MT/IMT.

    I just feel you are lookin at this from a lvl 1-10 perspective, thats fine and dandy we are just tryin to give you advice and help you be as good as you can be 1-20.
    I was going to respond, but Jakarr basically said everything I would have. You'd be wise to listen to him.

  9. #9
    Community Member Razic-Thule's Avatar
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    What was said about Concentration is right on. What the OP said about getting items to up concentration is what you should do for your heal skill. Its not that expensive to buy them. Or hell you'll find them. And you just throw it on before people shrine, simple as that. Plus your wisdom will help too.

  10. #10
    Community Member scottmike0's Avatar
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    Quote Originally Posted by Razic-Thule View Post
    What was said about Concentration is right on. What the OP said about getting items to up concentration is what you should do for your heal skill. Its not that expensive to buy them. Or hell you'll find them. And you just throw it on before people shrine, simple as that. Plus your wisdom will help too.
    so then
    lvl 1 u need mental toughness
    lvl 3 extend
    lvl 6 empower heal
    lvl 9 quicken
    lvl 12 maxmise
    lvl 15 toughness
    lvl 18 empower
    lvl 20 ??? or is there no lvl 20 feat selection like a wizard?

  11. #11
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by flyingbeast View Post
    Through a century of trial and error the perfect combination of an all out healer coupled with the sword smacking, shield bashing abilities of a melee build, with just enough spells and buffs to make anyone feel like Harry Potter, has been unleashed.

    *Disclaimer* This build does not work for everyone and can be argued in every different direction. This is the beauty of a good RPG, variety.**

    Starting Stats-

    Dwarf (for higher starting constitution)
    Strength 14
    Dexterity 8
    Constitution 16
    Intelligence 8
    Wisdom 18
    Charisma 6 (Turn undead is useless hence charisma is useless)

    All skill points into heal

    Feat Order-
    Lvl 1 - Mental toughness
    Lvl 3 - Extra turning
    Lvl 6 - Extra Feat (I selected Tower Shield for better survivability with Superior Devotion shields)
    lvl 9 - Empower Healing
    Lvl 12 - Improved mental toughness
    Lvl 15 - Eschew Materials (Materials become expensive at high level)
    Lvl 18 - Extend Spell (Improve Buffing)

    Suggested Religion - Sovereign Host

    This build is geared towards party play but is still solo-able

    Comments and suggestions to improve are welcomed!

    !!!This is not a tried and tested build, it is partially in practice and mostly random ideas sprouted from brain while at work. Hence the posting of an idea and hope for feedback to improve and admittedly imperfect creation!!!
    This build really isn't as bad as people above are saying. However, there are tons of misconceptions, and calling it "perfect" is just asking for it, like wearing a short skirt with no panties at a bar, or putting racing stripes on your corvette.

    Some real feedback:

    "Charisma 6 (Turn undead is useless hence charisma is useless)... Lvl 3 - Extra turning"

    Contradiction. Since you have no offensive casting ability to speak of anyway, you don't lose much by dropping WIS to 16 or even 14 and bumping CHA up to at least 12 or 14. You get more bang for your buck using radiant bursts to heal then you do using spell points, so CHA is a good investment of healing capacity.

    "Lvl 15 - Eschew Materials (Materials become expensive at high level)"

    No, no no. Mats are nowhere near the expensive at end game compared to other costs (cough scrolls and potions). Do not look at the cost of high level spell components from the point of view of a lowbie. Switch for maximize to make use of your radiant bursts, which will likely save you more cash in the long run.

    "Lvl 6 - Extra Feat (I selected Tower Shield for better survivability with Superior Devotion shields)"

    A totally useless feat. If you are wearing a shield, you are not doing melee, so the attack penalty doesn't even matter. If you want more survivability (you do) get toughness. Get it now.

    "Suggested Religion - Sovereign Host "

    Bad. Get CHA I and II to meet the reqs.

    "sword smacking, shield bashing abilities of a melee build,... solo-able..."

    Let's be honest. Longswords are bad. Sword/shield is bad. With no other feats or proficiencies, your melee DPS is trash (it is). You also have no offensive casting ability to speak of. You are a healbot. IMO, that's not necessarily bad, it just means you'll realistically be grouping 99% of the time. When you start doing raids, your melee dps matters less and people will love you and you'll do just fine. But this IS a one dimensional build and in no way exemplifies anything else a cleric can do.

    PS: If you're a troll, you really should DIAF.

  12. #12
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    Put all skill points into Concentration.
    You should probably be a human.

    Feats I think must be chosen:
    Toughness
    Emp healing
    Maximize
    Quicken

    I dont like the low CHA you suggested. Empower spell can be skipped, in my experience a max BB using potency VI and arcane lore kills everything a MAX+EMP BB kills. I can solo level 19 quests on normal and I am level 18 with max xp at the moment. (TR1, previous life was also a cleric)

    I like the extra turning feat, I had it my first life. For TR I realized I didnt need it so much and took feats toughness, emp heal, maximize, empower, extend, and quicken.

    I maxed Wis, decent CHA, 14 STR and con. I love this TR much more than I did my first cleric life. Try it and you will love it.

    I plan to TR into another cleric and I probably wont take Empower or extend. I might take spell pen 1 and 2 in their place.

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